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Give Stormcrow Back To Clans In Scouting.


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#101 Racerxintegra2k

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Posted 02 November 2017 - 03:26 AM

View PostStridercal, on 01 November 2017 - 03:38 PM, said:

Scouting Mode should 45 tons and lower, period.



Yes because searching for 10+ minutes for an ECM light mech just for them to dash in at the last second without a shot fired is super fun for the 8 people involved.

#102 Asym

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Posted 02 November 2017 - 10:09 AM

View PostVerilligo, on 01 November 2017 - 09:53 AM, said:

If you refuse to adapt to the situation, you have only yourself to blame for what becomes of you. I'd suggest that instead of trying to stick a square peg into a round hole, you learn woodcrafting so you can create a round peg and discover new alternatives while more easily pegging holes. In other words... it may not be that the game and game mode are broken, but that there is a fundamental part of your thought process off the battlefield that could use some work.

Given your profession, adapting to an ever-changing "market" should be second nature to you, so I'm positive you can do it.

You are correct and it's actually, professions; since I'm twice retired and working on #3....
The reason I am frustrated is in that events are getting to the point that you are "compelled" to buy new mechs...
New players that have say, one mech in each class and have mastered them, are always at a disadvantage because they only own less than a dozen mechs.... Now, established players as above infer that the problem is the pilot and sometimes it is..... But, taking a trial mech into Scouting is counter-intuitive and I have tried the Hunchback....yuk. I don't want to buy yet another mech to participate in yet another event designed to make many players buy new mechs..... So, new players are getting frustrated by the "cycle" events are created for: to cause players to consider buying a mech that fits the event....

Thanks for the advice. My concern and frustrations are for the new pilots that "just can't seem to get a break" in the cycle and, we lose them.... The two above I mentioned I haven't be able to contact yet.....hopefully, they will calm down.

By the way, as an aside, I asked my "team" to drop in Scouting with me. They did and it took 1/20th the time to finish the scouting event... And, I'm not sure I feel any better asking the "A-team" to help out; but, was kinda of nice to produce several 500+ dmg games......kinda of felt like "farming" at times though?

#103 GrimRiver

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Posted 02 November 2017 - 12:05 PM

Scouting mode should be what it's name implies, scouting.

50 and 55 tonners are not scouting, if you take that weight bracket then chances are you're doing something other than scouting, like fighting and brawling.

Scouting should be for 45 tons and under.

The mode should be won by capture points and spotting the enemy, fighting will net points as well but not as much to encourage playing the game mode as intended, scouting.

50 and 55 tonners just pack way too much firepower for this mode.

This is what I believe.

Is this fair? Maybe so, maybe not. But 45 ton weight class is closest IS and clan are to being equal.

Edited by GrimRiver, 02 November 2017 - 12:08 PM.


#104 Verilligo

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Posted 02 November 2017 - 12:31 PM

View PostAsym, on 02 November 2017 - 10:09 AM, said:

You are correct and it's actually, professions; since I'm twice retired and working on #3....
The reason I am frustrated is in that events are getting to the point that you are "compelled" to buy new mechs...
New players that have say, one mech in each class and have mastered them, are always at a disadvantage because they only own less than a dozen mechs.... Now, established players as above infer that the problem is the pilot and sometimes it is..... But, taking a trial mech into Scouting is counter-intuitive and I have tried the Hunchback....yuk. I don't want to buy yet another mech to participate in yet another event designed to make many players buy new mechs..... So, new players are getting frustrated by the "cycle" events are created for: to cause players to consider buying a mech that fits the event....

Thanks for the advice. My concern and frustrations are for the new pilots that "just can't seem to get a break" in the cycle and, we lose them.... The two above I mentioned I haven't be able to contact yet.....hopefully, they will calm down.

By the way, as an aside, I asked my "team" to drop in Scouting with me. They did and it took 1/20th the time to finish the scouting event... And, I'm not sure I feel any better asking the "A-team" to help out; but, was kinda of nice to produce several 500+ dmg games......kinda of felt like "farming" at times though?

I understand your concerns. Really, a lot of the frustrations you mention have affected me, too, because I am a new player. I've been actively playing for maybe six months now. I started last December, played a month, and then went on break until Civil War came out because... why not wait for the big update, you know? I've since established a small stable of mechs that I'm reasonable with and bought some packs because I was having enough fun that I thought the game was worth the money. I still end up frustrated because some of the game's mechanics and how certain mechs play end up not working with my strengths. However at that point I've already spent the money, so my only option is to adapt.

Frustration has taught me how to be a better player.

I know that sounds counterintuitive and... not fun, but you'd be surprised. While it's definitely unpleasant at first, the moment where you finally have an epiphany and understand what you're doing wrong and how to do things right makes up for it. Similarly, events can be taxing on the patience and push you out of your comfort zone or force you to teach yourself new tactics. This is a good thing! If people weren't pushed and given reasons to try out a new chassis to adapt to the changes of the day, the game would grow stale. Yes, it forces you to spend your hard-earned C-bills, but... what were you going to do with them in the first place if not buy mechs and gear? Go diving like Scrooge McDuck?

Your point about Trial mechs stands, though. Those damned things are atrocious and PGI really needs to fix them.

#105 Khobai

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Posted 02 November 2017 - 12:38 PM

Quote

Scouting mode should be what it's name implies, scouting.

50 and 55 tonners are not scouting, if you take that weight bracket then chances are you're doing something other than scouting, like fighting and brawling.

Scouting should be for 45 tons and under.


Maybe. But then there should be another 4v4 gamemode added for 35-60 tons. Like a 4v4 secure landing zone gamemode.

4v4 Scouting (20-45 tons)- awards mech intel ability/satillitescan ability/jamming ability
4v4 Secure LZ (35-60 tons)- awards three new abilities for invasion

it would be seperate from scout mode and award a new set of abilities for invasion

Edited by Khobai, 02 November 2017 - 12:45 PM.


#106 Lightfoot

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Posted 02 November 2017 - 01:06 PM

View PostStridercal, on 01 November 2017 - 03:38 PM, said:

Scouting Mode should 45 tons and lower, period.


BattleTech canon lore is that medium mechs are scout class mechs. A lance of mediums and lights is a scouting lance. 55 ton mechs are Medium mechs. I really can't believe the Storm Crow was pulled in the first place.

#107 Vonbach

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Posted 02 November 2017 - 01:49 PM

View PostLightfoot, on 02 November 2017 - 01:06 PM, said:



I really can't believe the Storm Crow was pulled in the first place.


You obviously never played against them in scouting then.
The skill crow was insanely annoying to have to deal with.







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