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Easy Fix, Weight Times Qp


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#1 zolop

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Posted 19 November 2017 - 07:12 AM

-Make map selection choice first
-After map selection chosen, allow the player to select 4 mechs, one for each weight class.(OR use drop decks).

Please read the all of this post before discounting it, I know some people dislike respawn in the MWO community, but this could lead to better enjoyment for everyone.


Benefits...
-No more weight times per class
-Players can design mechs specifically for maps and missions and select their appropriate mech after map/mission selection.
-Less wait times overall including group Que.

Problem..
UI is not designed for this process, would need development into putting a few new UI windows/change UI windows. Devs can use UI from FW where needed.

For those hardcore Battletech fans...
At this point all the fictional and lore is out the window (Clan mechs are trying to be equalized to IS mechs, etc) For those battletech lore fans, make it so the its from the perspective of the commander that is in charge of 4 pilots. Say he has a data link that puts the Mechwarriors pilot information/video is put on the commanders screen. Let each player in MWO have their own dropship. If later PGI wants to put skills into pilots and make it into another part of the game this would add another element to MWO. The player could have his own base, upgrade his dropship, have repair and refit options at his base, have a salvage area, repair mech parts that were salvaged by a battle (Think warfame crafting system). Then instead of making the player only be able to walk around in his mech garage, he or she could walk around his entire base.... I should have made a separate post for this idea..

Edited by zolop, 24 February 2018 - 10:07 AM.


#2 Koniving

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Posted 19 November 2017 - 08:51 AM

Yeah probably a separate post for the second idea. But can tell you PGI won't do that.

For the main idea...

Make map selection choice first
-After map selection chosen, allow the player to select 4 mechs, one for each weight class.

You'd still have the issue of Mech selection, many players have over 250 mechs to "select" through. Then there are some players that don't have one of each weight class (though using trials could solve that).

The actual "Wait" times have little to do with the mechs, however. The issue is the player count and distinctions between different player skills and then finally having to match "Weights", a 30 ton for a 30 ton, etc. Or so the game tries.

You could simplify this by removing the limitation of "Weight matching" for the mechs. Let it slap together any weight players of similar skills and then the Wait time will be pretty much nil. Sure... you may have some teams loaded entirely with lights, or some with nothing but assaults... but we had that in the past and it was completely manageable. In fact it made "Metas" hard to keep going because you'd have to be ready for ANYTHING, and made combat really dynamic.

#3 Koniving

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Posted 19 November 2017 - 08:57 AM

You'd have to do the same thing for the "Select 4 mechs" option to work, because otherwise it'd try to match Tier III player with 25 tons, 50 tons, 65 tons and 100 tons against... nope that's a Tier V.. That's a Tier II with 25, 50, 65 and 90. Nope can't do it. What about this guy. 20, 45, 75 and 80. Nope. (Goes through 3 thousand players,f inds NO matches, decides to start again and losen the weight limitation... goes through 3,000 players... finds No matches... loosens another 5 tons... Repeat...repeat...repeat...repeat...give up and slap some people together 15 minutes later.)

For your second idea... It ain't happening.

You would get something "Similar" in MW5 Mercs and "Battletech" the PC game by Harebrained Schemes. So you can get it there. But PGI won't even try that here.

#4 zolop

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Posted 25 November 2017 - 09:48 AM

This is why the system needs to change to something similar to in order of choice

1-> map
2 -> mech selection (4 mechs, one for each weight class)

https://mwomercs.com...nderground-map/
I only voted no because if we have ANY LRM specialized mechs in underground maps, they would be effective lose half their power or more. Now if we could choose our mechs after we select mission and map, I would gladly like to see tunnel maps.

View PostKoniving, on 19 November 2017 - 08:51 AM, said:

Yeah probably a separate post for the second idea. But can tell you PGI won't do that.

For the main idea...

Make map selection choice first
-After map selection chosen, allow the player to select 4 mechs, one for each weight class.

You'd still have the issue of Mech selection, many players have over 250 mechs to "select" through. Then there are some players that don't have one of each weight class (though using trials could solve that).

...

You could simplify this by removing the limitation of "Weight matching" for the mechs. Let it slap together any weight players of similar skills and then the Wait time will be pretty much nil. Sure... you may have some teams loaded entirely with lights, or some with nothing but assaults... but we had that in the past and it was completely manageable. In fact it made "Metas" hard to keep going because you'd have to be ready for ANYTHING, and made combat really dynamic.


Interesting Idea by removing weight matching, though the system then will have to match be Teir as the current system does now. As an example I play just to have fun, My mechs are viable but not extremely competitively built. I just don't have any time to get into MWO competitive scene. So imagine me playing with a T2-T3 and his reaction to a viable but not extreme competitive team (EG his response "You just lost our match because your mech is bad" or uses worse language). I have seen players with low teir say many worse things to players that have a higher tier sadly, but their are always rotten apples in any community. I will admit though the the matchmaking does at times mix the level of Tiers so they are stacked on one side, which happens in many PvP only games (this is why the need for AIs varying levels for missions / mechs / battletech vehicles need to be added).

If anyone is wondering...
I do not show my Tier because I do not play competitively, I don't have time in my life right now to play MWO religiously. Though I do try to be a team oriented player, because the game is more fun when teamplay is involved. I have about nearly 200 mechs in total and wish I have the C_Bills to upgrade them all very well. In fact I have some on my Assaults / heavies / mediums that I named "NR" as in not ready, because the builds are average, but could be far better (I do not use NR Builds).

It would be better for the community if players had to choose 4 mechs after map/mission selection so that they have mechs that are equipped better for the mission/map (within what mechs they have available to them). They would need to make every hero and champion build available at any time though. Some champion builds are horrible, with the exception of clans built heroes/champions usually being more effective.

I just had a mission in the Polar highlands map with a assault that is better equipped for fighting in the volcanic map, but since I didn't get to choose my mission/map first I wasn't able to bring a more viable mech to that session. It kills the MWO experience for a lot of people when this happens, granted though that this tends to happen to new players (Their is alternatives, next sentences). I did make a suggestion to add AI to this game, which allows for the battlefield to be more immersive and lets PGI add many more mission types. They could even make some missions with AI that could scale with difficult to the player...


View PostKoniving, on 19 November 2017 - 08:57 AM, said:

You'd have to do the same thing for the "Select 4 mechs" option to work, because otherwise it'd try to match Tier III player with 25 tons, 50 tons, 65 tons and 100 tons against... nope that's a Tier V.. That's a Tier II with 25, 50, 65 and 90. Nope can't do it. What about this guy. 20, 45, 75 and 80. Nope. (Goes through 3 thousand players,f inds NO matches, decides to start again and losen the weight limitation... goes through 3,000 players... finds No matches... loosens another 5 tons... Repeat...repeat...repeat...repeat...give up and slap some people together 15 minutes later.)

For your second idea... It ain't happening.

You would get something "Similar" in MW5 Mercs and "Battletech" the PC game by Harebrained Schemes. So you can get it there. But PGI won't even try that here.


True weight times will always be affected by this, even if we come up with better solutions (as long as we have a Tier system) . At least though this solves the problem with have missions/map with bad mech choices alternatives, to a certain degree. New players still get will hate MWO for bad mechs on champion / hero builds for a map or mission that they cannot be effective with (though this still happens a lot with the current system now), but it gives a new player to be at least more variation in trying different mechs.

Lastly we all have to play on maps (Polar Highlands I dislike) or missions (Domination, Skirmish I dislike) we dislike very much, it just makes it worse when you have a mech designed for a certain role, but then cannot fullfill it because you are doing a mission/map that makes it ineffective (EG Undegrround map, LRM Boat). Again for new players, this will be a problem for them until they get their own mechs, PGI could bind 4 mechs of a player choice (A simple solution) , one for each weight class, to a MWO account to help alleviate this problem (4 IS or/and, 4 Clan).

Edited by zolop, 21 February 2018 - 07:50 AM.


#5 Koniving

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Posted 25 November 2017 - 10:18 AM

it already matches by tier. It goes within 1 up and 1 down typically and only drops that if it has trouble matching class after it drops specific weight.. then it drops weight class. (Or it might be the other way around, either way it does at some point drop weight class and tier matching). So nothing else would actually change.

#6 zolop

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Posted 25 November 2017 - 10:32 AM

View PostKoniving, on 25 November 2017 - 10:18 AM, said:

it already matches by tier. It goes within 1 up and 1 down typically and only drops that if it has trouble matching class after it drops specific weight.. then it drops weight class. (Or it might be the other way around, either way it does at some point drop weight class and tier matching). So nothing else would actually change.


thank you Koniving, as I was assuming from older info.

Edited by zolop, 25 November 2017 - 10:35 AM.


#7 Invictus XVII

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Posted 28 November 2017 - 06:54 AM

Ive wanted this from the start.
Would also be neat to be able to choose paint on the mechs in question at the same time, so you can get the right cammo. Not everyone likes flamboyant colored mechs that makes you shine and catch everyones attention at the mere glean of your armor. (tested this with using bright orange mechs and dark cammo mechs) The 50 games where all orange was used, you got focused down out of a crowd first or second, most of the time) Snow cammo on snow maps, sulfur cammo on sulfur maps etc, would be preferable.





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