Captain Stiffy, on 26 November 2017 - 02:48 AM, said:
No. Wrong. Bad.
SOME assaults are fast enough to compete. Most IS assaults are too slow to have in an actual match.
You are wrong. Slow assaults are not the problem. Slow assault are specialists and have some purpose as super heavy weapon platforms. However, not any game mode or map support slow whales.
Map and game mode selection is more or less "random". Faster assaults, e.g. like the MAD-IIC, are therefore more flexible and therefore perform overall better than slow assaults, like e.g. the Direwolf.
The very problem is not that slow assaults are generally worse than faster ones - but that you cannot adapt the mech you drop with to the map or game mode.
The solution is not to make slow assaults faster (maybe more mobile), but allow player to choose from a preselected pool of mechs (similar to the drop deck in faction play) to drop with. The next step would be to allow different load-outs for Omnimechs to be saved and selected before drop.
That IS assaults are generally slower than Clanner is a technology and balance problem, since Clan XL is superior to every thing that IS has. Therefore, building an clan assault you need to to decide between survivability or fire power. You can have both.
Edited by xe N on, 26 November 2017 - 05:38 AM.