1) Make use of invasion maps: Emerald taiga, Victric forge and Hellbore springs could easily be divided up and converted into maps that would be suitable for Quick play with minor alterations.
-Hell bore springs: get ride of the canyons outside and just use the base within the gates with the teams spawning at opposite gates. The original defender spawn point for Invasion would have to be changed to be accessible and an interesting spot to fight over but the rest of the base can remain the same so there is the open spot on one side of the massive gun and crowded canyons on the other for varied mech builds and play styles. I feel this map could be used for skirmish, conquest, and domination. Not really incursion though.
Emerald taiga: could make 2 separate maps out of it just block the gates and have one map based on the outside with the mountains valley and beaches and the other map inside around the base. just spawn the teams on opposite ends of the map and i feel the openess of the map with lots of cover just lends it to being very good for skirmish, conquest and possibly domination Quickplay matches.
Victric Forge: Same as emerald taiga could make 2 separate maps from it by closing the gate and using the outside and inside separately to form 2 maps. On the outside spawn the teams on separate ends with how large and open it is while still having a lot of cover i think it could make some good quick skirmish maps and having the capture points along the outer walls could make it good for conquest as well. The inside victric base is a bit harder to think about as its crowded but very small so having the teams spawn at opposite gates could have them fighting in the first minute, depending if the immediately go for each other or if they go around the outside, but its the best place i can think of to have spawns cause just spawning them across the map they will beeline to each other and meet in the middle anyway.
2) Make the different game modes feel different: I don't mean add re-spawns or other gimmicks i mean change the spawn points and the way the maps play out.
The vast majority of Skirmish games the fighting always occurs at the center because people just hit full throttle till they see the enemy and start fighting it out there. That is fine, its very likely most teams will meet at the center because of this, but the teams do have the options to choose a different way of attack if they wanted, just most of the time they do not.
The issue is where did they put the capture point for domination? right in the d**n centre of the map. Where we where fighting anyway, but now we don't get an option to go counter clockwise around the map if we wanted, which is why i hate domination, it plays out exactly like skirmish but with fewer options.
Lets take River city for example every game mode the teams spawn on opposite sides of the river and fight around the citadel. What if with incursion game mode one teams base was at the airfield and the other teams base was on the eastern beaches, and the batteries where spread out in the west city. Now both teams are on the same side of the river and all the fighting is going to take place in the west city and the west countryside outside the city that I'm sure some of you did not even know existed. The map is going to feel different and very rarely do i think the fighting would revolve around the citadel on incursion if that was the way it was set up.
Then for domination in River city what if the control point was in the eastern city and one team spawned in the harbour and the other team spawned in the north east city. Both teams are on the same side of the river now and all the fighting will likely occur in the eastern city, without just another river city match revolving around the citadel.
Thats my 2 cents on how PGI could give people a more maps feel with minimum effort. They already did it with alpine and I'm very thankful for that since skirmish and conquest matches always take place on completely different parts of the map because of it. So why don't they do it for others
TLDR: 1) why not use the invasion maps Emerald Taiga, Hellbore springs, and Victirc forge to form like 5 new Quickplay maps.
2) why not change the spawn and objective locations on the maps so the fighting takes place in different areas on a map depending on the game mode. It works for Alpine it could work for some of the others.
Edited by SirNotlag, 02 November 2017 - 05:35 PM.