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Paul And Chris Both Playing On Ngng.tv Right Now.


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#21 El Bandito

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Posted 01 November 2017 - 03:14 AM

View PostPaigan, on 01 November 2017 - 03:10 AM, said:

Sounds amusing, but I think we should be fair:
A single match doesn't say much about the skill of a player.
Yesterday, I had a match von Caustic Valley where we wanted to gank a single Annihilator left at the enemy base.
I came around the corner, another enemy assault gaussed me twice from the distance (must have been a headshot, didn't check) and my Mech fell over. 56 total damage dealt. Bummer. Happens.

Also:
They don't necessarily have to play with their prominent accounts to have playing experience.

And:
Doing a proper job at running the game (features, balance, etc.) doesn't necessairly mean that they have to invest thousands of hours of training to have all the micromanageing dexterity and combat awareness details skilled up. A general understanding of the game and then doing their job is better than a dev ranking first in the leader board but doing much else.


1. I do not judge Paul from a single match. I base it on his entire seasonal scores. And they were frighteningly disappointing.

2. If Paul actually had alt accounts where he is more active, he wouldn't have such pathetic average scores across all seasons.

3. Not only Paul is not good at this game, he is also not good at balancing, as MWO's sad balance state between 2012-2017 is self evident. How the heck do we still have such a clear tech imbalance 3 full years after Clan release, FFS! If he actually played more, especially in FP, he would have realized what kinda *********** the whole thing really is.

Edited by El Bandito, 01 November 2017 - 03:19 AM.


#22 FupDup

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Posted 01 November 2017 - 03:14 AM

View PostPaigan, on 01 November 2017 - 03:10 AM, said:

And:
Doing a proper job at running the game (features, balance, etc.) doesn't necessarily mean that they have to invest thousands of hours of training to have all the micromanaging dexterity and combat awareness details skilled up. A general understanding of the game and then doing their job is better than a dev ranking first in the leader board but not doing much else.

I agree with that in concept, but unfortunately in practice they don't seem to be demonstrating that level of "general understanding" you mentioned...

#23 Paigan

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Posted 01 November 2017 - 03:19 AM

View PostFupDup, on 01 November 2017 - 03:14 AM, said:

I agree with that in concept, but unfortunately in practice they don't seem to be demonstrating that level of "general understanding" you mentioned...

That might indeed be the problem.

View PostEl Bandito, on 01 November 2017 - 03:14 AM, said:


1. I do not judge Paul from a single match. I base it on his entire seasonal scores. And they were frighteningly disappointing.

2. If Paul actually had alt accounts where he is more active, he wouldn't have such pathetic average scores across all seasons.

3. Not only Paul is not good at this game, he is also not good at balancing, as MWO's sad balance state between 2012-2017 is self evident. How the heck do we still have such a clear tech imbalance 3 full years after Clan release, FFS!

That's a completely different story. Agreed.
I just don't want to laugh at someone because of one unlucky match (or a few).
Your additional three points are indeed ... irritating.

#24 Athom83

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Posted 01 November 2017 - 04:34 AM

View PostYeonne Greene, on 31 October 2017 - 10:39 PM, said:

Or the ER Micro lasers.

You haven't tried the Viper with 9 ERMicro yet? My words its actually quite glorious.

#25 arcana75

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Posted 01 November 2017 - 04:50 AM

Well, during the stream anyone who killed Daeron would get 1000MC and a special DevKiller badge, which I thought was cool.

#26 JC Daxion

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Posted 01 November 2017 - 04:56 AM

View PostEl Bandito, on 31 October 2017 - 04:43 PM, said:


And lol at Paul for doing 77 damage total in a K2, and surviving the match.



I've had very bad matches like that.. and then the next i can get 1k+ and 4-5+ kills. I've had even had a 9 kill game.. I've also had matches i had an 11 match score.. or even a Zero.

I've seen top leader board guys on my team that have not hit 100 or 150, and i've smoked um, yet there average is 200+ more than mine.


But i know chris has a private account that he plays, and many folks have verified that, but have kept his account private, which honestly it should be.

View PostEl Bandito, on 01 November 2017 - 03:14 AM, said:



3. Not only Paul is not good at this game, he is also not good at balancing, as MWO's sad balance state between 2012-2017 is self evident. How the heck do we still have such a clear tech imbalance 3 full years after Clan release, FFS! If he actually played more, especially in FP, he would have realized what kinda *********** the whole thing really is.



The problem with clan tech is the alpha meta.. It might not be the entire issue, but for the most part it is the biggest IMO. In fact most over performers are all about alpha's.

ED needs to make a come back, that would go a long way to evening things out. 30 points isn't the answer. But i do think 40-45 could be.

#27 Y E O N N E

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Posted 01 November 2017 - 09:55 AM

View PostJC Daxion, on 01 November 2017 - 04:56 AM, said:

The problem with clan tech is the alpha meta.. It might not be the entire issue, but for the most part it is the biggest IMO. In fact most over performers are all about alpha's.

ED needs to make a come back, that would go a long way to evening things out. 30 points isn't the answer. But i do think 40-45 could be.


Nope. Then you just get a DPS meta (like the ED PTS). Every single class of weapon on the Clan side can be run with greater sustained DPS than the IS version thanks to 2-slot DHS, 7-slot cEndo/cFerro, cXL, and weapons that are more damaging per ton.

#28 Shifty McSwift

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Posted 01 November 2017 - 10:04 AM

View PostTrissila, on 31 October 2017 - 05:31 PM, said:


How do you only do 77 while still being alive at the end? How? Did he just... not ever fire his weapons?


I agree with all the other points made, but just in response to this, pretty easily if you get carried by teammates who do extremely well extremely quickly.

#29 MischiefSC

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Posted 01 November 2017 - 10:15 AM

I hope they play and have fun. As I don't know anyone at PGI personally I don't have any "issue" with any of them. I actually pime Chris as he's made some unpopular but aggressive decisions on balance and I think that's needed - I may not agree with the most recent laser changes but I appreciate that ongoing effort is being put in.

I'm still hopeful that some good changes are coming around IS/Clan balance.

#30 JediPanther

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Posted 01 November 2017 - 10:15 AM

Must be nice being carried but since ngng is on pgi bank roll their lack of damage and kills makes a just installed new pilot look godly. You'd expect the one in charge of balance to play the game more than ten matches a year. K2 can do quite a lot depending on the load out but 77 is lol newbie damage score. Even just 4 mls can do more than that.

#31 Shifty McSwift

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Posted 01 November 2017 - 10:24 AM

View PostJediPanther, on 01 November 2017 - 10:15 AM, said:

Must be nice being carried


It is a game to game thing, sometimes your team catches theirs offguard etc and it is a roll before you might even be in optimal range, in that sense on the opposite end dying with a lower score by getting swarmed early with no support or just getting wailed on by 2 or 3 people with good alpha setups and timing and dying or being neutered early is pretty common in a 12v12 scenario.

Depends on circumstances too whether it is QP or group, and how big and new your group might be etc.

Edited by Shifty McSwift, 01 November 2017 - 10:26 AM.


#32 Khobai

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Posted 01 November 2017 - 11:17 AM

kindve funny theyre making every else get 100 match score for the event

and they cant even get 100 match score themselves :P

#33 Mole

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Posted 01 November 2017 - 11:18 AM

Everyone take special note of whatever 'mech/weapon combo kills Paul. That's what's on the chopping block for nerfing next.

Edited by Mole, 01 November 2017 - 11:19 AM.


#34 Gas Guzzler

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Posted 01 November 2017 - 11:25 AM

View PostEl Bandito, on 31 October 2017 - 05:05 PM, said:


The devs? No. It was all Sean.


Still shameful Posted Image

#35 Trissila

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Posted 01 November 2017 - 12:02 PM

View PostShifty McSwift, on 01 November 2017 - 10:24 AM, said:


It is a game to game thing, sometimes your team catches theirs offguard etc and it is a roll before you might even be in optimal range, in that sense on the opposite end dying with a lower score by getting swarmed early with no support or just getting wailed on by 2 or 3 people with good alpha setups and timing and dying or being neutered early is pretty common in a 12v12 scenario.

Depends on circumstances too whether it is QP or group, and how big and new your group might be etc.


Three shots.

Even with a completely trashcan build, three shots would have done more than 77 damage.

I have never, and I mean not once, not ever, seen a match where a team got rolled so hard that it wasn't possible to let off three shots. Catapults are not that slow.

#36 Tarogato

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Posted 01 November 2017 - 02:24 PM

View PostTrissila, on 01 November 2017 - 12:02 PM, said:

Three shots.

Even with a completely trashcan build, three shots would have done more than 77 damage.

I have never, and I mean not once, not ever, seen a match where a team got rolled so hard that it wasn't possible to let off three shots. Catapults are not that slow.

It's not unusual for players to deal low damage because they made a positional error and thought that they could escape from it. This means turning and running, hoping for the best, rather than facing the enemy and resigning to an inevitable death.

I've killed many players by putting them into this type of predicament, and I've had plenty of my own matches where I found myself in this predicament and dealt less than 100 damage, sometimes even zero damage.

#37 El Bandito

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Posted 01 November 2017 - 02:28 PM

View PostTarogato, on 01 November 2017 - 02:24 PM, said:

It's not unusual for players to deal low damage because they made a positional error and thought that they could escape from it. This means turning and running, hoping for the best, rather than facing the enemy and resigning to an inevitable death.

I've killed many players by putting them into this type of predicament, and I've had plenty of my own matches where I found myself in this predicament and dealt less than 100 damage, sometimes even zero damage.


Except Paul did not die. He survived til the match ended, with 77 damage. :D

#38 Vellron2005

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Posted 02 November 2017 - 04:03 AM

View PostRampage, on 31 October 2017 - 04:23 PM, said:

For everyone that says the Devs never play their own game.......yeah they do.


I hope they play on personal accounts, and drop against Evil and MJ12, and that they drop in LRM boats.. maybe then things would improve in this game.. Posted Image

Edited by Vellron2005, 02 November 2017 - 04:03 AM.


#39 Mole

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Posted 02 November 2017 - 05:33 AM

View PostVellron2005, on 02 November 2017 - 04:03 AM, said:


I hope they play on personal accounts, and drop against Evil and MJ12, and that they drop in LRM boats.. maybe then things would improve in this game.. Posted Image

LOL no. Paul would just nerf whatever 'mechs and weapons Evil and MJ12 were using at the time.

#40 Mark Nicholson

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Posted 02 November 2017 - 08:07 AM

View PostEl Bandito, on 31 October 2017 - 04:43 PM, said:

Hah, I'd have more respect for them if they do more than 10 matches per season. Or even play FP. Posted Image


You didn't even notice me in the match tuesday night.
And yes, I do need to play more FP.





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