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How Did You Get Your 250 Match Score?
#41
Posted 25 November 2017 - 01:32 PM
Case in point: this morning I was dropping scouts solo to work on my 250s, and every time I was matched with a 3-man group I got used as the meat shield. It got so bad that I was eventually watching out more for where and when my 'teammates' were trying to ditch me solo against half or more of the enemy team than for where the enemy was. This usually led to only one of the 3-man getting 300+ and the other two failing because they got me killed off too early to help them get theirs.
On the other hand, when I was matched up with three randos everybody was more likely to get their score. On one such drop all four of us got the 250. Everybody simply fought to their best ability because there was nobody with which to conspire against the others.
I'm finished with it now, and I can't remember how many matches it took to do it. But I do remember how: all scouting, mostly solo, 7X SSRM4 Huntsman, hope to NOT be paired with/against a premade group (against is apparently more negotiable..a good number of premades went down 0-4).
#42
Posted 25 November 2017 - 01:39 PM
It's operation dismemberment and it rack up damage. If you are in a pile of ****, you leg the enemy fast with your ac or just do a finishing blow where it count do get the head above the water. One game out of two is higher than 250.
Edited by Damnedtroll, 25 November 2017 - 01:41 PM.
#43
Posted 25 November 2017 - 01:44 PM
#44
Posted 25 November 2017 - 03:48 PM
Xavori, on 25 November 2017 - 09:58 AM, said:
Damnedtroll, on 25 November 2017 - 01:39 PM, said:
Farming damage is the absolute key for this event. Win or lose, that didn't affect the score, apparently at all. If you hit 500 damage with little to no team damage, you're guaranteed at least 250MS.
James Argent, on 25 November 2017 - 01:32 PM, said:
Case in point: this morning I was dropping scouts solo to work on my 250s, and every time I was matched with a 3-man group I got used as the meat shield. It got so bad that I was eventually watching out more for where and when my 'teammates' were trying to ditch me solo against half or more of the enemy team than for where the enemy was. This usually led to only one of the 3-man getting 300+ and the other two failing because they got me killed off too early to help them get theirs.
On the other hand, when I was matched up with three randos everybody was more likely to get their score. On one such drop all four of us got the 250. Everybody simply fought to their best ability because there was nobody with which to conspire against the others.
I'm finished with it now, and I can't remember how many matches it took to do it. But I do remember how: all scouting, mostly solo, 7X SSRM4 Huntsman, hope to NOT be paired with/against a premade group (against is apparently more negotiable..a good number of premades went down 0-4).
You don't have to remember, you can check your ingame event page to see how many 150MS games you did, it's a good enough gauge. If you can press keyboard and mouse buttons, getting 150MS in a SSRM Huntsman is a no-brainer.
For me, whether it was with or vs a group, it mattered way way less than the loadout you yourself brought to the Scout match, just for this event. I was in a game with 3 RJF pilots, all 3 of them brought LBX20 Hunchbacks, plus me in a SSRM Huntsman. We actually lost the match with 4 randos, and I was the highest scorer in my team and the only one in my team with 150ms. Conversely in my 15th 250MS match which was a win with randos, I actually scored 469MS 815 damage using the noob SSRM. In fact consistently throughout my journey to 15, it was the players with damage-farming builds that got the needed match score.
2 things did stand out loadwise when I was looking at other player's builds. One was the facetanking MG build. Load up on MGs and small lasers, facetank, spam, win and repeat or die. Saw this twice, seemed effective in farming 150MS but not so much 250.
The other build was long-range sniping with a faster (81kph (s)SRM being the Scout brawl meta) mech, to kite at range and snipe. Not really good news for the other 3 players in your team, cuz it always ended up with 3 team-mates dead, then that one kiting sniper taking all the kills. Yes we get the win, but the only one with a respectable score is that lone kiting sniper, the rest of the team died quickly due to a 4v3 armour sharing situation earlier. I was in 2 games with a player who ran a 2xERLL Ice Ferret who came out of 1 game with 700+ MS with the match lasted nearly 15 minutes.
#47
Posted 25 November 2017 - 04:05 PM
Took a good deck.
Followed the calls.
Wasn't a paranoid, short sighted, selfish kissy.
If you win the 250 is easy. Play to win, even if you die early in 1 wave. Better to end with 900 damage and a win than 1500 damage and a loss.
If you pug, try to help your team coordinate. If you pug and end up with a team, follow the team.
#48
Posted 25 November 2017 - 04:16 PM
#49
Posted 25 November 2017 - 06:58 PM
In scouting, if you can get a strike in on the enemy as they approach it will help out your damage and score enough to probably push it over what you need by the end of the match.
#50
Posted 25 November 2017 - 07:06 PM
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Though i happily did that. I did it on both IS and clan account, so a nice C-bill bonus. Yea an extra mech would of been nice with a bay, but not worth the time i had.
Congrats to those that got it though.
#51
Posted 25 November 2017 - 07:20 PM
#52
Posted 26 November 2017 - 12:50 AM
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#53
Posted 26 November 2017 - 01:58 AM
IS is so very much easier to do this in scouting. The Bushwacker BSW-P1 farms damage like a champ even tho I only ran it with 4 SSRM6's and an MG. Streaks are so very much the way to do any event that requires match score or damage amounts. But the thing that made the Bushwacker easier is that you have so much more armor than anything you are shooting at as well as those skinny hitboxes when you're staring at your enemy waiting for lock. I was a bit worried we weren't going to have enough time to finish the IS side because our loyalty contract didn't expire until there was only a single day left, but it only took a couple hours to get my matches done, so no sweat.
Conversely, my Pahket on Cland side averaged more damage per match in the successful matches. I was running 6CSSRM6's on that so it makes sense. Add in that there is just more damage to be done because everything you are fighting has more armor, and it's another point in the damage farming game. The downside of the Pahket was if the enemy focused legs, and the Huntsman frame has pretty easy to hit legs (why do people want the Stormcrow back?), my mech would just fall over and go boom and lie there face down in the mud, tears of oil dripping down it's crippled body. This happened quite a bit so it was a bit grindier than the Bushwacker, but still definitely do-able.
Now I kinda wish I could test to see which one is the better killer vs damage farmer. My Pahket in kill mode runs 8xCSRM6's in groups of 4 for 96 points of damage. There is no IS medium that can match that, but again, so much more armor...
#55
Posted 26 November 2017 - 09:14 AM
Sunstruck, on 25 November 2017 - 06:58 PM, said:
This is really bad advice, the only way to not lose all your mechs is in most cases to win the match, if you lose the match all your 4 mechs will usually get farmed out in the end no matter how long you survived in the first or second one.
The kicker here is that trying to stay alive in your first or second mech when it has been damaged is a really bad strategy in Faction Play and will severely reduce your chances of winning. The best way to win is to make the most out of all 4 mechs.
The best way to not lose all your mechs is to play 100% for the win, which means syncing your deaths/ejects in tandem with each fresh wave, and hope that the win is secured before you have used all your mechs.
The division of matchscore by number of deaths is extremely silly of course, since staying alive in damaged mechs is actually playing badly it should not be rewarded by higher matchscore. Perfect example of a perverse incentive, it should be fixed ASAP, especially if events are going to care about FP matchscore. "Try to stay alive" is still bad advice though, even IF you're trying to game the calculation.
Edited by Sjorpha, 26 November 2017 - 09:18 AM.
#56
Posted 26 November 2017 - 09:34 AM
#57
Posted 26 November 2017 - 10:16 AM
#58
Posted 26 November 2017 - 10:34 AM
Took me 17 matches of solo play to get my score, of those I won 13. Of the two that didn't qualify one was a stomp win and one was a stomp loss that I probably could have farmed for the score if I tried harder.
If your team is easily winning use the MGs to farm off components, if your team is losing just kite the remaining mechs and leg them. I pulled off a number of 1v3 and 1v4 matches this way and had no problem getting the MS. Because you have longer range weapons you can get damage in before the rest of your team engages and the MGs are great in a brawl or on hot maps for padding damage.
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