Xavori, on 27 November 2017 - 04:18 AM, said:
No. Wins has no meaning. I'm always on great teams? A WINNER IS ME!
That's meaningless.
And no, I didn't deduce all other stats have meaning. I've kinda been pretty consistent in calling every leaderboard stat garbage. They don't give you any idea of whether or not a player is a good mech pilot or not. And I'm definitely including W/L in that.
No. My W/L after 100 matches is an utterly meaningless thing. It has zero relation to my skill as a pilot. Nada. Zilch. None.
You are absolutely the guy with a hammer who thinks the world is nothing but nails. I'm the guy with a zamboni who thinks the entire world is cartoon characters covered in chocolate sauce doing the macarena while singing out tech manuals as lyrics to old show tunes.
In chess, you can look at ELO and have an idea about the probability of the two players winning or losing. That's because chess only has individuals, and they're both playing with exactly the same pieces under the same set of conditions. The game itself isolates everything that is not the individual playing.
In MWO, you can't do that. You cannot say at the start of a match if a player is going to win or lose with any realistic probability. You have to start isolating other variables before you even begin to get hints. Which mech is said player running? Is said player on a premade team? Is the player on a solid internet connection? What time of day is the person playing at? What are the skill of his 11 teammates. Which mechs are his teammates running? And so on. And even then, your probabilities are going to still be in the area of 50/50. So, meaningless when it comes to pilot skill.
I do believe there are good pilots and bad pilots. What I don't believe is that you can look at anything on the current leaderboard and tell me who they are. All you can tell me is which pilots play on good teams more often than not.
So I want to be clear on this.
You believe that the only reason some players have a better win/loss than others is because they play in group queue.
That's it.
Otherwise, everyones win/loss is random.
If that is the case then please show me the people who have a win/loss that swings from season to season from 10 to 0.1, randomly.
In fact please show me 10 players with over 100 matches in each season who, over any 4 seasons, swing from 10.0 to 0.1 win/loss.
In fact please show me any data from the leaderboard showing any players individual metrics with over 100 matches swinging by more than a handful of percentage points every single season. Not one person with usually stable stats who has one single atypical month - I mean wildly swinging stats.
Having looked at the leaderboard a lot I already know this isn't the case.
You're wrong. I get that you don't want to be wrong but your opinion is irrelevant.
This isn't a matter of someone with a hammer seeing everything as a nail. This is a matter of a math question about statistical analysis, which is to say exactly why your win/loss is accurate for pug queue, being solved by statistical analysis.
You've made it very clear you don't understand the math involved or statistics or anything like it. Not hard to identify because, again,
the how and they why of this is absolutely basic statistics.
So for now please provide me with proof of the random changes in peoples win/loss season to season.
Asym, on 27 November 2017 - 05:59 AM, said:
Way off topic and another jab as if the leaderboard has any value... Xavori has it right and ,many on this forum throw "leaderboard grenades" to justify their beliefs: for good or ill. I'll not judge you.
Factually, my stats are a result of the environment first and foremost and then, skill. If I drop in FP on a pick-up-team and get farmed versus a Scouting match with peers.... I 've had 3 kill-900 damage scouting matches and <1000 dmg FP matches... I had ZERO control of the environment and skill made little or any difference.... Some players do control their environments by only playing where winning is a given (Ah, those teams that farm noobs we encounter each and everyday...)
But, let's see, according to the leaderboard (you can hear the choir music in the background), I've played 300+ games to your 100+ games...... Hmmmm? You need to get hopping to catch up with me !!! Geeze Marie Lad, only 100+ games...........(sigh...what is the world coming to?)
Scouting is still a mess OP and I lament having to talk about statistics vis-a'-vis positive enhancements we'd like to see....
Please provide data from the leaderboard that shows a random swing in the stats of everyone who doesn't constantly play in group queue from season to season.
Examples. Should be easy; only a tiny fraction of the population plays in group queue and even then not all the time.
Please show us all the actual proof of your theory.
Given that if that were true it would invalidate statistical analysis and literally mean math, basic, fundamental math, as we know it doesn't actually work I'm going to guess that this is going to result in 2 things happening:
1. You'll either not look, because you know deep down you're wrong but really don't want to be, or you'll go look, see that actually people stick within a range or if they change it's in the same direction along a curve and nobody anywhere is randomly bouncing up and down, showing that you're absolutely and completely wrong.
2. You'll ignore all the evidence showing you're wrong, refuse to actually use the magical Googles to pick up even some rudimentary basics on statistics and math and just stick to being wrong and come back here with repeated statements of opinion as though it's faction.
At no point am I or anyone else making logical arguments over why W/L works like it does stating opinions. We're just pointing out how the math works. That's it. You guys not liking what the reality of that means is irrelevant to the absolute mathematical reality of it.
You are 8.33% of your team in every game you play. Your impact on your teams ability to win is reflected in how often you win. Every single other player in QP is also 8.33% of their team. They are playing in the same environment with the same pugs as you. Your win/loss is a reflection of how well you help your team win or lose. Be that because you sometimes intentionally bring bad mechs or you're bad in certain situations or you have other good habits or whatever. Every single thing you do affects your teams ability to win every match. Every single match you play is only against the other players in the same pool. Win/loss is Zero Sum. If you add all the matches of every single player together, wins and losses, the result is 0. That means that your relative impact on your team is inherently relative to that of every other player. So someone who plays better than you will help their team win more often than you and as such their win/loss will be better than yours.
Good luck you two. I look forward to seeing the proof you guys have that math is a lie and everything is just totally random and 100% unpredictable and nobody has any impact or influence on anything. I promise that when I use your incredible revelation to write a paper destroying the cornerstone mathematical principles of almost every STEM field and become famous as the guy who proved that it is, actually, impossible to solve for a single constant in a formula (12 v 12) with a binary result and in so doing changed the future of mathematics forever.
Well, not so much changed the future of it but proved that math is, actually, impossible - that if a variable is even slightly random (and the results in a 12 v 12 are absolutely not even close to random - they fall in an incredibly narrow range of results from a math perspective) then you can never, ever, in any way, identify the relative range of that single consistent variable.
I realize this has turned a little rambling and maybe a bit mocking but at this point it's hard not to. The ability to solve for what a single variable is among multiple other less known variables is exactly why statistics and analysis, statistical method, regression analysis, all these tons of fields exist. It's the basis of the math behind fields from chemistry and particle physics to all the math and analytics of services like Google and Facebook.
If your win/loss is lower than you want, you need to get better. Because it's pretty accurate.
arcana75, on 27 November 2017 - 06:32 AM, said:
So with all the data available, what's the best gauge of a person's .... shall we say collective wisdom or cumulative skill, in MWO?
There's not a metric for that.
Win/loss you can solve for because it's just measuring how well you do at helping your team win. That's it. There's too many variables in that to say that it represents your wisdom or 'skill'. It's a strong indicator, sure. So would a very high match score and high KDR be. Kills per match would probably be better than KDR.
However there's not an indicator for player skill or wisdom.
Win/loss is just that. How good you are at helping drive wins.