Target Info Sharing
#21
Posted 07 November 2017 - 01:23 PM
#23
Posted 07 November 2017 - 01:33 PM
Now, not that I'm suggesting anything but has anyone really looked at and considered the OP's name?
#24
Posted 07 November 2017 - 01:33 PM
SuperMCDad, on 07 November 2017 - 01:10 PM, said:
I'm confused by this request.
That is actually an excellent point. Currenly ECM you toggle a choice of two modes which both provide benefit... (I was actually prepared for this argument as much as I was for the lets talk lurm hate).
Also using the ECM example, you have choice in the skill
AMS similarly has benefit to being turned off. Not giving positions away, conserving ammo/heat.... Again, choice.
So to be clear, my argument is that the user should be able to choose. Having that choice doesn't mean that the game would fall apart. Also those anti-social types that would turn it off just to be a tool, already have the choice to be a tool in so many other ways (including not hitting R) that it doesn't matter nor should be part of the consideration. Like most things we already have choice over in the game, the majority of players will use the feature responsibly anyways.
#25
Posted 07 November 2017 - 01:33 PM
tker 669, on 07 November 2017 - 01:18 PM, said:
So the benefits could be;
1. Personal performance stats (it's a team game, so this doesn't matter).
2. Preventing bad team mates from ruining an ambush (OK, maybe).
At least we're getting somewhere now.
#26
Posted 07 November 2017 - 01:35 PM
Trissila, on 07 November 2017 - 01:23 PM, said:
Ou, that's easy - you see a lot of reds but you dont want your team, which consists of massive *******, to run away in an attempt to "flank".
wait what, pussіe is a bad word? mmkay.
Edited by Nema Nabojiv, 07 November 2017 - 01:36 PM.
#27
Posted 07 November 2017 - 01:58 PM
Jay Leon Hart, on 07 November 2017 - 01:33 PM, said:
1. Personal performance stats (it's a team game, so this doesn't matter).
2. Preventing bad team mates from ruining an ambush (OK, maybe).
At least we're getting somewhere now.
Where I hope to not go is too far down the road into how bad or anti-social players would misuse this suggested toggle.
Had a sense that this thread could go bad if I wasn't a bit on guard to make my point, without starting a fire so to speak.
I will acquiesce a bit to your insistence for examples, I would personally toggle it off under certain conditions when a light runs into the enemy and starts spamming R. I don't want the scout to not be able to get their scouting bonus as well as relay positions, but at times when trying to focus on a target in the distance, or looking at the map for other reasons, it can be distracting. I may also toggle it off to prevent friendlies from chasing a squirrel I might have seen in the distance.
Further, to address concerns for it's misuse, it could be a very temporary kill switch of around five seconds to allow the pilot to use it when needed. Think that the vast majority of legit reasons to use such a feature wouldn't be hampered by it being only temporary.
#28
Posted 07 November 2017 - 02:02 PM
We don't need an entirely new system to accomplish the same goal.
#29
Posted 07 November 2017 - 02:14 PM
#32
Posted 07 November 2017 - 03:58 PM
#33
Posted 07 November 2017 - 04:04 PM
Trissila, on 07 November 2017 - 01:23 PM, said:
LoL not that it will help this obviously LRM hate based topic much, but one actual viable reason I have heard, though am not sure how true it is, is that an enemy can be made aware of themself being targeted, so for a scouter who is just providing visual info his scouting presence can be potentially revealed on accident there, and if "sneaking up" on targets causes that auto lock, then it ruins that sense of stealth.
It is not something I have particularly noticed myself but I have heard others say it, and seen plenty of mechs seem to turn around when I point at their back etc.
Edited by Shifty McSwift, 07 November 2017 - 04:04 PM.
#34
Posted 07 November 2017 - 04:08 PM
Shifty McSwift, on 07 November 2017 - 04:04 PM, said:
It is not something I have particularly noticed myself but I have heard others say it, and seen plenty of mechs seem to turn around when I point at their back etc.
The Mech actually notifies you when you're locked onto. So that's why a mech would start looking around when you're all stealthy and then lock-on. As for turning around when you're about to Kancho him? That would be a friendly pointing you out.
#35
Posted 07 November 2017 - 04:12 PM
ESC 907, on 07 November 2017 - 04:08 PM, said:
The Mech actually notifies you when you're locked onto. So that's why a mech would start looking around when you're all stealthy and then lock-on. As for turning around when you're about to Kancho him? That would be a friendly pointing you out.
Mmm, well I say from experience because it has happened in many different scenarios, in situations where friendly spotting is entirely possible and others, where not so much. And the act of pointing your cursor at a mech within your targeting range, targets them, so that is more likely the reason, that "accidental" targeting that you can't particularly control giving away your presence (not location, but the knowledge someone is being aimed at is pretty massive).
The guys were asking for any reason that didn't involve being a selfish jerk, so there it is.
#36
Posted 07 November 2017 - 04:17 PM
ESC 907, on 07 November 2017 - 04:08 PM, said:
The Mech actually notifies you when you're locked onto. So that's why a mech would start looking around when you're all stealthy and then lock-on. As for turning around when you're about to Kancho him? That would be a friendly pointing you out.
Trissila, on 07 November 2017 - 01:23 PM, said:
James Argent, on 07 November 2017 - 01:09 PM, said:
'This makes me look bad' is not a legitimate reason to avoid explaining yourself. Because unless the real reason is actually worse, you're looking pretty bad already.
Jay Leon Hart, on 07 November 2017 - 12:33 PM, said:
Let me re-phrase...
What good reason is there not to share target info?
I play light mechs. I like to sneak up behind targets to backstab and potentially one-shot them. I target the mech to get info. My team receives that info and decides to take potshots at this mech (usually this is a LRM boat on my team shooting at the first lock it can find). Fire from the team alerts my target who decides to move as a result. This ruins my one-shot kill (for scratch damage by my team) and potentially reveals me opening me up to being killed.
Another minor case is when I am behind/circling a mech and I start taking damage from "friendly" LRMs. I don't need "support" and the damage certainly doesn't help me. More rare, but it does happen.
ESC 907, on 07 November 2017 - 04:08 PM, said:
I could be mistaken, but I'm pretty sure the alert is not for lock on but actually for when lock is lost (this was a feature of Radar Dep). Getting the lock doesn't alert the player, but losing it does.
Also, even if lock does cause the noise a lot of players don't know this or miss the rather subtle sound. The blaring "Warning Incoming Missiles!" gives away my sneak attack everytime.
#37
Posted 07 November 2017 - 05:01 PM
Kalimaster, on 07 November 2017 - 03:58 PM, said:
This thread and his replies are an analogy for his point in the OP (not wanting to share info).
#38
Posted 07 November 2017 - 05:13 PM
Shifty McSwift, on 07 November 2017 - 04:04 PM, said:
LoL not that it will help this obviously LRM hate based topic much, but one actual viable reason I have heard, though am not sure how true it is, is that an enemy can be made aware of themself being targeted, so for a scouter who is just providing visual info his scouting presence can be potentially revealed on accident there, and if "sneaking up" on targets causes that auto lock, then it ruins that sense of stealth.
It is not something I have particularly noticed myself but I have heard others say it, and seen plenty of mechs seem to turn around when I point at their back etc.
You receive an alert whenever someone targets you -- if you've ever noticed the little blue flash and electronic ping sound, that's your lock alert. It goes off when someone presses R on you to lock you as a target. So if you don't lock them, they don't get alerted. Which gets back to the whole "if you don't want to share target data, just don't press R" thing.
As for turning around when you 'point at them'? If you didn't hit R to lock them, then it was probably because you showed up on Seismic.
#39
Posted 07 November 2017 - 05:17 PM
#40
Posted 07 November 2017 - 05:35 PM
Xiphias, on 07 November 2017 - 04:17 PM, said:
I play light mechs. I like to sneak up behind targets to backstab and potentially one-shot them. I target the mech to get info. My team receives that info and decides to take potshots at this mech (usually this is a LRM boat on my team shooting at the first lock it can find). Fire from the team alerts my target who decides to move as a result. This ruins my one-shot kill (for scratch damage by my team) and potentially reveals me opening me up to being killed.
Another minor case is when I am behind/circling a mech and I start taking damage from "friendly" LRMs. I don't need "support" and the damage certainly doesn't help me. More rare, but it does happen.
I could be mistaken, but I'm pretty sure the alert is not for lock on but actually for when lock is lost (this was a feature of Radar Dep). Getting the lock doesn't alert the player, but losing it does.
Also, even if lock does cause the noise a lot of players don't know this or miss the rather subtle sound. The blaring "Warning Incoming Missiles!" gives away my sneak attack everytime.
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