Kin3ticX, on 31 October 2017 - 07:58 PM, said:
It is not meant to stop boating, it is meant to boost mix builds against specialized mechs. It wouldnt close the gap but it would increase performance of bracket builds by a percentage.
They are just examples. I am not trying to lobby to nerf AC10s which I myself almost never use. The baselines and steppings are highly adjustable.
There was some discussion about quirks being the solution. IMO, PGI is unable to quirk. I dont know the exact number but I want to say there are 600+ variants in this game now. They will need a universal system such as what they did with the Skill Tree(where all mechs have the same # of skill pts).
PGI quirking stuff has been a sea saw ranging from completely silly to entirely ineffective. You cant quirk a hardpoint and some mechs are downright unquirkable.
SpectreHD, on 31 October 2017 - 08:29 PM, said:
Eh? Isn't PGI still doing this? Looking at my NST, and other recently released mechs, variants with only 1 type of hardpoint do get quirks for them like better cooldown.
I do feel quirks is a more easy and straightforward way to boost mechs that have one crit space for a single weapon as you say.
I've never understood why PGI didn't develop a quirk 'formula' for mechs, something to follow that just makes common sense for any mech of either tech tree. 1 or 2 hardpoints, give it some cooldown/rate of fire/duration quirks so it narrows (can't erase) the gap between this mech and one that has 2 or 3 times the hardpoints. Few or no high mounted hardpoints, automatic side and center torso armor buffs since this mech has to expose everything from the waist up, while some mechs only need 30 percent or less. Large hit boxes, armor buffs again to those particular segments. Yes you would still need adjustment to the values based on each mech, but their should be some guidelines at least to help out some of the mechs that have practically disappeared due to power creep.
As to the OP's suggestion, it doesn't really hurt the mech that has 8 ML versus a mech with 1 ML, it still is doing 8 times the amount of damage. Yah increased cooldown would be a penalty, but one that comes with the ability to drop a large multiplier to damage over your opponent. As it stands now, that 8 hardpoint mech still gets that damage increase, the single hardpoint mech just gets no compensation (and becomes obsolete).
Edited by Tincan Nightmare, 31 October 2017 - 09:01 PM.