


Rubellite Oasis Teaser!
#21
Posted 02 November 2017 - 12:41 PM

#23
Posted 02 November 2017 - 12:43 PM
#24
Posted 02 November 2017 - 12:45 PM
#25
Posted 02 November 2017 - 12:45 PM
Certainly seems like a brawlcentric map, which is great. Multi-layered environment should give non-brawlers an option, as well. Jump jets, at least on medium mechs, could be life savers here, too. With this map, and the all city map they are working on, I am very much looking forward to a more brawlcentric set of places to fight.
Confirmed added to Scouting.

https://twitter.com/...188270978965504
Edited by Pariah Devalis, 02 November 2017 - 12:46 PM.
#26
Posted 02 November 2017 - 12:50 PM
#27
Posted 02 November 2017 - 12:50 PM
#28
Posted 02 November 2017 - 12:51 PM
#30
Posted 02 November 2017 - 12:55 PM
#31
Posted 02 November 2017 - 12:58 PM
E.g. Turok Dinosaur Hunter
https://www.youtube....Dc1CQ4k#t=0m57s
Or Rogue Squadron:
Edited by 5th Fedcom Rat, 02 November 2017 - 01:11 PM.
#32
Posted 02 November 2017 - 01:00 PM
#33
Posted 02 November 2017 - 01:06 PM
Edited by Settermen, 02 November 2017 - 01:07 PM.
#34
Posted 02 November 2017 - 01:07 PM
MovinTarget, on 02 November 2017 - 01:00 PM, said:
Besides, you'd expect a climate to be all messed up due to all the heavy industries and war.
All that waste has to go somewhere...
#36
Posted 02 November 2017 - 01:10 PM
#37
Posted 02 November 2017 - 01:12 PM
Darrious Quinn, on 02 November 2017 - 12:05 PM, said:
Nice to have a new map. Looks like visibility will be on par with Tourmaline which is great. I hate low vis maps like the current Forest Colony. Could be an ok addition to the map cycle.
Now if they'd only do away with the voting system and reinstate 8v8 we'd really have something.
Looks like billowing gas clouds surround it and this is the only clear area - perhaps that is the oasis part
#38
Posted 02 November 2017 - 01:13 PM

While I wouldn't mind a Pug/Scout mape based on Emerald Taiga (in the same way Grim Plexus game from Grim Portico) I really don't care as much about colors as much as the layout. This may be up there with Canyon Network and HPG Manifold with the multiple levels but it's still too early to tell.
Still, we are over due for a new map and I look forward to it.
#39
Posted 02 November 2017 - 01:13 PM

Settermen, on 02 November 2017 - 01:06 PM, said:
I fear so. This is why we NEED random maps again! Whats the point in making new maps when some maps are given a cold/ hot shoulder due to meta/ weapon type bias?! So that we rarely to never can play them maps.
Its tedious to try to build up enough voting points to MAYBE tip the scale in favor of the chosen map.
I highly advis, make it random maps, at worst we can get the same map twice in a row. But that dosent beat the crazy lottery bias towards HPG, Canyon, Grimm and Mining.
Edited by Tordin, 02 November 2017 - 01:21 PM.
#40
Posted 02 November 2017 - 01:28 PM
SoloidSnake, on 02 November 2017 - 01:10 PM, said:
I was thinking the same thing. Memories of some old PC and Xbox games are flooding back to me.
All I think of is The Flood Hive mind level in Halo 3, dirty, run down, and broken everythings all over the place.
I like it. =]
The 14th cant come fast enough, I needs me some Victor brawling on this map, oh yes please!
Edit: I do beleive that is a new logo as well, little smooth for my tastes, but it still looks nice. =]
PGI, you makin me happy, keep up the good work guys! =]
Edited by Stf Sgt Marblez, 02 November 2017 - 01:31 PM.
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