I'd like to see the Skill Tree leveraged to give 'Mechs better Role Warfare profiles, on a chassis-by-chassis basis, but only in a few standardized ways. I think that this would help punch up the ability of Assaults to, well, Assault, and also give players an incentive to make the most of the strengths of each variant. The standardized options I'm talking about would be something like:
Recon/Forward Observer: Sensor tree node bonuses are larger. Add one like Advanced Zoom, but instead it lets ALL of the 'Mechs currently red-flagged in your view show up on your team's minimap, not just one you have locked. Add another node, maybe "Priority Strike," that lets you ignore the team-based cooldown on air/arty strikes, so your strike cooldown is tracked individually.
Examples: Locust, Raven, most Mist Lynx and Cicada variants, IFR-Prime, EBJ-B.
Tank/Brawler/Pusher: Armor/Structure node bonuses are larger. Torso speed/pitch/yaw and anchor turn bonuses are larger and torso nodes aren't percentage based, just flat bonuses.
Examples: UrbanMech, Centurion, Hunchback, Wolverine, BSW-L1, Cataphract, Dragon, Orion, Atlas, BattleMaster, Highlander, King Crab, Executioner, Dire Wolf, Kodiak.
Skirmisher (snipers, flankers, harassers): Acceleration/deceleration and anchor turn nodes are flat bonuses, not percentages, Hill Climb bonus is larger; weapon range, velocity, and sensor paperdoll info acquisition node bonuses are bigger.
Examples: Panther, Wolfhound, Commando, LCT-PB, Firestarter, Javelin, Jenner, Enforcer, Shadow Hawk, HBK-GI, Grasshopper, Victor, Piranha, Arctic Cheetah, Javelin IIC, MLX-C, MLX-D, MLX-G, Ice Ferret, Viper, Shadow Cat, Arctic Wolf, Stormcrow, Linebacker, Hellbringer, Summoner, Gargoyle, Warhawk.
Fire Support: Ammo storage nodes give bigger bonuses, weapon range/cooldown/heat gen nodes slightly better, sensor range and target decay nodes give bigger bonuses.
Examples: Most Clan 'Mechs not already listed (because let's face it their style is stand-off combat, not fancy moves, so they're all more or less fire support designs) plus the Blackjack, Kintaro, Trebuchet, Catapult, JagerMech, Rifleman, Archer, Awesome, Stalker.
General Purpose: Buffed bonuses from structure nodes, to improve battlefield life and make them more appealing for sub-85 ton variants. First 1-2 of each node that you can take repeatedly (like Cool Run, Hill Climb, Range, Velocity, etc.) in any tree also provides 1.5-2 times the current benefit, so you're rewarded for covering a lot of bases rather than maximizing one tree.
Examples: Most 'Mechs not already listed, plus the Cougar, Nova, Huntsman, and Timber Wolf on the Clan side.
Ideally every 'Mech should be labeled in the store and Mechlab, so you know which version of the Skill Tree you'll get. It'd also potentially make shopping easier—if you know you like playing well-rounded variants, go for the ones with the G.P. tag, but if you really want a sniper look for 'Mechs with the Skirmisher tag.
[Edit: In case it's not clear, each variant would only get ONE of these labels.]
Edited by Nicodemus Rosse, 17 November 2017 - 03:25 PM.