Brain Cancer, on 10 November 2017 - 09:12 AM, said:
Reinforced: -15% crit/crit damage
Standard: -5% crit/crit damage
Endosteel: +5% crit/crit damage
(Endo-composite): +10% crit/crit damage)
Composite: +15% crit/crit damage
The numbers... need work as you are probably missing some important information about the game's mechanics. However the premise has some interesting promise; probably more than you realize.
In MWO, crits don't just damage equipment, they also add bonus damage to structure. For example the AC/20 does 20 damage, right? Wrong.
It does 20 damage to armor.
It does between 20 and 26 damage to structure. True fact.
That means twin AC/20s does 40 to 52 damage to structure.
That means every AC/5 and UAC/5 does between 5 and 7.25 damage per shot (or volley) against the structure.
That's just structure damage, then there's the fact that they are doing 1 to 3x damage against equipment, too and sometimes shots will take out up to 3 pieces of equipment. 4 or more if the crit damage carries to other equipment (this is not confirmed yet).
And this is true of all weapon types.
Worth noting:
LBX 2 through 20 has an interesting perk to it.
A single LBX 20 does between 20 to a Maximum Possible 38 damage per blast thanks to this same crit system and the fact that they do double crit damage (15% of {2 per pellet * 1 to 3 crits} = bonus structure damage). This is true of BOTH sides.
Now, your suggested +15% crits to Composite Structure which already has half structure is basically a suicide option. That's increasing the chances of already 50% guaranteed bonus damage (as in it's half guaranteed) which is even higher with targeting computers and some firepower options increase crit chances even further. Now consider that you have half your structure health on top of that... Nobody would ever want to use it.
Buuut...
It is because of this very problem that, say, a tweak to STD structure to decrease crit chances by 10% to 20% would make it almost guaranteed to be more survivable than Endo Steel.
Though this relies entirely on the risk of all the dice rolls that play out throughout combat.
You could alternatively cut out the middle man by removing "bonus damage on crits" against STD structure, so while an AC/20 does 20 to 26 damage to Endo, it does 20 damage flat to STD structure.
OR
by simply cutting bonus damage on crits in half against STD structure. (so 7.5% of crit damage as bonus structure damage instead of 15% of crit damage as bonus structure damage). That means 20-26 damage from an AC/20 to Endo, but only 20-23 damage against STD structure. (For the LBX-20 that's 20 to 38 against Endo and 20 to 29 damage against STD).
Any of these three options would make standard structure significantly more attractive without actually increasing their total health, as well as make mechs with locked STD structure quite a bit more viable without having to resort to screwy structure quirks.
Edited by Koniving, 11 November 2017 - 08:18 AM.