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What Announcement Do You Want To Hear At Mech Con?


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#61 TLBFestus

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Posted 28 November 2017 - 08:34 AM

The thing I'd like to hear requires a side trip to the Twilight Zone for a moment;

Somebody slips a hitherto unknown lie detector capsule into RBs pre-Mechcon meal and later that day he goes out on stage to make his state of the mechnation address. The capsule is linked via bluetooth to the PA system at Mechcon and a loud buzzing sound occurs with every misstatement.

Q & A session follows.....................

#62 Mole

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Posted 28 November 2017 - 08:36 AM

View PostTLBFestus, on 28 November 2017 - 08:34 AM, said:

The thing I'd like to hear requires a side trip to the Twilight Zone for a moment;

Somebody slips a hitherto unknown lie detector capsule into RBs pre-Mechcon meal and later that day he goes out on stage to make his state of the mechnation address. The capsule is linked via bluetooth to the PA system at Mechcon and a loud buzzing sound occurs with every misstatement.

Q & A session follows.....................


This doesn't work if Russ is deluded enough to believe he is telling the truth at the time, which I think is the case.

#63 Helsbane

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Posted 28 November 2017 - 08:55 AM

1.) They release the map creation tools to the community. Then, they set up the PTS for vetting of new maps, allowing the players to handle that aspect instead of draining the in-house resources from other projects. After the map has passed a final check, players vote on what map they would like to see go live. The winner can then choose from a variety of in-game content befitting their efforts. Imagine that, a steady stream of new maps suddenly appears.

2.) Paul resigns, citing his failure on balance as but one of the many reasons he's leaving.

3.) All MWO content will be ported over to the MW5 platform, including all mechs and other items in players' inventory. This will be the first way that MW5 can be tested on the PTS for that title as players now have access to every tool in their normal toolbox to stress test it.

4.) PGI staff finally learn how to pronounce 'decal' properly.

5.) A new Hero Catapult with ballistic mounts in the arms.

6.) PGI begins marketing the MW universe in some way to attract new players. No, not so we can farm them....

7.) A tier system that isn't just an experience bar.

#64 Sjorpha

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Posted 28 November 2017 - 09:04 AM

View PostCathy, on 28 November 2017 - 08:22 AM, said:

I'd just settle for Dev's that aren't out and out Clanbois in critical area's like mech design and balance.

Though I think I'd cartwheel for joy if they announced Paul Inouye's resignation


A man would have lost his job, and then as more incompetent balancing came along it would soon be obvious that this man was never the problem but only a scapegoat there for the community to blame.

Just like it IGP used to be the scapegoat blamed for ****** communication and business practices, and then after the split it soon became obvious that all those problems were rooted in PGI itself and still remained.

#65 Captain Caveman DE

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Posted 28 November 2017 - 09:12 AM

what I really want to hear:

"Due to #blablabla, we finally have an ingame tool that teaches people how to not get lurmed.
And because we are awesome, we also have a tool which shows people
-how to press the ingame-voip
-how to actually talk/listen, breath and press a button at the same time or at least in short order
-how to press that w-key (is that key lostech? the last few days weeks months have been really awful outside of groupplay/faction)."

most problems atm I have with the game are not tech-based (yeah, unreal-engine would be nice, but whatever..), but community based.
I can blame PGI for a few(many?) things, but not for how people play this game. and that bugs me the most atm.

Edited by Captain Caveman DE, 28 November 2017 - 09:13 AM.


#66 adamts01

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Posted 28 November 2017 - 09:25 AM

What I'd like to hear? PGI is selling the franchise and someone else will be taking over MWO and making MW5.

#67 Rhialto

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Posted 28 November 2017 - 09:50 AM

I'm all for a updated CryEngine version or Unreal BUT as long as 3D Vision compatibility remains! Even more if it can be improved!

#68 kf envy

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Posted 28 November 2017 - 10:24 AM

that PGI is giving up the IP so an more competent then PGI

#69 CK16

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Posted 28 November 2017 - 10:42 AM

The IP is not moving from PGI nor would we want that. Sorry EA, Microsoft, Activision and any other major developer would ruin it far worse....nor would most small studios be able to make it, even the holiness that some have dumb HBS I do not think could handle the project at hand, not with out drastically cutting into Battletech! Jesus PGI isn't perfect but damnit they are far from the worst as you state and believe.....

I find those of you wishing for PGI to lose the IP to be either highly idiotic, childishly niev, or verge of unhealthy vindictive.....and if you are serious and want that, I say jump ship and leave these forums cause you have no place here....Seriously I am not trying to white Knight here but you guys are beyond annoying somedays and honestly your anti PGI attitude makes you just as blind as I am sure you will accuse me of....

Edited by CK16, 28 November 2017 - 11:12 AM.


#70 Racerxintegra2k

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Posted 28 November 2017 - 10:47 AM

A reason to play other than to accumulate mechs/warhorns/colors etc.

#71 xVLFBERHxT

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Posted 28 November 2017 - 10:53 AM

mixtech Posted Image

#72 Weeny Machine

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Posted 28 November 2017 - 11:03 AM

View PostAthom83, on 27 November 2017 - 06:12 AM, said:

"MechWarrior Online will be moving to the Unreal4 engine"


I think they will let MWO die at one point. Wait a bit and milk the single player game. Then announce MWO2 where you can buy all your stuff again which you had in MWO1

#73 Escef

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Posted 28 November 2017 - 11:04 AM

View PostRacerxintegra2k, on 28 November 2017 - 10:47 AM, said:

A reason to play other than to accumulate mechs/warhorns/colors etc.


I understand there's this thing called "fun".

#74 Athom83

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Posted 28 November 2017 - 11:54 AM

View Postkf envy, on 28 November 2017 - 10:24 AM, said:

that PGI is giving up the IP so an more competent then PGI

Like who? Microsoft? EA? Activision? Only developer I think could really do it good is Epic Games, but Treyarch and Activision wouldn't be able to keep their hands out of such a large IP. Really want to see 50+$ DLCs, more gold mechs, permanently paywalled mechs, and no more free stuff/events?

Edited by Athom83, 28 November 2017 - 11:56 AM.


#75 A Really Old Clan Dude

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Posted 28 November 2017 - 12:48 PM

IS Mech
Rakshasa

New game mode that is more objective based like conquest.

Maps , maps, maps

#76 Magnus Santini

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Posted 28 November 2017 - 12:51 PM

"Clear the channels, I have enemy contact!"

#77 FantasticMrDark

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Posted 28 November 2017 - 12:59 PM

MixTech or that they are planning to move the game and its assets to a real god damn engine and plan to re launch MWO on UE4.

If there is ever an MWO2 someday in the far of future I hope to god they learn from EVERY MW game thats come before it and not add clantech.

Edited by FantasticMrDark, 28 November 2017 - 01:01 PM.


#78 Mole

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Posted 28 November 2017 - 02:08 PM

Ooh! Ooh, I got one!


"In a decisive legal victory, Harmony Gold has lost all claim to any rights involved in the Battletech franchise!"

Edited by Mole, 28 November 2017 - 02:09 PM.


#79 Lazor Sharp

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Posted 28 November 2017 - 02:18 PM

I want to see 4 Man Co-oP with stand alone Pier to Pier coms, where one player starts a game server, and up to 3 PPL can be invited to join.
I want the Mech Lab UI to be the same as MWO, but the mech/equipment limitations are: year time frame, salvage, time to repair/rearm/upgrade, and where you are located in the BT universe, etc...
This will make MW5 the Training Grounds for MWO. Gives the newbies a place to learn in, with out them being dumped into the MWO Shark Pool First thing....

And the uber casuel's that only want to play with their 3 friends, their sand pit to play in, with out all the Try Hards ruining all their fun...

Map Modding Tools in UE4

Then port MWO to UE4, and transfer all our stuff over to the new engine. If they don't xfer our stuff, and force us to buy it all over again, than I will never buy anything else from them ever again.....

Edited by Lazor Sharp, 29 November 2017 - 03:09 PM.


#80 A Really Old Clan Dude

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Posted 28 November 2017 - 04:20 PM

We are moving to PlayStation install/login version. although not using a mouse would be different. Maybe a VR helmet to aim.

Edited by A Really Old Clan Dude, 28 November 2017 - 04:33 PM.






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