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Battle For Tharkad, Event Details!


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#441 Dequator Wolf

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Posted 28 November 2017 - 01:48 AM

View PostKhalcruth, on 26 November 2017 - 04:38 PM, said:


I'm failing to see that as a bad thing.


If the clans end up tie in the next one, we lose the season. No tie in that one.

#442 Kinski Orlawisch

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Posted 28 November 2017 - 02:04 AM

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#443 Doctor Dinosaur

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Posted 28 November 2017 - 02:39 AM

I redeemed my 4 million via webpage, but I'm rather sure I did not get the cbills. Is there a way I can check this, before contacting support?

#444 GweNTLeR

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Posted 28 November 2017 - 04:07 AM

So clans won the event once again...anyone surprised? Maybe its time(someone should have done this ages ago) to look at the statistics and nerf/buff some specific weapons or chassis? Like, you know, nerf MG since they give some *specific* lights sustained DPS of an assault?
Show us average K/D mech statistics and finally do what needs to be done!

Edited by GweNTLeR, 28 November 2017 - 04:12 AM.


#445 A Shoddy Rental Mech

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Posted 28 November 2017 - 04:19 AM

So the I.S. goal was to keep the Clans from reaching the capture threshold.

Which they did.

Then after the event is over, the capture threshold was changed.

Talk about moving the goalpost.





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#446 Doctor Dinosaur

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Posted 28 November 2017 - 04:40 AM

Except they did not. Did you not read the post?

#447 Cato Zilks

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Posted 28 November 2017 - 04:45 AM

View PostDoctor Dinosaur, on 28 November 2017 - 04:40 AM, said:

Except they did not. Did you not read the post?

We did. Everybody had been clear that the posts were at 90%.

#448 arcana75

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Posted 28 November 2017 - 06:00 AM

View PostDoctor Dinosaur, on 28 November 2017 - 04:40 AM, said:

Except they did not. Did you not read the post?

View PostCato Zilks, on 28 November 2017 - 04:45 AM, said:

We did. Everybody had been clear that the posts were at 90%.

There's the crux of the matter. They did and they didn't. Here's what Matt said:

Quote

- Setting the Victory threshold to Zero apparently means (to the game code) USE THE DEFAULT victory threshold


While it was a simple error of typing a 0 instead of a 1, that error had an enormous effect. By setting an extreme value of zero to want an extreme result, the unintended outcome was instead a DEFAULT value, a value that everyone saw. There was no way for the players to know what Matt was thinking (other than the statement that ties are extremely unlikely), and all we saw was the default value. So the players played to the default value.

After the influential players played to the default value, they then rested on their laurels. After the event ended, Matt came in and reinstated the extreme value as the intended outcome, and applied the theoretical intended outcome onto the actual results. This now created the moving goalpost impression.

In review, what Matt should have done was accept the result, based on the original albeit erroneous intended outcome. If that meant a tie, so be it.

With the lesson learnt, do the proper value of 1 (or whatever) for the next Capital Battle Event.

In a sense, what happened is no different from a pricing error of $10.50 versus $105.00, with a small mistake of a decimal point. After droves buy the item at $10.50, the retailer then comes in and said the intended price was $105 and automatically cancels all orders, instead of honouring the unintended $10.50.

Edited by arcana75, 28 November 2017 - 06:06 AM.


#449 Questar

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Posted 28 November 2017 - 06:19 AM

View PostBlack Lanner, on 27 November 2017 - 07:04 PM, said:

@Arkhangel @Questar:

I am extremely Proud of the 79th Raptor Talon Cluster! Anyone so inclined is welcome to check out our website at http://www.raptorgalaxy.com/

Posted Image


So PGI "gifts" you a planet by changing the rules after the event was completed and you are bragging about it? If the GUI said the capture threshold was 90% when the event started, that is what it should be at the end. Matt screwed up, he admitted as much so any Clan victory is hollow at best. For you to post this as a "rub" at specific people shows how much of a clown you truly are. It only proves your little band of pilots, that require training wheels (clan tech) to achieve victory, can beat unorganized drop groups. Bask in your hollow victory, enjoy it, embrace it. You know deep down in your clown shoes that you can't beat a REAL unit, as proved during the multiple contests against us.

BTW, PGI loves people like you. You pull the attention from the real issue that is their lack of understanding of how events "should" run, the effect of their poor decisions when they do mess up, and how to balance a game that is clearly out of balance.

Cheers and I can't wait so see your unit on the field.....

#450 Sneaky Ohgoorchik

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Posted 28 November 2017 - 07:06 AM

Hello, everyone, Im waiting for my spoils of war atm,so i get in this topic. But, I just want to post, that i completely enjoy the FP event anyway. Overall FP are more interesting for me, than a QP, the drop deck mechanic is great!

By the way, this time it wasn't such a deathstomp match series, like it was with Luthien a while ago. Actually i thought IS would win, So, i guess it was some nice balance moves on PGI side.

Thx for the event!

#451 Commander A9

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Posted 28 November 2017 - 07:39 AM

Cato, I found out about those 4 million C-Bills by clicking the in-game Events button after the event began, not before.

Matt Newman explained his original intention, acknowledged his mistake, then fixed it, although I do agree that the victory conditions where never made clear at any time before the competition began. That is what needs to be fixed: we need to know what counts as a win before we start firing shots.

The rules aren't being changed after the fact: the planet is being properly awarded to the side that earned it.

The man pressed the wrong button! It's a computer glitch, people! Relax! You still got your prizes!

Like Vin Diesel said in Fast and the Furious: it don't matter if you win by an inch or a mile - winning is winning.

It doesn't matter if a Faction wins the event by 1% or 100%: winning is winning. Clans won by 90%. Keyword is Clans won. Clans are now having the planet assigned to them because the game doesn't know how to do that without human intervention.

Edited by Commander A9, 28 November 2017 - 07:40 AM.


#452 James Argent

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Posted 28 November 2017 - 07:55 AM

Two f-ups...Luthien and Tharkad (sounds like I'm lisping). One side clearly would have won both if the same standards applied to both, but each side retains ownership of one as compensation for the f-ups.

The playing field is now even. Let. It. Go.

#453 Questar

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Posted 28 November 2017 - 08:05 AM

View PostCommander A9, on 28 November 2017 - 07:39 AM, said:

Cato, I found out about those 4 million C-Bills by clicking the in-game Events button after the event began, not before.

Matt Newman explained his original intention, acknowledged his mistake, then fixed it, although I do agree that the victory conditions where never made clear at any time before the competition began. That is what needs to be fixed: we need to know what counts as a win before we start firing shots.

The rules aren't being changed after the fact: the planet is being properly awarded to the side that earned it.

The man pressed the wrong button! It's a computer glitch, people! Relax! You still got your prizes!

Like Vin Diesel said in Fast and the Furious: it don't matter if you win by an inch or a mile - winning is winning.

It doesn't matter if a Faction wins the event by 1% or 100%: winning is winning. Clans won by 90%. Keyword is Clans won. Clans are now having the planet assigned to them because the game doesn't know how to do that without human intervention.


Sorry, but your example is wrong. The equivalent of what happened is going to take your driving test and told you need a 70% to pass. Take the test, get a 75% and told after the fact you failed because they changed the passing score to 80% while the test was being taken. Changing the rules to get a desired result, regardless of who it favors is wrong.

#454 Apollo777

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Posted 28 November 2017 - 08:13 AM

I don't get it, if the Clan won were is the 4,000,000 CB?! On the ingame event page and the webpage of this forum said that i redeemed 4,000,000 CB wich is not true!!!
I just got 1,500,000 plus 6x 250,000 injection that i think is from TSP.

Edited by Apollo777, 28 November 2017 - 08:14 AM.


#455 Apollo777

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Posted 28 November 2017 - 08:18 AM

View PostDoctor Dinosaur, on 28 November 2017 - 02:39 AM, said:

I redeemed my 4 million via webpage, but I'm rather sure I did not get the cbills. Is there a way I can check this, before contacting support?

Same here!!

#456 NocturnalBeast

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Posted 28 November 2017 - 08:25 AM

View PostGweNTLeR, on 28 November 2017 - 04:07 AM, said:

So clans won the event once again...anyone surprised? Maybe its time(someone should have done this ages ago) to look at the statistics and nerf/buff some specific weapons or chassis? Like, you know, nerf MG since they give some *specific* lights sustained DPS of an assault?
Show us average K/D mech statistics and finally do what needs to be done!


No more buffs / nerfs, it is not that Clan Mechs are overly OP anymore, like I have said many times before, it is that most players are MERCS and the best MERC units just switch to whichever side is winning at the moment. I have posted many ideas on how to improve this situation, but FW will never change unless there are far greater rewards for being a loyalist rather than a MERC and tthere needs to be more restrictions on MERC contracts.

#457 Simulacrum

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Posted 28 November 2017 - 09:54 AM

View PostGweNTLeR, on 28 November 2017 - 04:07 AM, said:

So clans won the event once again...anyone surprised? Maybe its time(someone should have done this ages ago) to look at the statistics and nerf/buff some specific weapons or chassis? Like, you know, nerf MG since they give some *specific* lights sustained DPS of an assault?
Show us average K/D mech statistics and finally do what needs to be done!

My suggestion is to give 'Mechs of different Classes a small amount of damage reduction.

For example:
Light: 0 DR
Medium: 0,05 DR
Heavy: 1 DR
Assault: 2 DR

Looks a bit weird but LMG have a damage value of 0,07 (0,7 DPS), so you would get only a small amount of damage with a Medium 'Mech, but you would get damage. Heavy 'Mechs would get no damage as Assaults would get no damage.
All these MG/AC2/AC5 builds would get nerfed and an Assault 'Mech would be a real threat for a Light again. (thats how it should be and not like "oh a single 100t 'Mech I will engage him with my Arctic Cheetah and shot the crap out of him.")

#458 GweNTLeR

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Posted 28 November 2017 - 09:59 AM

View PostEd Steele, on 28 November 2017 - 08:25 AM, said:

No more buffs / nerfs, it is not that Clan Mechs are overly OP anymore, like I have said many times before, it is that most players are MERCS and the best MERC units just switch to whichever side is winning at the moment. I have posted many ideas on how to improve this situation, but FW will never change unless there are far greater rewards for being a loyalist rather than a MERC and tthere needs to be more restrictions on MERC contracts.

It is true that the event was won by attempts of several merc units, but that is not the case. The case it, that there are some *specific* chassis completely outperforming others. This is a fact. They definitely helped a lot to add some % to the bar. To show it I want PGI to post average K/D mech statistics - they can do it quite easily. Guess who will be the top 2? (hint: 2 clan lights).
And OF COURSE THIS GAME NEEDS BUFFS AND NERFS. Because there ARE some badly balanced weapons - like L/H gauss rifles, IS LBX 2-5-20, IS/CLAN SPL.

Edited by GweNTLeR, 28 November 2017 - 10:04 AM.


#459 Matt Newman

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Posted 28 November 2017 - 10:06 AM

Luthien Faction Battle played out as it was designed (however poorly) and the end result will not be altered
Lesson learned I attempted to make it impossible to have a tie.
By attempting to make it impossible for it to tie I set the Win threshold to 0.
By setting it to Zero the code interpreted it as "set to Default Values".
The event played out but not as it was designed so it has been corrected after the fact.

Here are all the Faction Play events we have had since the events system was added in the game and the results of each event.

Posted Image

Interesting side note.The reason people were unable to claim the victory prize is I didn't create a defeat prize.
Yet another lesson learned.

I just wanted to point out that I am making changes to these events and trying to right by you guys.

Some positives from this event as I see it:
  • Mechs were not behind the victory conditions.
  • Time investment was challenging but very achievable.
  • Ended event during peak hours on Sunday.
  • 250 min match score did get more people in the Invasion Que except those that wanted to try and get 250 in scouting (you know who you are.)
Listen, I am as frustrated as you guys but I'm going to get up and dust myself off and make the best events I can with what I have. We will have a bunch of really cool events coming in December and armed with the knowledge of what happened with these 2 events I am more confident than ever.

Finally, you can count on one thing if something is ****** up I will own up to it and tell you the truth of what and why.

I'll look into the progress of the rewards.
Matt.

#460 Marquis De Lafayette

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Posted 28 November 2017 - 10:28 AM

Matt....this might be the most encouraging thing I have heard out of PGI in a while...mostly because it is straightforward, seems honest and you care about getting these events right. So, despite my critiques I do applaud you for this and it gives me some hope.





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