Jump to content

I Bet You Dont See This To Often


20 replies to this topic

#1 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,032 posts
  • LocationCO

Posted 23 November 2017 - 03:17 AM

I keep saying to people if you play enough you see all kinds of crazy stuff in game

this is not even the craziest thing I have seen

Posted Image

#2 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,793 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 23 November 2017 - 03:24 AM

ROFL.. talk about UI errors!!! Your firewall was too scared to let you see your match score so it blocked it!! Did the others response to your 0 match score?

Edited by Tarl Cabot, 23 November 2017 - 03:26 AM.


#3 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,301 posts

Posted 23 November 2017 - 03:25 AM

i think my craziest scouting game was one where i got disconnected. managed to get back in to find my team dead and all enemy mechs still alive. managed to kill them all and win the game. i was then rewarded with a time out.

#4 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 23 November 2017 - 03:36 AM

Sometimes if you deal team damage or get a team kill, it reduces your match score to zero.

I'm not sure why, it seems inconsistent. I thought it was a feature... maybe it's a bug.

#5 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 23 November 2017 - 03:36 AM

View PostLordNothing, on 23 November 2017 - 03:25 AM, said:

i think my craziest scouting game was one where i got disconnected. managed to get back in to find my team dead and all enemy mechs still alive. managed to kill them all and win the game. i was then rewarded with a time out.

LOL. And no rewards because you rejoined too late?

#6 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,301 posts

Posted 23 November 2017 - 03:49 AM

View PostAppogee, on 23 November 2017 - 03:36 AM, said:

LOL. And no rewards because you rejoined too late?


i dont think so, but it was durring an event and it counted.

#7 Dark Wooki33 IIC

    Member

  • PipPipPipPipPipPip
  • The Demon
  • The Demon
  • 379 posts
  • LocationBlessed Saxony

Posted 23 November 2017 - 04:43 AM

Team Damage, it is that simple.

I had the same a few weeks ago, hard carry and some friendly fire reduced match score to zero.
(arty strike dishing out short of 300 team damage Posted Image)
But we won and had some decent laughs of it, while waiting for the vacation to end.

#8 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,032 posts
  • LocationCO

Posted 23 November 2017 - 04:46 AM

the video says I did 194 team damage

from a strike, they ran into it after I dropped the strike

#9 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 23 November 2017 - 04:55 AM

View PostLordNothing, on 23 November 2017 - 03:49 AM, said:

i dont think so, but it was durring an event and it counted.

For months I had an issue where the game server would disconnect me at the beginning of FP matches. Even though I'd try to rejoin immediately, I couldn't re-connect within the 2 minute grace period.

So I'd play the entire 30 minute match, then get told at the end of the match there were no rewards for me because "I" had disconnected and "I" had failed to rejoin in time.

It would have cost me cumulatively tens of millions of C-Bills. I should have sent PGI an invoice for my time Posted Image

Edited by Appogee, 23 November 2017 - 04:56 AM.


#10 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,032 posts
  • LocationCO

Posted 23 November 2017 - 05:02 AM

One time I disco'ed 6 times and rejoined 6 times back in phase 1

#11 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,793 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 23 November 2017 - 08:41 AM

View PostDavegt27, on 23 November 2017 - 04:46 AM, said:

the video says I did 194 team damage

from a strike, they ran into it after I dropped the strike

Ouchie. I had a FP match like that. Dropped an arty and 2 severely damaged team mates rounded the corner.. 5 kills, 2 of them my team.. :(

#12 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,032 posts
  • LocationCO

Posted 23 November 2017 - 08:50 AM

oh I did not kill anyone

I just came out of a match where I got a match score of 7
and a penalty

so I removed all strikes from all my medium and light Mechs

the vid from this morning


Edited by Davegt27, 23 November 2017 - 09:01 AM.


#13 Mochyn Pupur

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 521 posts
  • LocationDerby, England

Posted 23 November 2017 - 11:00 AM

Exiting the match during the final moments before it closes naturally can respond as a dc on the part of the person dropping out - one of the wonders of the anti-exploit system currently not working that well.

#14 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,301 posts

Posted 23 November 2017 - 03:46 PM

View PostDavegt27, on 23 November 2017 - 04:46 AM, said:

the video says I did 194 team damage

from a strike, they ran into it after I dropped the strike


i really wish pgi would color code the smoke so you know what team it belongs to. blue for blue red for red. because you either have to run into it or back off depending on what team it belongs to.

Edited by LordNothing, 23 November 2017 - 03:47 PM.


#15 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 26 November 2017 - 11:51 PM

View PostLordNothing, on 23 November 2017 - 03:46 PM, said:

i really wish pgi would color code the smoke so you know what team it belongs to. blue for blue red for red. because you either have to run into it or back off depending on what team it belongs to.


That only works if you assume it's an air strike.

#16 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,301 posts

Posted 27 November 2017 - 08:57 AM

View PostTeer Kerensky, on 26 November 2017 - 11:51 PM, said:


That only works if you assume it's an air strike.

with airstrikes you can kind of see the plane coming. however its possible to miss it if its out going, and this is going to be team damage if you walk into it. with arty it really doesnt matter whos it is, you see one of those your best bet is to get out of its area effect, which can be done in either direction. upon seeing smoke there are 4 possibilities (barring airstrikes from flankers or spotters off in the distance at an odd vector). if you see it and you dont see a plane its either a friendly airstrike going down range, or a friendly or hostile arty. the 4th, hostile airstrike, can be eliminated by seeing or not seeing the plane.

the thing to do with the incoming plane is obvious, walk into the smoke so that the bombs fall behind you instead of on top of you. its the other 3 where knowing who's smoke is whos becomes useful. without knowing, theres only a 1-in-3 chance that its a friendly airstrike. since your mech moves forward faster than reverse, its best to plow into that smoke and hope for the best, and one in 3 you evade damage. if the smoke was blue it would be 50/50 arty or airstrike, so i guess knowing really doesnt help much afterall. but still it might be worth it not to move foreward in that case, perhaps turning to the side is in order.

so i guess you are right, knowing isnt going to help that much, but i still think it would be a good asthetic, and do the same for uavs. in most other red vs blue type games things are much better marked and i think it would look better and eliminate some confusion.

#17 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,032 posts
  • LocationCO

Posted 27 November 2017 - 09:27 AM

well the whole strike mechanic is sort of screwed up
off the top of my head I would say

the last thing anyone wants to do is air or arty strike there own team

in the 31 century you would think they would have intelligent strikes
that is if friendly Mechs enter within a certain range of the strike zone then the ordinance would not
go off

with a mechanic like that you eliminate friendly fire from strikes and you don't have to apply some penalty system
now it would be up to PGI to say if the strikes would be reset (if they did not go off)
I would say yes but I am biased (pay to win and all that)

while am at it a more precise/fun Mechanic for directing air and arty strikes is needed
(after all command wheel was implemented something similar for strikes could also be used)

Mechs with command console should have even more capability say command Mechs would be able to drop
strikes from up to three Mechs remotely (as long as the Mechs had the strikes installed)

(the MRBC/WC kill the command mech would really mean something same for VIP mode)

but that might be to immersive for this 1970's era game

GLHF

#18 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,332 posts

Posted 27 November 2017 - 10:15 AM

View PostDavegt27, on 23 November 2017 - 08:50 AM, said:

the vid from this morning


Just saw your vid... Yeah, PGI's system has been getting really aggressive about Team Damage lately. It's either "Be Careful with your Strikes" or "Say GoodBye to your Match Score" now. :(

Also, I noticed this constant beeping tick going on through your vid. Any chance you could think about checking your system configuration, and/or perhaps running some kind of post-processing on the video to prevent nauseous background things like that from being uploaded with the A/V File, so that you would not have problems with the audio? :blink:

~D. V. "Feeling like they have a ringing sensation in their ears now..." Devnull

#19 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,032 posts
  • LocationCO

Posted 27 November 2017 - 12:03 PM

yeah sorry I was in a hurry to upload the video

my head phones are on there last legs (only one side works) that's when the ticking started is when one side went out

I expect to take the video down in a few weeks
also I should have edited the first part and just get to the important stuff

again sorry

#20 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 27 November 2017 - 01:03 PM

It must be that team damage counts for a lot. Probably somewhere in the -1.5 to -2.0. Or perhaps it ramps up. It makes me wonder if the matchscore formula is different in Scouting than in Quickplay.

Edited by Jman5, 27 November 2017 - 01:04 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users