It can't even be a class of weapon. IS LPPC/PPC/HPPC all have minimum ranges,
Why are we making weapons totally useless up close, especially with how unevenly that penalty is applied? Deadzones for weapons doesn't exist in TT, period. It's also a crippling punishment on many maps, where any kind of tight terrain instantly can bring your firepower down, possibly to zero.
Shouldn't all minimum ranges be represented by damage reduction instead?
Set IS LRMs to go from 1/missile to, say .25 at 0 meters over 180->0m. Likewise, have PPCs drop from 100% to 25% from 90m->0m.
Clan ATMs can be more creative to go with the multistage ammo. 120m->70m is from 3->2 damage (third stage fails to arm), 70m->20m is 2->1 damage (second and third), 20m->0 is 1->.25 damage.
I can't count how many fights have been reduced to farces because someone happened to get 2m closer and magically, the opponent has no guns at all. That's just wrong, especially with how some weapons with minimum ranges never even have one applied to begin with.
Edited by Brain Cancer, 22 November 2017 - 01:54 PM.