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Wait... Inverse Kinetics?


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#1 Gamuray

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Posted 08 November 2017 - 02:27 PM

Hey people. Is this just really slow walking animation, or is there some Inverse Kinematics going on here? Is it possible they use it for previews?

Idk, I'm probably just hoping too hard Posted Image

Posted Image

#2 Alcom Isst

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Posted 08 November 2017 - 02:29 PM

More likely that the Thanatos is mid-walk-cycle so the left leg is slightly higher on the coincidentally higher ground.

One can dream, though.

#3 Khobai

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Posted 08 November 2017 - 02:30 PM

doesnt look like IK to me

#4 The Basilisk

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Posted 08 November 2017 - 02:31 PM

This is an other case of bad clipping going on like you can see it on the Ice skating, shuffling Novacat at the moment.
It's just the foot clipping through the ground at elevated terrain on the right side of the picture.

If you compare the feet you notice the toes of the right foot are hanging down (into the ground) as they would during mid air in its walking cycle.

Edited by The Basilisk, 08 November 2017 - 02:33 PM.


#5 Athom83

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Posted 08 November 2017 - 02:40 PM

Posted Image
See how the right leg is just a little forward from the left? Walking animation.

#6 Whipley

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Posted 08 November 2017 - 02:44 PM

that mech is going to be fun to blow the side torsos off of

#7 Stf Sgt Marblez

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Posted 08 November 2017 - 04:13 PM

No IK.... they scrapped that gloriuos idea, prly just a lucky mid walk snapshot tbh :(

#8 Davers

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Posted 08 November 2017 - 07:08 PM

They scrapped IK? Didn't they hype that for months?

#9 Y E O N N E

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Posted 08 November 2017 - 07:14 PM

View PostDavers, on 08 November 2017 - 07:08 PM, said:

They scrapped IK? Didn't they hype that for months?


Yes, and yes.

#10 JediPanther

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Posted 08 November 2017 - 08:24 PM

Only in closed beta was there ik. Pgi got lazy and claimed it was too hard to put back in after they removed it along with knock downs. Closed beta was a great time for mwo for the most part. Pgi gave a dam back then.

#11 Nightbird

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Posted 08 November 2017 - 08:28 PM

IK is dead, net code can't handle it.

#12 Shifty McSwift

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Posted 08 November 2017 - 09:23 PM

View PostWhipley, on 08 November 2017 - 02:44 PM, said:

that mech is going to be fun to blow the side torsos off of


Well considering the thing is 80% side torsos lol. I think the problem will be trying to hit anything else.

#13 JadePanther

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Posted 08 November 2017 - 10:17 PM

russ was on livestream during a townhall finnally putting the axe officaily in IK.. its dead go back a few months and hear it yourselves.. i cant recall which one it was over the summer..

#14 TELEFORCE

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Posted 09 November 2017 - 03:27 AM

IK was killed because the developers were lazy. At least that's my impression. Something that was in MW3 and MW4 couldn't somehow be done in MWO. It's baffling to me. Wallet is closed until they make it happen because I'm tired of seeing 'mechs on inclines with one foot in the air.

I could put up with no ammo switching, but this? They talked about it for months and finally gave up Posted Image

Just out of curiosity, does anyone remember if MW2 had IK?

Edited by TELEFORCE, 09 November 2017 - 03:29 AM.


#15 MeiSooHaityu

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Posted 09 November 2017 - 04:18 AM

View PostTELEFORCE, on 09 November 2017 - 03:27 AM, said:

Just out of curiosity, does anyone remember if MW2 had IK?


I don't think so.

View PostTELEFORCE, on 09 November 2017 - 03:27 AM, said:

IK was killed because the developers were lazy. At least that's my impression. Something that was in MW3 and MW4 couldn't somehow be done in MWO. It's baffling to me. Wallet is closed until they make it happen because I'm tired of seeing 'mechs on inclines with one foot in the air.


As someone pointed out above, I think it was more of a netcode issue.

It was probably scrapped to reduce the amount of unnecessary info being transmitted between the server and clients. I think things like IK and knockdown were removed to help clean up the net traffic and reduce the amount of lag, rubber banding, warping, etc... the game was experiencing in the early days.

#16 Escef

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Posted 09 November 2017 - 04:43 AM

View PostMeiSooHaityu, on 09 November 2017 - 04:18 AM, said:

As someone pointed out above, I think it was more of a netcode issue.


Basically, the visuals of IK aren't a big deal, they could add it any time they wanted without too much effort, they've said as much. The problem is getting the server to shift hitboxes to match the visual would add more burden to them, and the game is already complex enough to tax them. The "easy" fix would be to just do the visuals and leave the hitboxes as is, but that would result in people firing at legs that weren't actually where they appear to be for hitreg purposes.

And so the decision was made to scrap IK because they people clamoring for it are relatively few, and the expected backlash due to hitreg issues was deemed too big a drawback for making a double-fistful of people happy. (And let's face it, hitreg is already a weird beast at times, do you really want to make it worse?)

#17 Athom83

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Posted 09 November 2017 - 05:45 AM

View PostEscef, on 09 November 2017 - 04:43 AM, said:

And let's face it, hitreg is already a weird beast at times, do you really want to make it worse?

Those 6+ LMG light mechs say yes.

#18 Tordin

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Posted 09 November 2017 - 08:33 AM

IK. Would be awesome, but in the long run, really not that needed.Put in so much work for IK, for the aestethically and cosmetical value when gameplay is more important? No thanks. Sure it was not well thought out that they were so up in the sky about including it. Should have given it a second thought before announcing it. Be 100% sure to make it through the process.

#19 The Basilisk

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Posted 09 November 2017 - 08:47 AM

View PostTELEFORCE, on 09 November 2017 - 03:27 AM, said:

IK was killed because the developers were lazy. At least that's my impression. Something that was in MW3 and MW4 couldn't somehow be done in MWO. It's baffling to me. Wallet is closed until they make it happen because I'm tired of seeing 'mechs on inclines with one foot in the air.

I could put up with no ammo switching, but this? They talked about it for months and finally gave up Posted Image

Just out of curiosity, does anyone remember if MW2 had IK?


Those weren't wanabe esport multyplayer shooters.
There was no need for precise hitreg and high resolution hitboxes or high res animations.

#20 ForceUser

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Posted 09 November 2017 - 09:49 AM

View PostThe Basilisk, on 09 November 2017 - 08:47 AM, said:


Those weren't wanabe esport multyplayer shooters.
There was no need for precise hitreg and high resolution hitboxes or high res animations.

Heck it's not even about wanabe esport anything. One of the biggest and most constantly brought up issue (true or not) is how people perceive hitreg to be a huge problem at all levels of play. PGI specifically developed a very complex solution just to address this (host state and bone state rewind) so they realise it's a big deal for the playerbase as well. They also made it clear that they would have to choose between the quality of hitreg and IK.

But it's just so much easier to go booo 'lazy developers' booo so it's easy to blame someone and not have to accept the limitations and realities. People do it all the time and it's a very... lazy thing to do.





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