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Rubellite Oasis


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#1 - World Eater -

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Posted 14 November 2017 - 11:56 AM

How do you all feel about the new map?

#2 Lux Monolithic

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Posted 14 November 2017 - 12:48 PM

I've only played 2 matches, but in those two its just been run to the center and camp. That's it.

#3 Jackal Noble

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Posted 14 November 2017 - 12:48 PM

It's quite large.

#4 Khobai

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Posted 14 November 2017 - 12:53 PM

really? I thought the map was extremely small

its like a 2v2 map

not a 12v12 map lol

the playable area of the map is only like 4 grid squares x 4 grid squares

I think its a solaris map that they turned into a 12v12 map because we complained there werent any new maps Posted Image

Edited by Khobai, 14 November 2017 - 01:01 PM.


#5 Snazzy Dragon

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Posted 14 November 2017 - 12:59 PM

it's akin to forest colony in that 85% of the map is just wasted space

Also the more I play it the more one sided the map seems. One spawn area has significantly less high ground to work with, while the other has easy access to ridges and more movement freedom. There's not a lot of effective cover, it feels cramped for 12v12 in general.

Edited by Snazzy Dragon, 14 November 2017 - 01:09 PM.


#6 Khobai

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Posted 14 November 2017 - 01:02 PM

Quote

it's akin to forest colony in that 85% of the map is just wasted space


except forest colony is also like three times the size

its like forest colony, if it was one third the size, and 85% of it was still wasted space lol

a new map is still a new map though I guess...

Edited by Khobai, 14 November 2017 - 01:15 PM.


#7 Paigan

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Posted 14 November 2017 - 01:27 PM

Most maps are wasted for the most part. But that's the game modes' fault.
As long as there is no reason to actually travel to outer parts of a map (e.g. something like scouting, but with actually important objectives), people will always converge on the center and cycle around it to flank.

#8 Lcarowan

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Posted 14 November 2017 - 01:32 PM

Personally I am enjoying it. I find that you have to be a lot more aware of your surroundings than on other maps, and the amount of leg damage that jumping off the upper levels does definitely punishes you for being out of position. I feel like there are a lot more potential routes of attack than in other maps as well.

#9 XDevilsChariotX

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Posted 14 November 2017 - 01:58 PM

I think the map looks great. The gameplay so far on it sucks but that could be just because it's new. Hopefully, it gets better as we all learn it.

#10 - World Eater -

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Posted 14 November 2017 - 02:03 PM

It definitely helps to have jump jets on this map. The falls are brutal.

#11 Davegt27

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Posted 14 November 2017 - 02:09 PM

hot = fail

narrow choke points = fail

back ground contrast = fail (that means mechs blend into the terrain)

#12 Jackal Noble

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Posted 14 November 2017 - 02:10 PM

I like it.

#13 Bigbacon

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Posted 14 November 2017 - 02:17 PM

i expect this really vertical map and all we got was a weirder/worse version of HPG.

I imagined it being like one of those 3d chess boards where we have all these different vertical levels and people fighting across them up and down.

Edited by Bigbacon, 14 November 2017 - 02:58 PM.


#14 LordNothing

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Posted 14 November 2017 - 02:45 PM

i like it, very good use of vertical space, which is almost absent in most of the other maps. some texture reuse but i can live with that on layout alone.

#15 LordNothing

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Posted 14 November 2017 - 02:51 PM

View PostSnazzy Dragon, on 14 November 2017 - 12:59 PM, said:

it's akin to forest colony in that 85% of the map is just wasted space


thats every map though. the only maps that dont were small to begin with.

#16 Snazzy Dragon

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Posted 14 November 2017 - 02:54 PM

View PostLordNothing, on 14 November 2017 - 02:51 PM, said:


thats every map though. the only maps that dont were small to begin with.


Of course, what I mean by that though is sometimes there are actual uses for the outskirts on some maps, like tourmaline and the new frozen city. even HPG has the walls. forest colony and this new map, though, any strategies involving the outskirts will be gimmicks at best.

#17 PyckenZot

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Posted 14 November 2017 - 02:54 PM

View PostThoseWhoFearTomorrow, on 14 November 2017 - 11:56 AM, said:

How do you all feel about the new map?


https://twitter.com/...417626135883776

It looks like Quake. Textures look as if my lazy cousin worked on the map,... 20 years ago.
Design is great, visuals,... aweful!

Edited by PyckenZot, 14 November 2017 - 02:59 PM.


#18 Bigbacon

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Posted 14 November 2017 - 02:57 PM

View PostPyckenZot, on 14 November 2017 - 02:54 PM, said:


[color=#14171A]https://twitter.com/...417626135883776[/color]

It looks like Quake. Textures look as if my lazy cousin worked on the map,... 20 years ago.
Design is great, visuals,... aweful!


noticed that as well. some of the textures are down right awful.

#19 Escef

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Posted 14 November 2017 - 03:07 PM

I've found that so far it plays really well. You have a lot of avenues (with cover) to approach any other part of the map. It's a great map for lights and mediums, especially if you have jets.

#20 Stf Sgt Marblez

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Posted 14 November 2017 - 03:16 PM

Driving only a 5k tonight to test out those jjs and armor buffs, hopefully RNGesus will be nice and let me play on the new map tonight :)





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