Jun Watarase, on 21 November 2017 - 08:17 AM, said:
Given that the point of ghost heat is to stop people from dealing too much damage in one alpha, it clearly isnt doing its job if people can alpha 5-6 ER LLs without any penalties. Firing 5 or more ER LLs should give you overheat damage. The extra heat is not an issue if you are sniping at 800+m since there is more than ample time to cool down. If you want to fire 5x ER LLs, you should be forced to wait for the ghost heat timer.
And the BLR-1G needs to be nerfed, right now no other IS assault comes close. There should be more long range options other than "BLR-1G spam".
For that matter, long range needs more options other than ER LL spam. Gauss, PPCs, AC2s, LRMs, none of them come close.
You are making an assumption about ghost heat that is not true. The mechanism is used to limit the amount of alpha's a player can make not outright eliminate the ability to do so.
Also the Grasshopper fares really well against the 1G. The Stalker as well can boat a lot of er large lasers it is just slower which is why it is less common.
To nerf the 1G further would also not make sense. It's high usuage doesn't mean it is overpowered, it is just one of the few options that is able to compete against Clan mechs. Furthermore it is really competing against Clan heavies and not assaults for the most part.
I drop a lot in a Clanner acount during the afternoon (eastern time zone) and in pure pug vs. pug groups the Clan wins the majority of the time. To say that this is because IS pugs are worse than Clan pugs is nonsense. Clan still has a clear advantage at range especially when you consider that PPC's are much better Clan side for range.