MischiefSC, on 06 November 2017 - 12:41 PM, said:
That's strange though, because QP offers zero immersion/lore/politics/grognardism/whatever aswell, still between 90 and something like 97 % of the playerbase (depending on time) don't play CW.
If both modes don't offer anything in regards to immersion, it has to be something else that makes people hate CW. From the top of my head i can think about
- They don't like respawns (which, imo, is the most unlikely reason)
- Invasion gamemode is utter trash and the invasion maps are horrifically bad (which is the case, but this pain is reduced by QP maps in CW).
- People don't like to play in a group vs solo player environment in either case (as group or solos)
MischiefSC, on 07 November 2017 - 07:12 PM, said:
Except I've based that opinion off of having played with literally close to 1,000 people in FW. Most units, every faction, listening to them talk in TS. Also in Davion officer WhatsApp, listening to the leaders of every big unit in FW talk about exactly why their members quit/left.
Don't mistake the population that's left now with the many thousands who played FW 1/2, up to 3.
If people are quitting for the lack of immersion/lore/politics/grognardism/whatever, the gamemode itself, as in gameplay mechanics, maps and matchmaking isn't good enough to make them stay without those elements. Which comes down to what i wrote above.
CW started bleeding players massively a few weeks after its initial release. the "many thousands" who played CW in 1-3 were also just a tiny fraction of the total playerbase back then. We could see how many players queued a planet. I did spent several hours waiting for a drop during off hours back in phase 2, when i could get a QP match in less than 10 sec.
It's not like 90% of the playerbase quit MWO. shortly after CWs release. They stopped playing CW, quickly. If they could (and can) enjoy QP without immersion etc, it's clearly not the main reason why CW trainwrecked.
Edited by meteorol, 09 November 2017 - 01:03 AM.