Fast forward to now. We have a scouting challenge again with an even lower qualifying matchscore. Why are so many still failing to qualify?
If you were around last time, the knowledge, the experience of that combat should still be with you. Why am still seeing bad builds and smoke diving?
From the very first moment you drop your first fight in QP the end game score screen should make it unambigiously clear there is a very strong linkage between damage and matchscore. Scouting involves lights and mediums killing each so logically shouldn't your builds reflect the rapid closing time and close range brawling?
This is not a grand epiphany, but basic gut level instinctual knowledge that should be absorbed very readily.
What explains the continued badness? Have all the early October potatoes left and replaced themselves with a fresh late October crop? If true that is a very bad omen, as a game with high turnover will result in many players having sparse or non-existent equipment rosters. Gamemodes like FP will not be possible.
Why would late October be that much better time to come back to the game compared to early October? Owing to the orbit of Earth the rate of daylight change falls rapidly going into November. Most of the shortening of the day has already occurred.
What other explanations can be offered to explain failure to make 100?
- low spec computers
- playing while under the influence of alcohol or other drugs
- Being a non-English speaker, while events are written and described in English without translation.
To approach something in a casual manner means being efficient with one's time. Failure to make 100 means you have wasted anywhere from 5-10 minutes depending on search time. More lethal builds lead directly to fewer wasted matches and effort expended in pursuit of a goal.
Edited by Spheroid, 01 November 2017 - 10:41 AM.