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3 Ams Nova To Fight The Event Lrms

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#1 Larsh

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Posted 18 November 2017 - 07:07 AM

It's that time of year again, event season! Each event I've found that the LRM comes out in full force, and last year I brought out the 3 AMS Nova to fight against it. This year it's back, and I've created a full video on how much damage your dealing to missiles.

Use it to protect yourself, and your assaults that may have trouble finding cover on Polar Highlands. It also has 4 Med Pulse, and 2 Smalls to help dish out some damage.

Have fun getting that match score!



#2 Brizna

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Posted 18 November 2017 - 03:46 PM

You can do better by equipping three LAMS and activating override, you are guaranteed to avoid the enemy killing you (almost) Posted Image

#3 Larsh

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Posted 19 November 2017 - 12:17 PM

View PostBrizna, on 18 November 2017 - 03:46 PM, said:

You can do better by equipping three LAMS and activating override, you are guaranteed to avoid the enemy killing you (almost) Posted Image

Ha yes, almost, as you can potentially overheat yourself with that many LAMS. Posted Image

#4 Mole

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Posted 19 November 2017 - 12:22 PM

Why do people always say the LRMs come out for events? Personally, I never really notice an increased LRM presence during events. Just increased instances of people playing dumb in their usual builds.

#5 50 50

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Posted 19 November 2017 - 02:43 PM

Enjoyed that Larsh.
Nice little vid.

#6 Unnatural Growth

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Posted 19 November 2017 - 02:50 PM

I had my 3 AMS Kitfox w/ ECM out last weekend. Team mates seemed to appreciate the umbrella. Racked up a few good match scores when we went against LRM boat teams. I'd say over half the time though, there were hardly any LRM's at all.

#7 mouser42

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Posted 19 November 2017 - 07:11 PM

Got out my nova-s today because the LRM rain was heavy. Had a match on river city were more then half my team had LRMs including two king crabs and a urbie, which made feel sad on so many levels.

#8 adamts01

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Posted 19 November 2017 - 07:28 PM

I love group play and don't mind being support, but it's just not worth it in this game.

#9 Novakaine

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Posted 19 November 2017 - 07:53 PM

I just killed one.
Go figure.

#10 Wolfways

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Posted 19 November 2017 - 11:04 PM

The LURMS!!!!

Oh wait, I haven't seen any all week. My Kit Fox is sad Posted Image

#11 Vellron2005

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Posted 20 November 2017 - 01:08 AM

View PostLarsh, on 18 November 2017 - 07:07 AM, said:

It's that time of year again, event season! Each event I've found that the LRM comes out in full force, and last year I brought out the 3 AMS Nova to fight against it. This year it's back, and I've created a full video on how much damage your dealing to missiles.

Use it to protect yourself, and your assaults that may have trouble finding cover on Polar Highlands. It also has 4 Med Pulse, and 2 Smalls to help dish out some damage.

Have fun getting that match score!




My Supernova LRM boat says that's cute.. Posted Image

An Irondome Nova or Irondome Kitfox is my favorite thing to kill with LRMs.

Right after that is another LRM boat followed by SRM-boats..

For all you LURMERS out there... here's how to counter Irondome mechs (Mechs with 3 x AMS and ECM):

1) Get into range, preferably short range, like 400m of the Irondome mech.

2) Get a lock on the Irondome mech.

3) Dump 50+ LRMs / salvo on the Irondome mech. Don't chainfire. Shoot all your 50+ LRMs at it. Be smart and use Artemis.

4) Watch how it takes out some of your missiles (roughly a bit less than half of them), and the rest still hitting.

5) Keep raining on the irondome untill it's begging for the mercy of cover.

6) Deny it mercy.

7) Whenever possible, team up with another LRM50+ mech to bring an irondome down quicker. Share the fun.

8) Make sure you equip a Jack-O-Lantern warhorn so you can literally laugh at the killed Irondome. Posted Image

For the above mentioned purposes I use a LRM70A Supernova, or a LRM60 Awesome.

If you are using a mech with lasers and just a few LRMs, like 6 ERMed+2xLRM15 Archer for example, simply kill the Irondome with lasers.

Also, you can avoid an Irondome somewhat, cose' AMS has only so much range, and there's is always somebody outside of it's zone of protection.

it's always a good idea to shoot what your friends are shooting and team-up with other LRM boats against a common enemy such as an Irondome.

Edited by Vellron2005, 20 November 2017 - 01:12 AM.


#12 The Lost Boy

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Posted 20 November 2017 - 06:34 AM

If all players took an ams with a ton or even half a ton of ammo and balled up, lurms wouldnt be a problem.

#13 Quandoo

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Posted 20 November 2017 - 06:37 AM

I prefer the Marauder-IIC with ECM. Always fun when they prepare against light and notice something much bigger when they turn around Posted Image

Edited by Quandoo, 20 November 2017 - 06:38 AM.


#14 MCY Xale

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Posted 20 November 2017 - 08:06 AM

View PostWolfways, on 19 November 2017 - 11:04 PM, said:

The LURMS!!!!

Oh wait, I haven't seen any all week. My Kit Fox is sad Posted Image

With so many people getting Loyalist foxes and using them; I suspect a lot of LURMers have been avoiding LURMs because the chance of a 3-AMS Fox on the enemy team has been very high.

Had several games where I ran out of AMS ammo on release day; but not really been close to anything like that since.

#15 Novakaine

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Posted 20 November 2017 - 08:15 AM

Nope been running mine since the patch.
Pro-Tip.
Never fire into the ams bubble kill the mechs outside of it.
Got 4 kills in my Lurbie so far.

#16 Wolfways

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Posted 20 November 2017 - 11:28 AM

View PostLemming of the BDA, on 20 November 2017 - 06:34 AM, said:

If all players took an ams with a ton or even half a ton of ammo and balled up, lurms wouldnt be a problem.

They aren't a problem. Even if there was no AMS or magic box LRM's would still be underpowered due to being practically useless if used over half their range.

#17 Brain Cancer

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Posted 20 November 2017 - 12:10 PM

Quote

Ha yes, almost, as you can potentially overheat yourself with that many LAMS.


I accidentally killed a stealth armored Griffin by firing over it's head at other targets.

He had override on and a laser AMS. The overheat damage killed him thanks to the constant heat pouring in.

Quote

If all players took an ams with a ton or even half a ton of ammo and balled up, lurms wouldnt be a problem.


This singlehandedly would demonstrate beyond doubt how underpowered LRMs (and ATMs weakness) are, as you'd basically neuter most missile fire that way. Of course, since missiles are underpowered, nobody but a very few bother with AMS (and then, it's mostly 2-3x AMS carriers) in the first place, so it'll never happen.

Quote

Nope been running mine since the patch.
Pro-Tip.
Never fire into the ams bubble kill the mechs outside of it.
Got 4 kills in my Lurbie so far.


If it's a tight enough pack, it's hard to get outside the bubble- thankfully, that's not too common.

Or you can deliberately hunt down the AMS carrier. It's not like they can hide given the flak they're putting out.





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