What's Up With All This Lop-Sided Wins And Losses Being Common Now?
#1
Posted 07 November 2017 - 08:10 PM
Just today, 5 matches and all have been lop-sided losses. Some are even wondering if something is up?
Anyone else experiencing this?
#2
Posted 07 November 2017 - 08:11 PM
#3
Posted 07 November 2017 - 08:31 PM
#4
Posted 07 November 2017 - 09:44 PM
There is an upside.......now, where did PGI put that upside thingy.....oh heck, we lost it again.....oh, that's right, come to mecon and we'll tell you there how great it is going to be......woo-hoo, can't wait till PGI anounces the new thingy thing and the old MWO will be "just fine...".....well, at least until January when the excitement wanes and we still haven't seen the new thingy PGI promised.....wait, didn't some founder say we haven't seen new thingy's promised in 2013, 14, 15? Could it be we are expecting a different outcome? Oh pooh.
(there was no alcohol or substances involved in the creation of this "dark humor" response..... I guess it was the um-teemth stomp has adled my senses or the win because 1/3 of the other team DC'd......) Apologies.....
Edited by Asym, 07 November 2017 - 09:50 PM.
#5
Posted 07 November 2017 - 09:56 PM
#6
Posted 08 November 2017 - 03:25 AM
#7
Posted 08 November 2017 - 04:46 AM
#8
Posted 08 November 2017 - 05:15 AM
Since Tier is essentially a "time played" bar, this means matchmakers are flooded with high tier, low skill players in older and frequently badly built chassis.
This inflames the already stomp-prone system.
#9
Posted 08 November 2017 - 05:55 AM
#10
Posted 08 November 2017 - 06:27 AM
#11
Posted 08 November 2017 - 06:31 AM
To get a close 12-11 game you need a very narrow set of circumstances short of two rows of mechs standing face to face shooting at each other a la the Revolutionary War.
#12
Posted 08 November 2017 - 06:35 AM
#13
Posted 08 November 2017 - 06:39 AM
ThoseWhoFearTomorrow, on 07 November 2017 - 08:31 PM, said:
... at least two years, if not ever.
There have always been stomps and close games.
The rest is subjective.
#14
Posted 08 November 2017 - 07:12 AM
Brain Cancer, on 08 November 2017 - 05:15 AM, said:
Since Tier is essentially a "time played" bar, this means matchmakers are flooded with high tier, low skill players in older and frequently badly built chassis.
This inflames the already stomp-prone system.
This is definitely a part of the reason I know a bunch of people who are Tier 1 who probably shouldn't be but have been playing for a long time enough to get to Tier 1. Also people bringing practically useless(except of Polar I guess) LRM assaults really doesn't help either.
p.s I saw a MCII-4 with 4x LRM20+A and a tag laser nothing else. Like....I don't even understand how that person thought that was a good idea.
#15
Posted 08 November 2017 - 08:36 AM
#16
Posted 08 November 2017 - 08:46 AM
Edited by Mole, 08 November 2017 - 08:47 AM.
#17
Posted 08 November 2017 - 08:50 AM
#18
Posted 08 November 2017 - 09:05 AM
its what happens when matchmaker puts people in tiers based on win/loss instead of matchscore
because all the potatos get carried into higher tiers they dont belong in simply by playing enough games
your tier ranking should only go up based on match score. win/loss should have nothing to do with it.
matchmaker might actually work if your tier reflected your individual skill rather than your ability to get carried by others
Edited by Khobai, 08 November 2017 - 09:07 AM.
#19
Posted 08 November 2017 - 09:26 AM
Khobai, on 08 November 2017 - 09:05 AM, said:
its what happens when matchmaker puts people in tiers based on win/loss instead of matchscore
because all the potatos get carried into higher tiers they dont belong in simply by playing enough games
your tier ranking should only go up based on match score. win/loss should have nothing to do with it.
matchmaker might actually work if your tier reflected your individual skill rather than your ability to get carried by others
So reward people for playing like a selfish ***** or gaming stats and driving antisocial performance I a team v team game.
The would absolutely make the MM worse because it bases trying to match teams odds of winning on behaviors only tangentially related to winning. It's trying to get the matchmaker to predict winning without giving it anything useful to do so.
That's about the only thing worse than the Tier system, which is the QP equivalent of One Bukkit. Hey, if we're all eventually in T1 won't matches get made so fast!
#20
Posted 08 November 2017 - 09:34 AM
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