Ever since the new Skilltree launched, MWO essentially went from having 2 free currencies (C-Bills + EXP) to having just one, namely C-Bills. EXP on it's own is worthless now, since you can't use it without mixing C-Bills in, to get Skillpoints. So there is actually no real reason to keep it around. It's just a blockade on your path to skill your mechs.
This subtracts from the fun of playing the game, in my opinion.
Imagine you just had a great match with a new mech. You get a good C-Bill payout and a big chunk of EXP aswell. But the good feeling almost vanishes the moment you open up the skilltree, use all that fresh EXP to buy skillpoints, and have the nice mission paycheck turn to dust aswell.
It greatly slows the actual grind for new mechs and equipment, or even halts it entirely, as long as you have mechs to skill. Which will likely be almost all the time, since this is how the game works.
I actually really like the new skilltree itself. It's not perfect, but it opens up many gameplay possibilities that just weren't there before.
The only gripe I have with it, is the way the player interacts with it. It just doesn't feel rewarding to have your entire mission payout go into maybe 4 Nodes of 1-3% increases.
I would like to see this adressed at some point. Hopefully sooner, rather then later
Here's what I suggest:
Seperate C-Bills and EXP from another
This way you can still feasibly grind for new mechs and equipment, while improving your other unskilled mechs. You don't have to take the trade-off of doing either or.
A suggestion of how to do this:
Earn Skillpoints instead of EXP
Right now, we earn EXP seperately, which we then have to pay for to turn into C-Bills.
Instead, just have the players earn Skillpoints (SP) every match.
Keep the EXP display at the end of each match as it is now. But at the bottom of this window, add an "Experience Bar". This bar will fill gradualy fill up with the experience you gain every match, and each time it is entirely filled, you earn 1 SP for this mech.
The same can be done with G-EXP. Have a seperate XP-Bar that only fills up from G-EXP. Every time it's full, you earn one General Skillpoint (GSP).
The rates at which you earn SP this way could just be the same as they are now: Every 800 EXP your bar is filled completely to award you with 1 SP.
Since GXP is earned at a much slower rate, maybe one GSP could be awarded every 400 GXP. I think this was the rate of GXP -> GSP at some point in the skilltrees developement, but I could be wrong.
Question: What happens, if I earned enough SP to unlock every skillnode?
At that point, SP don't work anymore in the current system, since reactivating skillnodes you already bought requires EXP.
The system would need to be changed for this suggestion. Preferably so that there is no respecc cost at all. That once you earned enough SP to unlock every node, you can freely switch your build around at will.
This is of course only a suggestion. Other ideas are welcome.
Furthermore, if you reach the limit of possible Skillpoints to earn with any given mech, the EXP your earn with it could be converted into GSP, scaled down to the appropriate rate. This way, playing a completely skilled mech would reward you with no EXP / SP anymore, but would earn you GXP / GSP at a higher rate to use on other mechs.
On a different note, I think the skilltree progression could be slightly adjusted, to further reduce player frustration. For example:
Have the aforementioned EXP-Bar fill faster on a mech without Skillpoints
If you get a fresh mech, the EXP required to fill the bar could be reduced for a period.
A simple example would be:
- 50% Reduction in EXP required per SP, until the mech reaches 10 or 15 total skillpoints
- 25% Reduction in EXP required per SP, until the mech reaches 20 or 30 total skillpoints
That way, players would progress new mechs faster and could build up a base of necessary Skills / Quirks within a few matches. This should overall make the skill progression smoother and less frustrating.
What do all of you think about this?
Of course the numbers are all up for debate and are just placeholders to help explain the general idea.
Do you have suggestions to improve or expand this concept?
Lettuce discuss.
Edited by FunkyT, 27 November 2017 - 02:14 AM.