Brain Cancer, on 08 November 2017 - 02:50 PM, said:
Nah. It's because due to the spread damage, it's easier to get that match score.
LOL, exactly --> IT IS EASIER TO GET AN EVENT'S REQUIRED MATCH SCORE WITH LRMS.
Not as easy with ballistics, or lasers, or non-guided missiles. WHY? Face time required, and the risk is that you'll die before being able to achieve the minimal score required.
The skillset required to get minimal score with LRMs is much less than pretty much every other weapon in game.
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Ah, but those comp players are also the ones in QP who are the most competent. Solo and group queue.
They don't use guided missiles, and they take a steaming dump of coolant on players who do out in the 12v12 world where most matches are played.
LRMs aren't used in comp play because, as far as I know, most comp matches are designed around quick kill. LRMs don't do "quick kill", they're not intended for that purpose, so why would any serious comp team bring a weapon that doesn't fit how the match was design and the strategy that utilizes killing enemies ASAP?
Mostly they dump on those that lack even the most basic ability to use them as intended. I've dropped with/against them in quick play matches and as long as the LRM'er uses them well, the comp players LOL'ing around in quick play don't mind 'em.
It's that idiot that refuses to chuck his LRMs at TAG'd/NARC'd 'mechs, insisting instead to toss LRMs at the idiotic light 1200 meters away from the main group that get their dander up.
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For that matter, it's a laugh weapon in FP. So if it's no good in comp, it's no good in FP and it's nowhere near the effectiveness of good players with direct fire in QP....you tell me. Where is the magical realm that these are considered balanced and effective?
Well I'd argue that IS LRMs are laughable in FP. Been plenty of FP matches I've been in against clanners where they made some pretty damn destructive use of their LRMs, but mainly that's a result of the other pieces benefits Clans get, not because Clan LRMs are so much more effective than IS (though the tonnage/crit size differences DOES matter).
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"Support" is another word for "salting your target with dinks so laservomit master race may core the peasants a bit faster", apparently. Also, you realize that indirect fire mode is the worst damage mode in the game, right? No (weakened) Artemis. No TAG.
Support, yes, softening up an enemy is part of that, as well as ensuring they keep their heads down while Bitching Betty is yelling "Incoming Missiles", the enemy is lookin' for cover and not focusing on firing at your team.
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"Support" or not, how pathetic do you want these guns to be? They're already strictly optional to good play at best. They're sliding rapidly towards "use only to kill bads when you're drunk and can't be bothered with anything."
They're not pathetic when used correctly, to use them correctly doesn't require any significant amount of skill, just a bit of coordination with the rest of the team and the dexterity to keep a small circle inside a big box. If they were SO pathetic, you wouldn't even see them being used during events, the fact is though, they're used MORE during events because of the "ease of use" factor when ensuring you want to make that minimal match score.
Edited by Dimento Graven, 08 November 2017 - 03:10 PM.