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Returned To The Game After About A Year; My Two Cents


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#21 Valdarion Silarius

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Posted 27 October 2017 - 08:14 AM

View PostShifty McSwift, on 26 October 2017 - 10:51 PM, said:

OP is like a spiraling descent into grumpiness, which is fair considering how you constructed it (positive to negative) Posted Image



This right here though is some questionable stuff considering you put this point in the positives;



You may need to look inward for a solution there.

Lol, true on the first part. I'm not really sure about the point that you are trying to make on the second part. Unless that is sarcasm of being stuck in tier 3 limbo. I think you misunderstood about the qq being a minimal in Mechwarrior Online. It seems to me like the forums of the people who actually play the game vs the ones who complain here are almost in parallel realities after awhile.

View PostWolfways, on 27 October 2017 - 04:05 AM, said:

How can you complain about LRM spam if you play MWLL where LRM's actually work?

Because LRM's in MW:LL handle drastically different than they do in MW:O. Since there is no way to turn off active sensors in MW:O, all it takes is queuing up with a pug team where no one works together, a few lights from their team to sneak up behind your team, inactive and/or afk lights on your team not countering their lights then the LRM showering begins. At least when you solo in MW:LL you can deal with LRM spam in more ways than one.

View PostGas Guzzler, on 27 October 2017 - 07:59 AM, said:

Mad Cat Mk. II is one of the best assaults in the game. Why does it need to be beefier?

I was referring to mech visualization. Just not a big fan of how skinny of an assault mech it is, but that's just my opinion.

#22 Lily from animove

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Posted 27 October 2017 - 08:20 AM

mechbays are fine for freemiums. many of the events and faction rewards grant MC or soemthimes even mechbays. So a freemium can actually get mechbays by this two means. But it surely demans you to be active during events.

also, lrm's spams, they aren't a problem, except yur team uses them, then you need to shift up to carry harder mentality.

#23 Wolfways

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Posted 27 October 2017 - 08:22 AM

View PostArnold The Governator, on 27 October 2017 - 08:14 AM, said:

Because LRM's in MW:LL handle drastically different than they do in MW:O.

Because in MWLL everyone isn't hiding behind terrain because the maps are actually good. LRM's will never have a place in MWO.

#24 Shifty McSwift

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Posted 27 October 2017 - 08:24 AM

View PostArnold The Governator, on 27 October 2017 - 08:14 AM, said:

I'm not really sure about the point that you are trying to make on the second part. Unless that is sarcasm of being stuck in tier 3 limbo. I think you misunderstood about the qq being a minimal in Mechwarrior Online. It seems to me like the forums of the people who actually play the game vs the ones who complain here are almost in parallel realities after awhile.


You were saying the community doesn't seem too bad, or as bad as it was or has been said to be, but then you flipped it in the cons saying that you get crappy teams, either you have become the angry guy on the team, or you need to stop worrying about the team and just find a build you can almost always do decently in whether the team flops or excels.

Of course that is just my reflection on what you said or how you worded it, just my old two cents, not trying to be snide, you do you :)

#25 El Bandito

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Posted 27 October 2017 - 08:30 AM

View PostArnold The Governator, on 27 October 2017 - 08:14 AM, said:

Because LRM's in MW:LL handle drastically different than they do in MW:O. Since there is no way to turn off active sensors in MW:O, all it takes is queuing up with a pug team where no one works together, a few lights from their team to sneak up behind your team, inactive and/or afk lights on your team not countering their lights then the LRM showering begins. At least when you solo in MW:LL you can deal with LRM spam in more ways than one.


So you are saying that in MWO the game rewards teamwork more? Good.

#26 Valdarion Silarius

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Posted 27 October 2017 - 09:01 AM

View PostEl Bandito, on 27 October 2017 - 08:30 AM, said:


So you are saying that in MWO the game rewards teamwork more? Good.

In MW:LL, team work is just as equally important. I see more teamwork in that game than I do in MW:O honestly, but that might be due to a drastically smaller but more dedicated community compared to casuals in MW:O. Both games can leave a negative impression on you if you experience bad teams, but that can go to say for any multiplayer team based game.





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