CK16, on 01 November 2017 - 11:25 AM, said:
Bring it, no other shooter in recent history has automatic pinpoint accuracy. Every gun has a reticle bloom, and when firing automatically recoil bloom, to aim perfectly one must take the time to aim, in WoT your circle, in shooters the time to zoom in (thay isn't always fast or accurate either. Also no other game allows you to move at full speed and shoot for ****. Hell some don't even like ypu shoot while spriting.
We need some aiming system that is not this pinpoint snap on target BS. Its not skill to move a dot onto a spot on your screen, no matter how fast you can do it....
No other shooter except just about every arena shooter there ever was?
UT
Quake
Doom
HalfLife
TF2 (most weapons)
And all this including that MWO has frequently been compared to FPS/Arena shooters, styled as a simulation.
I do find it humorous though, how certain members suggest that an auto-aim feature will prevent peeking or snap aiming (lol) somehow, that it will encourage a stronger caliber of tactics and gameplay, given that those very same posters have put up videos within the last month (albeit being recorded many months ago) detailing how a Catapault A1 Streak boat could core out far heavier 'mechs as the streaks would prioritize CT components first.
Then, in the same breath they compare the proposed system to WoT which not only allows for dumb-fire, but also locks onto center mass which is generally the most heavily armored and protected area in a game that encourages golden ammunition to guarantee penetration of armor. WoT is a game where direct hits commonly present zero or minimal ~1% damage! Such absurdity, it would be hilarious if they weren't serious.
Do you people even enjoy playing MWO? If so then why do you seek to change it so drastically? To deviate from the established gameplay medium? Also lol @ posters suggesting MWO has the most extreme heat mechanics (already adressed, but look no further than MW4)...
Further, go play a real simulation like DCS Blackshark Ka50, Warthog A10C, Flanker SU27. The amount of weapons which are automatic-acquire on target are very limited, and are generally indescriminate in which targets they acquire (see stingers in seeker mode). Sure you have a TVV, you have a bomb deployment reticle for munitions release, but there's no leading target.
The closest my memory allows you to get to a leading target would be AC10 in GUN mode, where you must manually identify the target by profile, tab through the pre-programmed reticule for the given target and then fit the wingspan of the target to reticle. There's no lead, but it gives an indication of range and elevation to target similar to what a PSO-scope or other graduated optic would provide.
There are several other 'hard-coded' leading reticles, if you could call them that, in that they are a fixed boresight with an indicator of target position ASSUMING a fixed level of speed, AoA, etc. If you're outside those bands, you must adjust. It's not a magical X that just floats in front of a complementary vector of your position and bearing/speed to that of target's.
The future might be different, but given the 'future-retro' feel that MW has always had, still don't feel it fits. Maybe play heavy gear.
ARE YOU NOT ENTERTAINED?
Edited by qS Sachiel, 03 November 2017 - 01:09 AM.