Jman5, on 16 November 2017 - 11:47 AM, said:
So you would expect IS to follow similar patterns, but when I look at the last 14 games, I see Inner Sphere had large premades on my side 6 out of 14 times (versus 1 out of 14 on Clan side).
The fact of the matter is that the only way any of us could know with reasonable certainty a unit or player is dodging competition is if you had some way of tracking their contract selection, and tracking their players' activity over a long period of time. You'd probably even need to do something like look at average time to re-queue after losing to see if they purposefully dodge teams they just lost to. I imagine some people aren't even connecting the dots for why they suddenly "don't feel like playing FP right now." And for some units it really is just a coincidence.
I can't point to a single unit or player and say: THIS PERSON IS DODGING. I don't want people to interpret what I said as an accusation against everyone who switched to IS or everyone who is playing more quickplay. It absolutely is not my intention. All I can see is the larger impact and pattern that always seems to follow when IS gets 1 or 2 high profile teams for an extended period.
Statistically odds are good that some units on the Clan side are trying to dodge units on the IS side. Too much of a shift.
Some of it though is population density cutoff. Nobody likes to drop in a 6man, so we would all get together on 1 TS and drop together to make a 12man, because playing with pugs on your team can be really frustrating. You're fighting your team as much as the other guys. So if there's not enough people who normally play together on the same side, you end up with a few isolated 3-6man groups who don't know each other and so don't group up and as such they fall apart or go group queue.
As the group population continues to decline the issue will continue to get worse. Right now we literally don't have 4 total units fielding 12 people on NA primetime. Prior every unit we could be thinking of consistently fielded 1-4 12mans at a time on NA primetime and at least a 6man every other cycle, if not a full 12 going 24x7, plus extras waiting to fill in.
It is not and never was about the pugs. They're just filler, even when we were all playing as pugs. We knew we were filler for units. The problem is that the things that get units to play are gone, or people acknowledge were never there and will never come, and so leave.
Right now though, are there Clan teams dodging? Almost certainly. They always did though. As I've said elsewhere, at one point KCom went CGB to try and drive some Clan v Clan action and the CGB loyalists threw a fit and flat out said all they wanted to play against was IS pugs. Those sorts of players are there and have always been there. They were never important though, never meant anything to the game. The units who showed up to play and win matches, who are happiest playing units?
Pretty much gone. That's who FW needs. Not pugs, not terribads who hope to play against pugs, those people are all at best filler. We need the units and team players bad. That's who FW was made for and failed to entertain.