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Help! I Am Addicted To Heavy Ppcs


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#21 Lykaon

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Posted 21 November 2017 - 01:10 AM

@ Stonefalcon.

is that your actual armor loadout on that Annihilator?

If yes are you not concerned about having such light armor on the arms?

Is there a reason to not drop a pair of heatsinks for increased armor.It seems to me like a decent trade of 2% heat efficiency for capped out armor covering the primary weapons and bit of a boost to the thin leg armor.

You could even opt to put light ferro on to further increase the leg armor. I would estimate full armor everywhere except each leg at around 75 armor.

There is also the option of swapping out the ER mediums for standard mediums and actually improve the heat efficency while also increasing the armor. that's a 90m loss in optimal range on the secondary weapons but a significant increase in sustainability.

This would require your full alpha strike deployment range being reduced by around 100m though so...just a technical option if you would prefer more alphas at shorter ranges or fewer with longer reach.

Edited by Lykaon, 21 November 2017 - 01:16 AM.


#22 Paigan

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Posted 21 November 2017 - 05:33 AM

View PostQuandoo, on 20 November 2017 - 04:04 PM, said:

Ghost heat simply kills it. Assaults [...] are limited to the performance of a heavy Posted Image
[...]

Posted Image Posted Image Posted Image

Edited by Paigan, 21 November 2017 - 05:33 AM.


#23 Mole

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Posted 21 November 2017 - 06:50 AM

My Highlander became usable with the advent of Heavy PPCs. My Thanatos is also quite good with them. They are nice weapons if you have the tonnage and heat management skills.

#24 Athom83

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Posted 21 November 2017 - 07:28 AM

View PostTrissila, on 20 November 2017 - 09:56 PM, said:

Why on earth would you ever use HPPCs when, for the same weight/space, you can equip two LLs or ERLLs?

ERLLs offer more range, no deadzone, more damage, faster cooldown, and hitscan firing for only a little more heat (1.5, or 10%).

LLs offer more damage, faster cooldown, no deadzone, less heat, and hitscan firing for only a little bit less range (450 optimal as opposed to 540, or 17% less range).

The only situation I can think of is when your 'mech is strapped for hardpoints and you absolutely do not have one extra energy hardpoint, only the one. And even then you'd probably be better off with just another chassis.

PPDF shot that can be potarted with minimal exposure time for 15 damage each. Plus, it sounds really cool.

#25 PyckenZot

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Posted 21 November 2017 - 07:54 AM

View PostDavegt27, on 20 November 2017 - 03:58 PM, said:

I like Hvy PPCs and I can not lie

please don't hate me


<3 Heavy PPC and I cannot lie,
You other brothers all will die,
Every time your mech walks in with their itty bitty guns
And I put my crosshairs on their face!

*Zot out*

#26 Humpday

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Posted 21 November 2017 - 09:33 AM

View PostStonefalcon, on 20 November 2017 - 05:41 PM, said:

My ANH-1E loves Heavy Peeps too.

You are not alone brother

Posted Image


Ok i have to say it, holy freaking carry man, like, are you ok? I mean your back must be torn up from that.
You did more damage than both Bravo and Charlie combined...what did your team do? Fall asleep mid game????

#27 Aiden Skye

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Posted 21 November 2017 - 09:50 AM

Love Heavy PPC's on my uziel. I find them much easier to aim as well thanks to the lower arm actuators which all clan omnimechs are missing when heavier weapons are installed.

#28 Mole

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Posted 21 November 2017 - 10:32 AM

Oh, my, God Becky, look at his peeps
They are so big, he looks like
One of those potato guys' boyfriends
But, ya know, who understands those potato guys?
They only talk to him, because,
He looks like a total noob, 'kay?
I mean, his peeps, are just so big
I can't believe it's just so round, it's like out there
I mean gross, look
He's just dragging down his team

I like H peeps and I can not lie
You other brothers can't deny
That when a 'mech walks in with an itty bitty gun
And you think "this will be fun"
THEY BLOW UP, want to pull up tough
'Cause you know that salvage be stuffed
Deep in the polar highlands
I'm hooked and I can't stop firin'
Oh baby, I wanna alpha strike ya
And set your mech on fire
My homeboys tried to warn me
But with them peeps I got make (me so hungry)
Ooh, try to rush me
You want my minimum range?
Well, push me, push me
'Cause I ain't that average flunkie
I've seen you rushin'
To hell with pushin'
I got snubs, yep
Got no minimum range, no sweat
I'm tired of laser queens
Sayin' vomit is the thing
Take the average mechwarrior and ask him, see
He gotta pack H peeps
So, mechwarriors (Yeah) mechwarriors (Yeah)
Has your mech got the peeps? (Hell yeah)
Tell 'em to shoot it (shoot it) shoot it (shoot it)
Shoot that big ol' peep.
Baby got peeps

#29 Jun Watarase

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Posted 21 November 2017 - 10:45 AM

View PostQuandoo, on 20 November 2017 - 04:04 PM, said:

Ghost heat simply kills it. Assaults are meant to carry heavy load of weapons but due to ghost heat they are limited to the performance of a heavy Posted Image

I avoid ppcs either, they hit invisible walls alot. The projectile has a massive hitbox which hits the ground even if you clearly aim above it.


Uh...no? Heavy PPCs being mediocre has nothing to do with ghost heat and everything to do with ER LL spam out performing all other long range weapons.

Assualts with 4x or more UAC 5s put out fire that heavies cant match.

#30 Stonefalcon

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Posted 21 November 2017 - 02:03 PM

View PostLykaon, on 21 November 2017 - 01:10 AM, said:

@ Stonefalcon.

is that your actual armor loadout on that Annihilator?

If yes are you not concerned about having such light armor on the arms?

Is there a reason to not drop a pair of heatsinks for increased armor.It seems to me like a decent trade of 2% heat efficiency for capped out armor covering the primary weapons and bit of a boost to the thin leg armor.

You could even opt to put light ferro on to further increase the leg armor. I would estimate full armor everywhere except each leg at around 75 armor.

There is also the option of swapping out the ER mediums for standard mediums and actually improve the heat efficency while also increasing the armor. that's a 90m loss in optimal range on the secondary weapons but a significant increase in sustainability.

This would require your full alpha strike deployment range being reduced by around 100m though so...just a technical option if you would prefer more alphas at shorter ranges or fewer with longer reach.

That's pre skill tree and quirks, total armour values come to be around 80 in the arms and 90 in the legs. Those values too have been tweaked based on where I've actually taken damage, over the course of about 300 games in an Anni for the majority I've been targeted centre mass, only been disarmed a couple times, only legged by ATMs and never been headshot - not for player's lack of trying.

#31 WarHippy

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Posted 21 November 2017 - 02:05 PM

View PostTrissila, on 20 November 2017 - 10:37 PM, said:

ISLLs/ERLLs have a 1.10 burn time though. The other guy has to register that he's being hit, then react to it, then actually have the twist do something meaningful for him. Given that the two lasers put out 18 damage to the HPPC's 15, you can even lose a little bit of the burn and STILL come out with the same damage on your intended target, while gaining all of the other benefits.

I mean, don't get me wrong, you can make it work -- I've made sillier crap work, certainly -- but it's making life harder for yourself for very little if any benefit.

1.10 seconds seems like a pretty good burn time until you compare it to 0.0 seconds and then it is an eternity. ISLLs/ERLLs and HPPC have their place and uses, but they are not really interchangeable as you need to plan and build around one or the others use to fit your play style and/or needs.

#32 Mole

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Posted 21 November 2017 - 02:24 PM

Why are we comparing hitscan to PPFLD? I have 'mechs that utilize Large Laser vomit and 'mechs that utilize Heavy PPCs and I can tell you without a doubt that the Heavy PPCs tend to feel far more devastating than my ERLL 'mechs. Damage gets spread around no matter what you do when firing an array of ERLLs. You may do more raw damage but the burn duration gives the enemy a chance to twist some of the damage onto other components. Heavy PPCs though, they peek and SMACK, their CT just got opened up and they are frantically trying to backpedal before it happens again. The fact of the matter is that both weapon systems are really good at killing things and trying to say one is better than the other is entirely a matter of playstyle, skill level, and what 'mech is being used rather than a blanket statement of "X is better than Y".

#33 Jun Watarase

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Posted 21 November 2017 - 04:53 PM

While you can put 30 damage into one location, you cant put 30 damage into the same location every volley unless the target stands still or just keeps going in one straight line.

If a target is constantly changing speed/direction/usig JJs then you can still hit it but you are not going to hit the exact same spot everytime. Hitscan is a massive advantage when sniping for this reason, especially since PPCs easily miss fast moving light mechs that spam JJs.

In QP I find that my warhammer with 2x heavy PPCs runs too hot, i usually get the feeling that I cannot fire fast enough to affect the battle.

#34 The6thMessenger

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Posted 22 November 2017 - 05:19 AM

I love this build: Meta+ Warhammer - 2x HPPC + 2x UAC5 [4t Ammo], XL270

#35 Davegt27

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Posted 22 November 2017 - 05:28 AM

View PostThe6thMessenger, on 22 November 2017 - 05:19 AM, said:



no Mech shows up in your link

I been using these lol I need help

Posted Image

Posted Image

and MR Fantastic of the Fantastic 4

Posted Image



#36 The6thMessenger

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Posted 22 November 2017 - 05:51 AM

My bad, here you go: Meta+ Warhammer

I especially love this Meta+ Warhammer, sure it's hot but it's adequate with skill-nodes with two coolshots. Hillariously powerful, i did 4 kills with only 315 damage, and 1 solokill direwolf.

#37 The Basilisk

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Posted 22 November 2017 - 05:58 AM

View PostDavegt27, on 20 November 2017 - 03:58 PM, said:

I like Hvy PPCs and I can not lie

please don't hate me


I know what you mean man.
This dry hard cracle....this whipping...slapping sound you push azure white hot lightning right into the enemys....mech *sigh*
Goose bumps deluxe Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

#38 The Mysterious Fox

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Posted 22 November 2017 - 12:14 PM

not sick of having lights and mediums dance within your min range? or even just standing there staring at you, mocking at you?

Edited by The Mysterious Fox, 22 November 2017 - 12:25 PM.


#39 B0oN

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Posted 22 November 2017 - 12:18 PM

This thread gets B0oN´s seal of approval for PPC pron .

Well done, keep on PPC´ing :)

#40 Tordin

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Posted 22 November 2017 - 12:55 PM

View PostQuandoo, on 20 November 2017 - 04:04 PM, said:

Ghost heat simply kills it. Assaults are meant to carry heavy load of weapons but due to ghost heat they are limited to the performance of a heavy Posted Image

I avoid ppcs either, they hit invisible walls alot. The projectile has a massive hitbox which hits the ground even if you clearly aim above it.


What if.... what if ghost heat could be based on which class of mech you pilot. Lights have lower ghost heat threshold than say assaults. But could disspate heat much much quicker, which some light mechs alredy have quirks for alredy.

Say Lights can fire 1 ppc before ghost heat at two and above, mediums 2, heavies 3 and assaults 4. Just a rough example.
The kink is, if a light should be able to take muliple light ppc, should it be punished for that? The must be some kind of better way around all of this.

Edited by Tordin, 22 November 2017 - 12:58 PM.






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