Trissila, on 22 November 2017 - 01:59 PM, said:
All there really needs to be is some kind of meaningful cost to using strikes.
The point of that anecdote was not some nonsensical Sun Tzu And The Art of Videogame Warfare nonsense.
It's that strikes are such freebies, such zero-cost zero-risk nonsense, that even in a 100% guaranteed victory scenario people throw them out because why not, might as well.
That's bad game design, straight up.
I've offered suggestions to "adding a cost" to strikes and LRM's for the return of their
real combat power and potential. Right now, it is the way it is I'm afraid; so, put your big boy shorts on and stop whining about what you can't change. It's tiresome...
To answer your second point: not nonsense, a hard reality whose concepts have been tested, challenged and proven over and over again throughout the centuries. Warfare, and the study of warfare, is the oldest documented "science" there is. The
Art of War is in use and taught
to this day. This "published doctrine" has been around since 535BC.....
Your point is moot. Cost had nothing to do with this discussion. You and the rest that want to eliminate Strikes/LRMs do so because
you fear them because you can't control them.... Moot because Strikes and LRM's are a combat multiplers built into the
lore of this game and if you are affraid of them, go play a "
safer and fairer" game.....
Your meta nonsense and gamer playstyles with all of the
gamed inpsired shortcuts are the real problem here. Un-Nerf these degraded weapons, return the nerfs and I'd bet you a dollar to a donut many of you would leave MWO because in the face of real power, you'd find "safer" and "more controllable" games.....
Bring lethality back and then let's talk about costs, nonsense and "the Art of War"........
A good story combined with a healythy dose of reality are a good game design; and, your meta gamer nonsense would leave and the e-Sports concept would have relevance.....