

Why Are Is Lbx 5 & 20 +1 Crit And Lbx10 -1?
#1
Posted 25 November 2017 - 08:18 AM
(Clarification- the IS LBX20 is 1 more crit slot vs. AC20 and LBX5 is 1 more slot vs. AC5, while the LBX10 is 1 crit slot less vs. AC10)
#2
Posted 25 November 2017 - 08:25 AM
#3
Posted 25 November 2017 - 08:57 AM
#4
Posted 25 November 2017 - 09:05 AM
#5
Posted 25 November 2017 - 09:10 AM
#6
Posted 25 November 2017 - 10:05 AM
Jun Watarase, on 25 November 2017 - 09:10 AM, said:
I'm well aware, being one of those people. It still can't hurt to keep offering the suggestion.
#7
Posted 25 November 2017 - 10:26 AM
Also lb10x was there as 1 of the ways to counter supremacy of energy weapons that dhs brought.
Edited by davoodoo, 25 November 2017 - 10:33 AM.
#8
Posted 25 November 2017 - 01:48 PM
#9
Posted 25 November 2017 - 03:02 PM
FupDup, on 25 November 2017 - 01:48 PM, said:
Level 2 tech was a opportunity for them to make the game better balanced, but FASA dropped the ball by making things worse.
#10
Posted 25 November 2017 - 03:13 PM
Quote
but its really good at shooting down aircraft/helicopters in tabletop
which is funny because lbx is one of the worst weapons at shooting down UAVs in MWO
Quote
yeah because people were like
MAKE LBX DO 50% MORE DAMAGE PER PELLET
if I was PGI id ignore that too
10%-20% wouldve been a reasonable ask and probably all LBX actually needs. 50% was just excessive.
Edited by Khobai, 25 November 2017 - 03:18 PM.
#11
Posted 25 November 2017 - 03:16 PM
FupDup, on 25 November 2017 - 01:48 PM, said:
There the curiosity is the AC/2 though. A six ton weapon taking one crit slot is a real outlier in tabletop.
As far as this whole topic, I think maintaining that backwards compatibility of builds to TT is kind of...cute. Not strictly necessary though.
I always supported that idea of increasing lb-x pellet damage. It'd give them a distinct role as the brawling variant of each ac.
#12
Posted 25 November 2017 - 04:24 PM
#13
Posted 25 November 2017 - 05:10 PM
PGI for better or worse mostly follow the rules of TT which is why the other LBX weapons are bigger instead of smaller.
I think MW4 was the game that originally changed it up and turned LBX weapons into a more close range shotgun-like weapon and MWO somewhat followed suit with pellets that spread while still retaining the superior range. (not that superior range means much when you spread damage all over or wont even hit with all pellets)
#14
Posted 25 November 2017 - 05:41 PM
FASA really screwed up so badly.
#15
Posted 25 November 2017 - 05:45 PM
jss78, on 25 November 2017 - 03:16 PM, said:
As far as this whole topic, I think maintaining that backwards compatibility of builds to TT is kind of...cute. Not strictly necessary though.
I always supported that idea of increasing lb-x pellet damage. It'd give them a distinct role as the brawling variant of each ac.
AC/20: 10 slots
AC/10: 7 slots
AC/5: 4 slots
AC/2: 1 slot
There's a trend going on here...
The AC/2 is certainly an outlier though, but not in terms of slots. For one thing it should've been 2.5 damage, since each class of AC halves its damage but the AC/2 rounds down. It should also be zero heat if you follow the formula of the bigger ACs, but once again it got rounded (this time rounded up instead of rounded down like every other AC). Lastly, it came with just 90 damage per ton of ammo instead of 100 DPT like the other ACs in TT.
And while we're at it I'll note that the range increases are different as well. The AC/10 and AC/2 gain +6 hexes compared to their previous counterpart, but the AC/5 gains only +3.
Edited by FupDup, 25 November 2017 - 06:40 PM.
#16
Posted 25 November 2017 - 06:43 PM
6 tons was just stupid for a weapon that only does 2 damage and has to use ammo too
lasers are 1 ton and do 5 damage and dont use ammo
I mean thats a no brainer...
Do I take 1 AC2 and 1 ton of ammo for 2 damage or do I take 7 lasers for 35 damage
Oh i think ill go with the AC2...
And even at 4 tons, the Light AC2 is still bad. So the AC2 probably shouldve been 2-3 tons tops.
Edited by Khobai, 25 November 2017 - 06:45 PM.
#17
Posted 25 November 2017 - 06:50 PM
edit: One of the Thanatos was supposed to come stock with an LBX-20 but PGI changed it to an AC20. It seems programming the 1 slot to move into the torso is a lot of trouble.
Me peronsally, I would have taken the time used to make the useless stealth armor and used that to polish up issues like this.
Edited by Kin3ticX, 25 November 2017 - 06:58 PM.
#18
Posted 25 November 2017 - 07:21 PM
#19
Posted 25 November 2017 - 07:48 PM
Nimiki, on 25 November 2017 - 07:21 PM, said:
Cluster ammo is only really good if you have a LBX-10/20 and are trying to use it for crit seeking or you are using LBX-2s and 5s for shooting down VTOLs, ASFs, etc.
LBX-2s are awful for crit seeking. They didnt manage to make the UAC 2 or 5 good either.
#20
Posted 25 November 2017 - 09:36 PM
FupDup, on 25 November 2017 - 05:45 PM, said:
AC/10: 7 slots
AC/5: 4 slots
AC/2: 1 slot
There's a trend going on here...
The AC/2 is certainly an outlier though, but not in terms of slots. For one thing it should've been 2.5 damage, since each class of AC halves its damage but the AC/2 rounds down. It should also be zero heat if you follow the formula of the bigger ACs, but once again it got rounded (this time rounded up instead of rounded down like every other AC). Lastly, it came with just 90 damage per ton of ammo instead of 100 DPT like the other ACs in TT.
And while we're at it I'll note that the range increases are different as well. The AC/10 and AC/2 gain +6 hexes compared to their previous counterpart, but the AC/5 gains only +3.
Well the problem was that there is no weapon in TT that does .5 damage, so it was either round up or round down. An AC3 would probably have been better, but FASA evidently disagreed.
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