Rubellite Oasis Teaser!
#1
Posted 02 November 2017 - 11:47 AM
#2
Posted 02 November 2017 - 11:49 AM
Interesting. It has a little bit of a Grim feel with a dash of Caustic and side order of HPG. Just for good measure there is some shredded urban environment on top.
It looks like long range visibility could be an issue and there is plenty of cover so the Brawler crowd should be happy (?). I like the mood and the visuals. Cannot wait to play it.
Edited by Rampage, 02 November 2017 - 11:58 AM.
#3
Posted 02 November 2017 - 11:52 AM
Edited by Apollo777, 02 November 2017 - 12:05 PM.
#4
Posted 02 November 2017 - 11:54 AM
Edited by Jman5, 02 November 2017 - 11:57 AM.
#5
Posted 02 November 2017 - 11:55 AM
#6
Posted 02 November 2017 - 11:56 AM
#7
Posted 02 November 2017 - 11:57 AM
Edited by sCOREscream, 02 November 2017 - 11:57 AM.
#8
Posted 02 November 2017 - 11:58 AM
#9
Posted 02 November 2017 - 12:05 PM
Nice to have a new map. Looks like visibility will be on par with Tourmaline which is great. I hate low vis maps like the current Forest Colony. Could be an ok addition to the map cycle.
Now if they'd only do away with the voting system and reinstate 8v8 we'd really have something.
#10
Posted 02 November 2017 - 12:06 PM
#11
Posted 02 November 2017 - 12:06 PM
#12
Posted 02 November 2017 - 12:07 PM
The Zohan, on 02 November 2017 - 11:58 AM, said:
Hot would be good, we could use more hot maps. Loving how brawly this one looks, from what I can see there don't seem to be many uninterrupted alleys down which you can channel long range fire. Good high ground/low ground play, too. Low ground is vulnerable to attack from all angles, but high ground is VERY vulnerable to LRMs and ranged attacks, plus it looks like falling to the low ground is going to deal some strong leg damage if you're up top. I'm thinking matches are going to be a race to establish strong offensive positions to transition to the low ground and push people out from the rather limited amount of cover.
#13
Posted 02 November 2017 - 12:13 PM
MORE FOG! yay
#14
Posted 02 November 2017 - 12:19 PM
Kinda wishing that buildings roof at 0:17 was a spiral ramp to the top level. Would be funny watching mechs run the merry go round while under fire.
Also; is that a new logo at the end?
Edited by VonBruinwald, 02 November 2017 - 12:20 PM.
#15
Posted 02 November 2017 - 12:20 PM
1 map in mappack?
WTF
#16
Posted 02 November 2017 - 12:27 PM
Darrious Quinn, on 02 November 2017 - 12:05 PM, said:
Perhaps this map depicts an area that was the only inhabitable spot on the planet making it a proverbial "oasis"
Either way, it looks interesting, another map with a top and bottom section is welcome
#17
Posted 02 November 2017 - 12:33 PM
Looks like Blade Runner 2145 right after dawn ....
Amazing colors!
Very nice job.
#18
Posted 02 November 2017 - 12:35 PM
#19
Posted 02 November 2017 - 12:36 PM
#20
Posted 02 November 2017 - 12:38 PM
That being said, could you crank them out as often as you do mech packs?
Cheers.
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