FupDup, on 15 November 2017 - 08:16 PM, said:
My Dragon 5N "dakka hand" (triple UAC/2) runs very toasty even on cold maps. With full heat gun, cool run, and heat containment unlocked.
It's a trap.
The UAC is barely a 5% bonus for the AC2. You're better off with 3xAC2s and a couple of or even a single ERLL, dropping 2 tons of ammo (since you're burning less total).
I did like a bajillion tests on UACs vs AC2s using the MAD, testing RAC2, UAC2, AC2 combos for what was the fastest to kill all 8 mechs on Caustic Valley running an identical path (cent/awesome/phract/catapult/cicada/mando/atlas/jenner).
Averaged over 20 attempts with each setup 3 AC2s was significantly (11 second average faster speed on an average 183 second run) faster. While statistically standing still the 3xUAC2s are 5% higher DPS heat cap issues burned that benefit and it was universally less successful at getting damage on a single location.
RAC2s have a similar issue; because if you don't wait for the full cycle to cool down on the RAC2 you lose that spin-up time. This forces RAC2s to wait longer to cooldown.
End of the day in a rough simulation of how it plays in game the regular AC2 is overall a better setup to boat.