MischiefSC, on 26 November 2017 - 02:42 PM, said:
There is absolutely, demonstratively and unquestionably no better metric for predicting win/loss than your win/loss. Any other data you use will only reduce accuracy.
In 12 v 12 or 100 v 100 or 1 v 1 there is, mathematically, no other useful or reliable metric for identifying a players impact on winning. Why this particular piece of misinformation keeps coming up I don't know but it's absolutely false.
https://mwomercs.com...ost__p__5952780
So. Many. Wrong. Assumptions.
What Nightbird showed was not that there is no better metric, what he showed is that we have no better metric available to us. I'd bet there are many better metrics. For example, I'd suspect that people who play mostly in units do better than people who pug drop. I'd suspect that people who run nothing but top comp build mechs do better than people who play a variety of mechs. Hell, I'd suspect that people who stay the hell away from PGI's events do better at W/L than people who try to game the system to get the shinies as quickly as possible.
I don't want to derail this thread (too much), but in a highly interdependent team game like MWO, win loss is a terrible metric since it hides what actually leads to success. Sadly, you are correct in that it's the closest thing we have to one right now tho.



















