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Black Lanner (Builds & Theorycraft)


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#61 Shifty McSwift

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Posted 03 November 2017 - 05:32 PM

View PostYeonne Greene, on 03 November 2017 - 05:05 PM, said:

64 heat on 10 DHS? Ouch.


It is actually 74 heat too. Noop

Still probably not that exact setup lol.

View PostYeonne Greene, on 03 November 2017 - 05:21 PM, said:

I think you'll find 6x ERML is about the sweet-spot for what you can realistically achieve going for big damage volleys. That, or four HML and some LMGs operating at shorter distances. ERLL poking will probably be a thing but, unless it gets some stupendous quirks to rate of fire, nothing to write home about compared to existing options.


Yeah for that tonnage surely it will be meds either way, even 6 MPL if that is cool enough to run on 10 dhs these days, Blanner's reception really is going to be pretty much all about the hardpoints/frame shape I guess.

Edited by Shifty McSwift, 03 November 2017 - 06:13 PM.


#62 Y E O N N E

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Posted 03 November 2017 - 05:36 PM

View PostShifty McSwift, on 03 November 2017 - 05:32 PM, said:


It is actually 74 heat too. Posted Image

So yeah probably not that exact setup lol.


2x HLL is 16 x 2 = 32 heat.

4x HML is 8 x 4 = 32 heat.

What did I miss?

#63 Shifty McSwift

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Posted 03 November 2017 - 05:40 PM

View PostYeonne Greene, on 03 November 2017 - 05:36 PM, said:


2x HLL is 16 x 2 = 32 heat.

4x HML is 8 x 4 = 32 heat.

What did I miss?


Oh I thought HML was 10 heat and HLL 16 personally, I just assumed 17 because 16 added up to 72 and I was pretty certain about HMLs but not so much about HLLs lol.

Now I am just confused so HLL is 16 heat for 17 damage and HML is 8 for 10? Did HML change very recently?

Edited by Shifty McSwift, 03 November 2017 - 05:42 PM.


#64 Tarogato

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Posted 03 November 2017 - 05:51 PM

View PostShifty McSwift, on 03 November 2017 - 05:40 PM, said:

Oh I thought HML was 10 heat and HLL 16 personally, I just assumed 17 because 16 added up to 72 and I was pretty certain about HMLs but not so much about HLLs lol.

Now I am just confused so HLL is 16 heat for 17 damage and HML is 8 for 10? Did HML change very recently?

http://mwo.smurfy-net.de/equipment

https://docs.google....t#gid=367514495

Posted Image

#65 Shifty McSwift

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Posted 03 November 2017 - 05:56 PM

I would have just logged to check, but I am sequestered to my laptop until repairs come through. Also I guess I am lazy.

View PostTarogato, on 03 November 2017 - 05:51 PM, said:



Now I just wonder how I got 10 heat for HMLs in my head.

#66 FupDup

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Posted 03 November 2017 - 06:09 PM

View PostYeonne Greene, on 03 November 2017 - 09:41 AM, said:

Can my Shadowcat get legendary agility, too? That or armor, I'll take one of either since it has the JJs and JJs = less nice things.

The Scat could really use its old structure quirks restored.

#67 Angel of Annihilation

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Posted 04 November 2017 - 10:22 PM

I happened to notice that my Ice Ferrets happened to have pretty much the exact same free tonnage (when you count the 2 DHS in the engine) and where armed kind of like I expected to arm the BL if I bought the standard pack only and decided the BL might not be as bad as I expected. Also the speed profile is similar with my IF hitting 129 while the BL will only do 121 with Tweak so close enough for comparison purposes anyway and the BL will actually be faster for short burst when using MASC.

Anyway, we all know the IF isn't exactly a great mech but it is actually more underrated than it is bad. I can actually score some fairly decent numbers with them. Then when you consider that the Black Lanner won't have the major weakness of the IF, the low slung arms that require the IF to expose itself every time it wants to fire, I am starting to think it might be pretty decent. My IF will handle 5 cERML just fine, additionally I have one configured with 5 HML and a SRM6a and that one also handles the heat just fine and isn't even skilled. That will be pretty decent levels of firepower if the BL has the agility to make use of it effectively.

That being the case, I will go back to what has been brought up many times, the BL is going to need agility quirks and have at least roughly the same movement profile at the IF. A sluggish 55 ton movement profile isn't going to cut it and pre-ordering it will be a huge risk because there is no way we can predict the movement profile they are going to assign it. In fact I will go as far as saying there is an even greater risk than normal because of the fact all variants will be able to mount ECM. PGI doesn't like to give anything extra to ECM capable mechs despite the fact they already are disadvantaged by the minimum 13 skill point investment requirement that could be used by other things like armor, firepower or cooling. It is very, very possible the BL could have a very bland, vanilla 55 tonner movement profile and that would suck.

Edited by Viktor Drake, 04 November 2017 - 10:23 PM.


#68 LT. HARDCASE

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Posted 06 November 2017 - 03:36 PM

View PostDaManBearPig, on 02 November 2017 - 09:37 PM, said:

Heavy Lasers, ECM, generous quirks (PRAY TO GOD), decent to beefy levels of armor, and bursts of 150 kph in a package that is held together by hit and run tactics (for cooling).... ???

It's an omnimech with ECM in the head.

You guys praying for decent quirks don't realize that your god has already abandoned you.

#69 Angel of Annihilation

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Posted 06 November 2017 - 08:35 PM

View PostLT. HARDCASE, on 06 November 2017 - 03:36 PM, said:

It's an omnimech with ECM in the head.

You guys praying for decent quirks don't realize that your god has already abandoned you.


That is my one big fear. PGI doesn't like to quirk ECM mechs because it feels ECM is too much an advantage as is. My counter to that argument is the 13 points I have to invest in ECM which have to come from somewhere, usually firepower unfortunately though sometimes at the expense of armor or mobility. Either way, having ECM ends up significantly impacting your skill build which should be more than enough of a disadvantage to offset ECM. However that is not how PGI views it.

So there is a very, very big possibility that the Black Lanner will get zero quirks and will have a standard 55 tonners agility which despite the high top speeds of the mech will spell doom for the Lanner. For my part, I am not hoping for any sort of structure quirks or weapons quirks or anything like that, I just want to it get at least better than average accel, decel and turn rates. Maybe Accel in the mid to high 40s, decel in the 50s and turn rate around mid 70s. That would put it somewhat less maneuverable than the Linebacks (Though considering it has less armor and less weapons you might be able to argue it having better stats than the Lineback) but still give it a significant boost over many of the other 55 ton mechs that post accel rates in the mid-high 20s. If it gets that much agility, then I think it will be decent but it is gets accel in the 20s, it is going to suck.

Edited by Viktor Drake, 06 November 2017 - 08:36 PM.






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