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Move Radar Deprivation Up In Tree


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#1 Quandoo

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Posted 23 November 2017 - 11:42 PM

Reason: LRM Spam increases every event to an unaccaptable level. When your 3 AMS nova fails to stop the lurms, then you know you should create a thread Posted Image

Either matchmaking needs to consider how many LRM spammers are added to the game, or we need easier counter measures. I'm sick to be forced to use ECM/RD mechs just to avoid the problem.

Pre patch it was MUCH easier to get RD and with the new skill trees you didnt get it right. As a result, way to many builds are easily hard countered by lrm spam. Expecially assaults.

Also I would like to see target decay changed. decay time / distance = new lock on bonus, punishes lrm but not streaks.

Edited by Quandoo, 23 November 2017 - 11:52 PM.


#2 Omaha

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Posted 24 November 2017 - 12:20 AM

Does the mech power off counter still work? I'm asking cuz I don't lrm very much at all, if ever. If and when that rare blue moon happens and I do lrm, I never see ppl manually power down, Heck I never see ppl manually power down at all EVER!

Is the power down mechanic a counter to target decay? So many questions, im not a social player so testing these things erm well.......

Also, I had to take an extended break from playing mwo, tell me why ppl don't shoot uav's like they used too?

What is the time for radar dep @ 20%, compared to the old module?

Edited by Omaha, 24 November 2017 - 12:25 AM.


#3 Exard3k

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Posted 24 November 2017 - 02:49 AM

View PostOmaha, on 24 November 2017 - 12:20 AM, said:

Also, I had to take an extended break from playing mwo, tell me why ppl don't shoot uav's like they used too?

What is the time for radar dep @ 20%, compared to the old module?


They used to shoot UAVs? Not in my MWO history.

time depends on the target decay nodes the enemy has. It kinda counters radar deprivation nodes. old module is -100% time the lock holds. So (base lock + target decay nodes) - X amount of percent reduction by radar deprivation nodes.

In practice you get around standard lock time with full target decay nodes on someone with 60% radar dep (common).

Edited by Exard3k, 24 November 2017 - 02:51 AM.


#4 Damnedtroll

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Posted 24 November 2017 - 04:35 AM

Just using one radar deprivation skill in the tree for all my mech beside the ecm one because you have to take more to get the ecm skill.

I don't see problems with lrm shower beside when i put myself in a bad bad place. And when it's the case, it's my fault and not the fault of the lrm. It's the same situation happening when you are in the middle of an open place when 4 gauss nightgyr have a line of fire on you...i will not start crying that gauss are op and we need the ams to shot gauss bullets or a magnetic field protection??

Put bigger engines and push them while using all the cover provided by the map.

Edited by Damnedtroll, 24 November 2017 - 04:36 AM.


#5 D V Devnull

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Posted 24 November 2017 - 06:31 AM

View PostDamnedtroll, on 24 November 2017 - 04:35 AM, said:

Just using one radar deprivation skill in the tree for all my mech beside the ecm one because you have to take more to get the ecm skill.

I don't see problems with lrm shower beside when i put myself in a bad bad place. And when it's the case, it's my fault and not the fault of the lrm. It's the same situation happening when you are in the middle of an open place when 4 gauss nightgyr have a line of fire on you...i will not start crying that gauss are op and we need the ams to shot gauss bullets or a magnetic field protection??

Put bigger engines and push them while using all the cover provided by the map.

I have to agree with Damnedtroll here, albeit the last time I was reacting to them that I was disagreeing hard. :D

All those "Radar Deprivation" nodes are already placed in a manner that prevents them from being OP, but without making it too costly to get enough to be useful. PGI was looking for Specialization of Mechs, albeit they didn't allow enough Skill Nodes to complete the designs in far too many situations. (Like, we really needed at least 9 more Nodes at a minimum, in order for things to be at least reasonable.) :o

Quandoo needs to stop whining and learn how to use cover and positioning, in turn learning to play MWO properly. There has already been enough "Anti-LRM Whining" to kill thousands of kittens, and LRMs are already nerfed way beyond hell. Frankly, they're overdue for needing a 50-Meter BaseLine Range Buff, thanks to Sniper-types who currently have insanely free reign on the battlefield. Also, AMS/ECM/RD(Radar Depriv.)/SA(Stealth Armor) is explicitly NOT supposed to be a LRM-blocking panacea. People are supposed to use their brains, and learn how to move to escape and/or avoid LRM/ATM/MRM/SSRM/SRM fire! <_<

When it becomes the Developer's need to break a weapon horribly, or require massive spamming of it, then the Community has done something wrong. Want to see less LRMs? Get them buffed just a little. Heck, go complain to have the Skill Node Limit upped to 100 at a minimum, Quandoo. But don't try to ruin something further that's already been ruined completely. It used to take more skill and learning when the LRMs had more Range in order to make them effective. :angry:

~Mr. D. V. "I've seen what way LRMs/ATMs/MRMs have gone, and it's bad. They're not brawling weapons!" Devnull




[Edit by Post Author for a missing "," ... Yeah, it's kinda sad, huh?]

Edited by D V Devnull, 24 November 2017 - 06:32 AM.


#6 Khobai

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Posted 24 November 2017 - 11:52 AM

remove radar deprivation and ecm stealth entirely

lrms are bad enough without radar derp and ecm stealth making them even worse

#7 Omaha

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Posted 25 November 2017 - 04:23 AM

View PostExard3k, on 24 November 2017 - 02:49 AM, said:


They used to shoot UAVs? Not in my MWO history.

time depends on the target decay nodes the enemy has. It kinda counters radar deprivation nodes. old module is -100% time the lock holds. So (base lock + target decay nodes) - X amount of percent reduction by radar deprivation nodes.

In practice you get around standard lock time with full target decay nodes on someone with 60% radar dep (common).



Thx, solid info. (and yes, lol uav's were like duckhunt of the old days)

Still though, about the power down mechanic. I am wondering about. I think powerdown should be a solid counter to being targeted. Since there is so many negatives to powering down. I mean, you can't move, cant shoot, a enemy teammate needs to be in prox to target you, and takes a few seconds to get going again. You have no minimap, tons of negatives. So it makes sense, that is should be an OP counter. I'd like to see the tactical shutdown, play more of a role. Saying this as, I never seen how it effects the other team trying to target you vs target decay/retention/uav/infomation warefare.

It's something I tend to do, not knowing the effects of it vs enemy team. Usually I make for a quick dash to some sort of cover, and (p)owerdown. I hear Betty cry for a second, then she calms down. Sometimes, when assulting, in a push, Ill twist torso, and do a power cycle as well ^.^ (You are a shield, your friendlies are SPAAAARRRRTA!) It's an awesome way to distract enemy team, at push initiation!

P.S. You can also duck under fire, by using a quick shutdown. ^.^ Be creative in it's use!

Edited by Omaha, 25 November 2017 - 04:32 AM.


#8 D V Devnull

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Posted 25 November 2017 - 09:18 AM

View PostKhobai, on 24 November 2017 - 11:52 AM, said:

remove radar deprivation and ecm stealth entirely

lrms are bad enough without radar derp and ecm stealth making them even worse

PGI simply is unable to safely do that. Not unless they remove the boosters for 'Target Decay', 'Target Info Gathering', 'Sensor Range', and 'Target Retention' from the tree. There is a balance to be struck, but this would not handle it. All it would do is remove the 'Sensors' tree. :(

~D. V. "Where the heck would 'Seismic Sensor' go after that?" Devnull





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