mogs01gt, on 06 November 2017 - 08:00 AM, said:
That is because your definition of brawling is wrong. Brawling mechs need to be within 200-300m, and 300m is stretching it with SRMs. This is why there are mid range mechs and long range mechs. If you arent going to recognize the differences in effective ranges for weapons, then you shouldnt be having a conversation regarding brawling.
Maybe i have phrased it wrong, i never meant that fighting with weapons like PPCs and Large Lasers at distances >300m should be called brawling. That's what i tried to define at the 'trading phase'. Of cause brawling happens in shorter distances and brawling mechs would equip different weapons such as pulse-lasers and SRMs.
So in this regard we seem to have the same opinion: Brawling happens within short distances.
But we seem to differ how much brawling a match should have:
mogs01gt, on 06 November 2017 - 08:00 AM, said:
Its been around 3 years since a match was actually a brawling match and not just a few mechs at the ending finally getting within 200m.
You seem to want a match where the majority of fighting happens within 300m, a true 'brawling match'. And what i tried to say was that this wish is quite utopian with the QP-gamemodes we currently have. As long as players can bring mid- and long-range weapons most matches will have a significant non-brawling phase. So usually it takes some time until one team decides to push and bring the match to the brawling phase.
And PGI will probably always design the maps in a way that non-brawling weapons are viable. As i said some maps favor brawling like Viridian Bog and others like Polar Highlands are more advantageous for weapons with longer ranges.
But the typical flow of a QP match is always the same: Some amount of trading followed by brawling, the maps only shift how long each phase takes in average.
So unless PGI incorporates a pure brawling gamemode where mid- and long-range weapons are forbidden, we will have to live with the fact that matches with very short trading-phases and therefore extensive brawling action will happen quite rarely.
No map PGI designs will change that, otherwise you will see oceans of salt from players who brought weapons they can't really use effectively. I guarantee that the new urban map coming next year will still have some positions where non-brawlers can use their toys.
You will have the same two phases as in every other map.
And now the point where we differ:
I don't need that pure brawling match. For me it's totally fine to let the pokers do their attrition stuff and wait for my opportunity to brawl because i know the brawl WILL come at some point and that i can even influence this by communicating. That's what i meant why we have a different definition of a proper brawl.
Edited by Daggett, 06 November 2017 - 03:41 PM.