JackalBeast, on 23 November 2017 - 06:54 AM, said:
I'm going a bit Sixth here I know, but here me out.
What if because of how lock obviously changes the mechanics of missile spread and trajectory, etc. could be used to alter the spread behavior of Lbxes? That's to say, we know at this point of the apparent inability to make switchable ammo, I'm proposing a compromise of sorts; one which might just require a simple edit.
On lock with target, reduce lbx spread to 0(or 0.1 or 0.2) I would think a 0 spread would be fine, but in the case of making slight different than the AC10 of both sides.
Bear in mind when commenting this is to present a feasible or workable alternative to the current and imo incomplete lbx cannons that would also actually increase their performance. We can talk about reticules later lol.
Thoughts?
We could go even further from the canon...
Or we could simply go back to canon.
The LBX is a larger (and by that I mean longer) shell that has a flak-like proximity fuse, triggering the release of multiple small cluster bombs, each one effectively the same destructive power as an LRM in a scatter burst pattern utilizing the original projectile's already existing momentum.
In other words it fires as one projectile. When within a SET range of the intended target or A Target (take your pick, one implies it will detonate in X range of where the intended target was, the other won't detonate until in the X range of anyone), it releases the "LBX pellets" we know from MWO, which then explode on impact.
(The basic result of this is you fire the projectile, it's super accurate to whatever range with no spread until it hits within, say, 20 meters of the target and then you get the "LBX shotgun" effect of MWO, fired from that position asi you are within 20 meters, rather than from 600+, allowing you to utilize the accurate range as advertised rather than just saying "it works out to this range...even if it is worthless at it.")
No muss, no fuss, no boohonkey and no more made up ********.
Edited by Koniving, 23 November 2017 - 02:44 PM.