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Gameplay Became Just Horrible

Gameplay

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#21 Bud Crue

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Posted 07 November 2017 - 08:20 AM

View PostDavegt27, on 07 November 2017 - 08:00 AM, said:

on a good note player numbers are up

http://steamcharts.com/app/342200


Hmm...

https://www.reddit.c...ame=OutreachHPG

https://docs.google....CEeo/htmlview#. (See active player charts tab). Edit: this is Tarogato’s work

Edited by Bud Crue, 07 November 2017 - 08:25 AM.


#22 Kodyn

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Posted 07 November 2017 - 11:03 AM

Late Saturday night-Sunday and into Monday are always the worst days. Most more serious players put in their time on weeknights. These are the people that have played a lot, and continue to do so. Weekends bring out larger player population, and more casuals just in it for a few matches. Also, events always showcase the worst of the worst gameplay. The later into the event, the worse it gets. This is a pattern I've seen repeated over and over for years.

I know these things well, yet I too make the mistake of playing on some of those days and get to experience it. Sometimes I just have more patience, sometimes I'm just trying to use up running Premium Time. Either way, I usually tend to regret my choices when I play on any of the times I mentioned.

Then you hit a good Thursday or Friday night when there's high population, plus the better players on and the tier system is allowed to work a little better and you'll often see more matches with players using VOIP, calling shots, and generally more fun gameplay. MWO makes a lot of people feel a little bipolar I think. Sometimes you have amazing matches all night, and get an enormous amount of enjoyment out of the game and sense of nostalgia, then you have the stomps either way, the toxic players, the events, and you stop wondering how you can take 6 month breaks without missing it.

Edited by Kodyn, 07 November 2017 - 11:04 AM.


#23 Brain Cancer

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Posted 07 November 2017 - 11:47 AM

Quote

Not to mention that a lot of 12-2 matches were actually far closer than one thinks; the winning side simply rotated their wounded more effectively.


As I'm fond of saying, in a HP system it doesn't matter if you're at one HP as long as the other guy is at zero. "Close" doesn't count.

#24 Rovertoo

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Posted 07 November 2017 - 12:04 PM

I believe that most conventional shooters (cod, destiny, halo, overwatch) have a much more fluid matchmaker. I might be wrong, but I understand that those games have a lot of movement up and down. So if you do really well match after match, after probably 3 matches you will usually find yourself up against an equal or superior team, and then youll be smashed down again. Those games rarely have many one-sided games in a row because it will move you down if you keep getting stomped and move you up of you get a lot of good games (or are just lucky). MWO on the other hand has 5 tiers that have almost no movement whatsoever. It should be changed so that if I have 10 or so terrible matches I could be slammed down to tier 5 and then pick myself up by my bootstraps and be back up to tier 1 in the same day. It would also get rid of any tier elitism too.

#25 LordNothing

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Posted 07 November 2017 - 12:09 PM

i blame the tyranny of the match maker. if you play enough to bubble into t1, then your potato farming options tend to be scarce. you either are placed with players which are so good you dont get any score, or are so bad you loose and dont get any score. if you run anything other than meta, no score. there is no arena in the game for my 3rd rate mechs that are fun to play. its the source of my opinion about why pugging fp is better than pugging qp. because in fp, there is no match maker, and players are more varied, thus games are more varied and the game becomes less boring as a result. tier sorted games on the other hand means every game is going to play more or less exactly the same, and thats boring.

Edited by LordNothing, 07 November 2017 - 12:10 PM.


#26 Brain Cancer

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Posted 07 November 2017 - 12:11 PM

>FP
>more varied

What, you mean between unit stomps and PUGlandia?

#27 Angel of Annihilation

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Posted 07 November 2017 - 12:30 PM

I am having kind of the same experience at Tier 1 to be honest and didn't really have this until they tightened up the MM which supposedly is supposed to be matching with only the best players in the game. However it doesn't feel that way. Someone pointed out that the issue might be that at higher skill levels, mistakes gets punished much more harshly. Basically you lose one mech and due to the force imbalance it creates, you easily snowball into a 12 - 1 stomp due to the more highly skilled player ability to take advantage of and capitalize on the 12 vs 11 advantage they now have.

Now that It kind of makes sense but I kind of suspect the issue has more to do with Ego than ability to capitalizing on an advantage. You see when a player gets fairly good at a game they develop and Ego to go along with it and with that Ego you get players who absolutely know that the know best when it comes to how to play the game so they do whatever the hell they want to do despite anything else going on in the game. Additionally because they are so good, it has got to be the rest of the team who is failing, never them. This scenerio ends up creating a situation that closely resemble Tier 5 game play where people do whatever the hell they want out of ignorance rather than Ego.

That is my theory at least.

#28 Brain Cancer

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Posted 07 November 2017 - 12:39 PM

Tier never has equaled skill. Only time played, because given enough time, everyone even semi-competent arrives near or at T1.

The increasing quagmire of poor play at the "top" is just evidence of how it works. You don't ever leave T1, after all- so poorer and poorer players (who take more time to get there) end up soaking into it as more time elapses.

#29 FireStoat

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Posted 07 November 2017 - 12:54 PM

I attempted a few matches during the event. My team would consistently rotate away from the enemy at all stage of the game, including when the enemy would have to funnel through a chokepoint and our team would win by default simply by forming a firing line in 3-4 seconds and killing them. My instincts every time the rotation would allow for a win was to stand my ground and expect the firing line to form, only for me to die alone or with another tier 1 player that knew the right thing to do but had the wrong team to do it with.

HBS Battletech can't come soon enough. Matchmaker is utter garbage now.





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