Soleran, on 14 November 2017 - 06:58 AM, said:
Armor nodes on the skill tree actually benefit heavy mechs LESS then lighter mechs as a percentage of their total armor. Now speed tweak actually benefits faster mechs far more then heavy mechs point per point, weird they normalized the armor tree but not the other trees based on weight.
With the way percentages work, higher base values gain a higher benefit from the same % than a lower base value. Meaning, if every mech had the same armor multiplier, then lights would gain almost nothing at all and assaults would get obnoxious.
Let's look at some actual values though.
An unquirked 20-ton mech can carry up to 138 armor and has a skill tree multiplier of 1.26.
An unquirked 100-ton mech can carry up to 614 armor and has a skill tree multiplier of 1.10.
138 * 1.26 = 173.88 armor (+35.88)
614 * 1.10 = 675.40 armor (+61.40)
Mathematically, the big robot is still getting more benefit, it's just not nearly as skewed as it would be if every mech used the same multiplier.
What if both mechs used the same multiplier?
138 * 1.10 = 151.80 armor (+13.80)
614 * 1.26 = 773.64 armor (+159.64)
That should demonstrate the point quite nicely.
Edited by FupDup, 14 November 2017 - 11:37 AM.