Death Of The Assault Pilots...
#1
Posted 22 November 2017 - 03:21 PM
Not just the Atlas, overall, the game has shifted and close combat seems to be a thing of the past. If you don't have PPCs or long range lasers and ACs, may as well not drop.
Some say one has to shift with the times, well, every shift, we lose pilots, how many more shifts will there be?
To add to the misery of the assault pilot.... they just nerfed SRM-A.
100 tonners used to be the thing to kill and feared, now, they are a joke....
Just a vent post, unfortunately, my time in cockpit has decreased as the fun meter drops.... it used to be pegged before they tinkered with the engines and SRMs...
#2
Posted 22 November 2017 - 03:47 PM
You can still play assaults but you have to play like a panzy until the push happens and hope your team doesn't scatter or stay back.
Anymore I wait until my team pushes before I commit to a push, every time I try to instigate one even when communicating beforehand I find myself alone.
Have to be a bit more careful in today's game, let the ranged mechs soften them up and get an advantage before you go balls to the walls. Playing a brawler assault is all about timing, too soon and you can throw a game, too late and you can throw a game.. I like to test the flanks and see if my team comes with me, If they do it turns into a push if they don't I pick off outliers while the team focuses on their main force. If they get a foothold and claim an advantage I come in from their flank and cause chaos. Surprise Atlas Buttseks tends to cause a lot of chaos.
#3
Posted 22 November 2017 - 03:50 PM
#4
Posted 22 November 2017 - 03:51 PM
It wasn't assaults that were giving lights a hard time. Often the other way around. It was too maneuverable heavies with firepower comparable to assaults and agility too close to medium thanks to large engines. So they scaled the agility down with engine desync. With 100 ton assaults getting the really short end of the stick.
#5
Posted 22 November 2017 - 03:51 PM
#6
Posted 22 November 2017 - 04:04 PM
#7
Posted 22 November 2017 - 04:27 PM
MechaBattler, on 22 November 2017 - 03:51 PM, said:
This
At the moment the mobility tree is utterly useless for assaults. 7,5% more speed for an assault which means like what, 3-5 kph? And for the rest... it's better not to talk about lol.
#8
Posted 22 November 2017 - 05:09 PM
It's getting to the point if I die three times in a row, I'll find something else to do with my limited time. I used to pull in a kill or two every match. Now, I'm lucky if I get one in 7 matches. Not my kind of fun with the time I have.
Edited by Christophe Ivanov, 22 November 2017 - 05:09 PM.
#9
Posted 22 November 2017 - 05:17 PM
I'm struggling to maintain enough enthusiasm to que up.
#10
Posted 22 November 2017 - 05:21 PM
#11
Posted 22 November 2017 - 05:24 PM
Well, there's also the whole QP chaos issue. That's not the fault of the mechs in question so much as the players and map styles.
#12
Posted 22 November 2017 - 05:24 PM
Silas7, on 22 November 2017 - 05:21 PM, said:
The boars Head is in some serious need of love from PGI. All of the Atlas need their armor quirks...
Speed or ECM doesnt make an Atlas smaller or harder to hit... The thing is a bullet magnet.
#13
Posted 22 November 2017 - 05:24 PM
#14
Posted 22 November 2017 - 06:09 PM
#15
Posted 22 November 2017 - 06:15 PM
lazorbeamz, on 22 November 2017 - 05:24 PM, said:
this is only thing that can really save them, but even that wont help for atlases which simply cant put more firepower due to hardpoint limitations.
Idk, experimental structures and armors.
hardened and reinforced would help with tonnage problems and give a serious boost to tankiness.
or simply getting rid of pinpoint accuracy as atlas can already pack reasonable 100 dmg with uac20 and mrm60, but unlike "better weapns" its spread damage.
FupDup, on 22 November 2017 - 05:24 PM, said:
Well, there's also the whole QP chaos issue. That's not the fault of the mechs in question so much as the players and map styles.
i would normally put more firepower od mad2c while dropping engine down to 325 or even 300, but no 6 mpl 2 lpl, 350 and filled to the brim with dhs...
http://mwo.smurfy-ne...bfe97e9bb96b156
doesnt that look beautiful? 77dmg with 740m optimal and still acceptable heat efficiency, but no we have gh and pinpoint accuracy.
Edited by davoodoo, 22 November 2017 - 06:29 PM.
#16
Posted 22 November 2017 - 06:32 PM
#17
Posted 22 November 2017 - 06:34 PM
Nema Nabojiv, on 22 November 2017 - 06:09 PM, said:
80 dmg from range limited slow projectile is bad but 78 laser alpha strikes 400m hitscan on a 50 ton hunch with no GH is OK
#18
Posted 22 November 2017 - 06:38 PM
#19
Posted 22 November 2017 - 06:41 PM
Troa Barton, on 22 November 2017 - 03:47 PM, said:
#20
Posted 22 November 2017 - 07:22 PM
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