So one of the first things I realized is that the 4 ballistic hardpoints scream LMG. This means you're giving up the ballistic cooldown quirk, but I just don't think it's worthwhile to put a big ballistic weapon in the arm. Sure you can put in an AC 10 and a couple SRM4's or medium lasers, but the humble Centurion is going to do a much better job of it. I saw one guy running quad AC2's, but his arm got taken off 30 seconds into the fight and after that he was running around all stickified.
This means you are looking at energy and missiles as your primary damage dealers. It also lacks hardpoints, which means that laser vomit and splat builds aren't going to happen, so we find weapons that work well together.
This led me to a few possibilities. (both running an LFE 300), no extra heatsinks (the build runs pretty cool) and full armour outside of the legs, which are at 30 points.
First option is a pair of MRM 10's and an ER-PPC, though this wastes some of the potential of the LMG's. This does pretty well as a mid-range support build. The PPC allows for a bit of poptarting, and the MRM's are pretty good at stripping armour so you can wreck components with the LMG's. You could also swap out the PPC for a large pulse, though you lose the poptartability.
Second would be a pair of SRM 6's and a snub nose PPC. This makes for a pretty good flanker and damage dealer. The downside is that you still only have the armour of a 55tonner, that the LFE 300 only lets you run around at 88KPH so it is tough to extricate yourself from a bad situation.
A thirst possibility would be to bump the engine up to a Light 325, swap the PPC for med pulses and put in a pair of SRM 4's. you lose out on some damage, especially the pinpoint from the PPC, but the cooldown of the SRM4's and the pulses' matches up nicely and you get your speed up to 95 KPH. You even have a spare ton of space which can be used to add a couple extra jump jets or a heatsink.
Edited by Imperialus, 15 November 2017 - 08:20 AM.