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Mwo Map Concept: Tukayyid Farmlands


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#21 mouser42

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Posted 16 November 2017 - 08:00 PM

great job

#22 Vellron2005

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Posted 17 November 2017 - 12:41 AM

View Postjjm1, on 16 November 2017 - 09:23 AM, said:


--

I couldn't decide whether to post this in general where people will actually see it, or in art where it technically belongs.

So I did both:


Go here:
https://mwomercs.com...yyid-farmlands/


Looks great, and with the proper application of hills, buildings, and riverbanks, it could be a really nice map. Akin to Polar, surely, but temperate climate.

I know most of the Gut-punch brawlers would hate it, but hey, you guys are getting an all-city map, so yeah.. Another open map would be nice..

Sadly, PGI is super-slow at delivering maps.. so I don't think this will see the light of day any time soon..

#23 SeventhSL

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Posted 17 November 2017 - 01:04 AM

Amazing!!! Love it!!!

I think it would be a great addition. Very natural looking, without exaggerated features. Plenty of cover for those who know how to use it. Nothing obvious to NASCAR around. Count me in.

As a bonus it would give haters somthing new to hate. :)

#24 kesmai

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Posted 17 November 2017 - 01:14 AM

Exchange it with vitric forge assets and call it vitric badlands.
You might get it.

Kek

Edited by kesmai, 17 November 2017 - 01:15 AM.


#25 HenryFA

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Posted 17 November 2017 - 01:27 AM

View PostShifty McSwift, on 16 November 2017 - 10:01 AM, said:

Interesting, it could be cool to see a earth-like picturesque map.

But what are we fighting over here? The wheat? The land itself?

Some hilltop fortresses or a mining section wouldn't go astray.

I just responded to the thumb as a pic, sorry the vid looks sexy, very nice.


We fight for dem weeds, boi Posted Image

#26 Paigan

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Posted 17 November 2017 - 01:49 AM

View PostShifty McSwift, on 16 November 2017 - 10:01 AM, said:

But what are we fighting over here? The wheat? The land itself?

It coud be a proxy battlefield (*cough* TUKAYYID *cough*).
But apart from that:
You know, strategic targets.
There could be a strategically valuable person hiding in one of those buildings.
Or some valuable data.
Or it's just a supposedly easy raid to plunder a tiny warehouse that happens to contain valuable stuff (say, some reactors or stuff) and then, whoops, some defenders were close enough to intercept.

Sci-Fi, even today, is not the mid-ages where you have to besiege some castle or such.
Some strategic target is somewhere at some time for some reason and you deploy troops to accomplish a goal regarding that target (destroy, capture, defend, whatever).
That might as well happen to be on a farm land.

Edited by Paigan, 17 November 2017 - 01:50 AM.


#27 Chados

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Posted 17 November 2017 - 03:29 AM

Lot of LRMs and gauss sniper poking on a map like this, though it’s got some lime of sight breaks. It’s Polar Highlands with a palette change. If you like PH you will like it. If you hate PH you will hate it.

#28 Paigan

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Posted 17 November 2017 - 05:52 AM

View PostChados, on 17 November 2017 - 03:29 AM, said:

Lot of LRMs and gauss sniper poking on a map like this, though it’s got some lime of sight breaks. It’s Polar Highlands with a palette change. If you like PH you will like it. If you hate PH you will hate it.

True, but maybe some "Lurmbreaker" could be set up. Similar to what 6th proposes for PH here.

#29 Kh0rn

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Posted 17 November 2017 - 07:26 AM

I like this a lot, too many of MWO maps are based on alien like planets where most of the battles fought were on Earth like planets, so this would be a welcome site indeed.

#30 Vxheous

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Posted 17 November 2017 - 09:45 AM

"Farmlands" might trigger some people in this game. I suggest a name change to Tukkayyid plains

#31 CK16

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Posted 17 November 2017 - 09:48 AM

View PostVxheous, on 17 November 2017 - 09:45 AM, said:

"Farmlands" might trigger some people in this game. I suggest a name change to Tukkayyid plains


Maybe (hiho, hiho, it's off to the Potato farms I go xD)



#32 Angel of Annihilation

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Posted 17 November 2017 - 10:03 AM

I totally agree with this type of map. To be bluntly honest, the maps PGI keeps coming out with totally ruins my immersion. With the sole exception of the Mining Collective and the HPG Manifold, none of the maps have anything on them that would make them a strategic target deserving of coming battlemechs to. I mean what possibly could be in a deserted Frozen City or a planet overflowing with lava. Hell the newest map is the ruins of an abandoned factory.

Instead we should be fighting on Planets that would be occupied by people since where there are people, there are strategic resources. Also instead of deserted factories, how about active and fully functional mech factories of fighting over a busy space port or somehthing, anything that at least hits at having strategic value.

I also wouldn't mind maps that looks more like real terrain one might encounter in Virgina or Europe or the Middle East, you know, normal, realistic looking stuff.

#33 Rekkon

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Posted 17 November 2017 - 10:54 AM

Because no one ever fought on unimportant land that happened to be between their target and dropzone in the novels?

#34 CK16

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Posted 17 November 2017 - 10:44 PM

Pgi please?

#35 The Amazing Atomic Spaniel

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Posted 17 November 2017 - 11:26 PM

Beautiful idea. PGI will never go for it because you could actually see the colours you've bought to paint your much and there aren't enough choke points to prevent manoeuvring.

#36 Scout Derek

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Posted 18 November 2017 - 12:50 AM

See this is what I wanted and said before. I do hope this is something PGI plans to make in the future.

#37 naterist

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Posted 18 November 2017 - 01:13 AM

i hope they put tunnels and underground, hpg esque, rooms underneath some of those hills for flanking and covering ground. then itd be like the clan invasion, were the comgaurd just kept popping out of camoflauged doors in the ground then running away.

#38 Peter2k

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Posted 18 November 2017 - 01:17 AM

View PostRekkon, on 17 November 2017 - 10:54 AM, said:

Because no one ever fought on unimportant land that happened to be between their target and dropzone in the novels?


If there's nothing there wouldn't be easier to just nuke the area and move on? Or just to pass the planet if it has no value?

Aren't Mechs deployed to battle over stuff you might want to keep?


View PostScout Derek, on 18 November 2017 - 12:50 AM, said:

See this is what I wanted and said before. I do hope this is something PGI plans to make in the future.


Would be a nice change

I also don't mind reusing assets, just that map making should happen in a more timely manner


Mmm

Had an idea about a battleship being repaired in port, with beach and underwater part for light Mechs

If that map ever gets picked up (in idea at least) I might bring mine alive in the same way :D

Not worried about me having to invest my free time however :D

Edited by Peter2k, 18 November 2017 - 01:22 AM.


#39 Anjian

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Posted 18 November 2017 - 01:44 AM

Sort of reminds me of an Armored Warfare map.

#40 Asym

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Posted 18 November 2017 - 07:04 AM

Mercenaries had a mission about taking a Govenor's estate that had rivers to cross and all of what we've seen above (well done !)

I wonder why PGI can't take those templates that existed before and update them? That was a neat mission on really cool terrain because it had all of the stuff necessary to have a "smart fight."

Let's hope PGI takes the hint.





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