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I.s Mechs That Are Important To Add To The Game Before Mechwarrior 5 Releases
#1
Posted 31 October 2017 - 03:45 PM
and no melee/quads allowed because there's no sure sign that they are going to be in the game but if there is, all quads and melee will be added.
everything here should have a variant pre 3040
Light
----------------
Stinger
Wasp
Valkyrie
Hermes
Firebee
Firefly
Mongoose
-----------------
Medium
----------------
Clint
Vulcan
Whitworth
Dervish
Gladiator
Wyvern
Sentinel
Starslayer
----------------
Heavy
-----------------
Lancelot
Exterminator
Crusader
Flashman
Von Rohrs
Guillotine
-------------------
Assault
-------------------
Charger
Thug
Hatamoto-chi
Mackie
Crockett
Longbow
Pillager
#2
Posted 31 October 2017 - 03:54 PM
#5
Posted 31 October 2017 - 04:07 PM
You can always give priority to those 'mechs which can get interesting late variants in MWO.
If you pick a 3025 design you can use it in both MWO and MW5:M. Pick a 3060's design and only in the former.
I keep wondering how the legal trouble might affect the remaining unseen. It always struck me as weird how they suddently stopped releasing them after the "big four" heavies and the Phoenix Hawk, despite great sales (by all accounts), so I'm guessing it's an issue.
#6
Posted 31 October 2017 - 04:23 PM
#7
Posted 31 October 2017 - 04:25 PM
#8
Posted 31 October 2017 - 05:00 PM
#9
Posted 31 October 2017 - 05:13 PM
#10
Posted 31 October 2017 - 05:21 PM
![Posted Image](http://cfw.sarna.net/wiki/images/0/08/XNT-20_Xanthos_XTROPrimitive4.jpg)
and;
![Posted Image](http://cfw.sarna.net/wiki/images/2/25/Scp-10m_scorpion.png)
Edited by Athom83, 31 October 2017 - 05:22 PM.
#12
Posted 31 October 2017 - 07:02 PM
In MWO, the Hermes II would probably look very cool but other than that it would be rather unremarkable. The HER-2M is serviceable, the other variants... well, they'd depend on PGI's goodwill in terms of hardpoint inflation and quirks.
So it's mostly about lore and looks.
But to be honest, MWO needs some Civil War-Mechs more than SW-era Mechs. Most of the so-called Civil War Mechs we got (and will) get are rather sideshow units in that conflict.
Edited by FLG 01, 31 October 2017 - 07:02 PM.
#13
Posted 31 October 2017 - 07:02 PM
#14
Posted 31 October 2017 - 07:18 PM
#15
Posted 31 October 2017 - 07:28 PM
Lights: From a lore perspective, the Wasp and Stinger are missing. From a gameplay perspective, they don't really matter that much. The Valkyrie and the Hermes would be useful to fill out some gaps the restrictive MechLab is likely to leave.
Mediums: What we have is all the trooper medium. What we don't have is most everything else. The Clint and Vulcan would we welcome additions, much like the Valkyrie and Hermes, but aren't as essential.
Heavies: This category is pretty well covered. There's no major 'lore holes' (No super common mechs that are missing from MWO), nor gameplay roles to be filled.
Assaults: Like heavies, pretty much all the bases have been covered. As much as I'd like a Mackie, it's not really essential - There's only, what, two confirmed running Mackies post 3rd Succession War?
Edited by Bombast, 31 October 2017 - 07:29 PM.
#17
Posted 31 October 2017 - 08:32 PM
Mongoose, Clint, Sentinel, Flashman, Thug and Hatamoto-Chi. Bombardier not listed and would also like to see.
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