

We Need The Scorpion!
#1
Posted 28 November 2017 - 03:22 PM
Give us the Scorpion.
Use the 1TB, 10M, 12C as regular package and the 12K and 12S and reinforcements. The Hero is obviously the Wednall.
This is a 55 ton IS mech that would be awesome in faction scouting. As is well known, faction scouting is often all about tearing the legs off your enemy. Well, jokes on you! If you tear a Scorpion's legs off, it's still got 3 more!
So make this happen NOW!
In fact, I'm not spending another dime on MWO until that dime can go towards Scorpions. Of which I'll buy the Ultimate package. So there!
#2
Posted 28 November 2017 - 03:24 PM
#3
Posted 28 November 2017 - 03:24 PM
#4
Posted 28 November 2017 - 03:25 PM
#5
Posted 28 November 2017 - 03:29 PM
I would not enjoy shooting at Scorpions in water, much less the lighter and smaller Tarantulas on say River City...
Quote
You give them better agility stats instead, superior hill climb, turning capacity and so on.
#6
Posted 28 November 2017 - 03:39 PM

#7
Posted 28 November 2017 - 04:06 PM
12C has Improved NARC which we don't have yet either.
Also, the 1N would be the collector variant so.... one of those standards in the OP has to go to make it 6 mechs, as is the standard ultimate pack number.
+1 for Quads though!
#8
Posted 28 November 2017 - 04:59 PM
FupDup, on 28 November 2017 - 03:24 PM, said:
Actually, I've got a list of theorycrafted quad builds I haven't posted yet (still haven't finished assaults, waiting on that).
Only 2 of the 49 builds I've done so far couldn't fit Endo, and one of those was because Stealth armour.
#9
Posted 28 November 2017 - 05:05 PM
#10
Posted 28 November 2017 - 07:53 PM
Where is the resident Saint of Quads, Juodas?
Edited by stealthraccoon, 28 November 2017 - 07:56 PM.
#12
Posted 28 November 2017 - 08:35 PM
*dives for cover
#13
Posted 28 November 2017 - 09:30 PM
Reason 2) By producing a model, PGI enables HBS to use the Scorpion in any expansions for BattleTech game!
Reason 3) It's on the List and thus must be made so the valiant Com Guards can use it to defeat the foul Vatborns on Tukayyid with it!

Edited by CycKath, 28 November 2017 - 09:30 PM.
#14
Posted 28 November 2017 - 09:58 PM
FupDup, on 28 November 2017 - 03:24 PM, said:
what if,... we just gave them more critical space?
what if all IS mechs had 14Crits in each Arm & Torso instead of 12?
and each Quad had 18Crits in each Torso instead of 12?
Edited by Andi Nagasia, 28 November 2017 - 09:58 PM.
#16
Posted 28 November 2017 - 11:04 PM
Andi Nagasia, on 28 November 2017 - 09:58 PM, said:
what if all IS mechs had 14Crits in each Arm & Torso instead of 12?
and each Quad had 18Crits in each Torso instead of 12?
What if instead of violating fundamental construction rules, we just gave quads different buffs and movement that made them a different yet appealing option to play with?
#17
Posted 28 November 2017 - 11:55 PM
I'd rather see IS Omnimechs, Triple Stength Myomer and Melee Weapons in game.
Raptor(Omni), Men-Shen(Omni), Raijin(TSM), Hatchetman(Melee) and No-Dachi(Melee+TSM) all for the win.
Edited by Myke Pantera, 28 November 2017 - 11:56 PM.
#18
Posted 29 November 2017 - 12:20 AM

But seriously:
Having a Mech figure that significantly differs from bipedal would mean a MASSIVE development effort (logic, geometry stuff, even Mechlab etc.) for a relatively tiny gain (and IMHO pretty ugly Mechs, too). This is the definition of a bad deal.
Even a seriously big developer like Bioware said they won't even do four-legged enemies for Mass Effect 3 MP when we asked them for them, because it would have been unviably high effort even for them.
You have to understand that at least vaguely on a technical level:
Quads would not just another Mech announcement with another concept art turned into a model, it would be like rewriting like 10% of the whole game. Just to get a couple of damn ugly Mechs in.
Even I can tell that that is completely out of the question.
Edited by Paigan, 29 November 2017 - 12:22 AM.
#19
Posted 29 November 2017 - 12:40 AM

(Sorry about the late response, i've not been around much. Real life's a bit of a slog right now)
But yeah, we totally need Quad mechs, just to spice things up in the game. Because currently, despite the INSANE number of mechs in the game, the game feels like it has no variety whatsoever.
Mechs just feel, more or less, the same, just with different hitboxes and hardpoint locations.
Quadruped mechs would allow to add something DIFFERENT to the game and, hey, PGI could brag about having Quad mechs in a Mechwarrior Title for the first time since Mechwarrior 2.
Edited by Juodas Varnas, 29 November 2017 - 12:51 AM.
#20
Posted 29 November 2017 - 01:15 AM
Juodas Varnas, on 29 November 2017 - 12:40 AM, said:

(Sorry about the late response, i've not been around much. Real life's a bit of a slog right now)
But yeah, we totally need Quad mechs, just to spice things up in the game. Because currently, despite the INSANE number of mechs in the game, the game feels like it has no variety whatsoever.
Mechs just feel, more or less, the same, just with different hitboxes and hardpoint locations.
Quadruped mechs would allow to add something DIFFERENT to the game and, hey, PGI could brag about having Quad mechs in a Mechwarrior Title for the first time since Mechwarrior 2.
It's funny how humans work:
One guy says "I want to swim in a pool on the moon."
Another guy says "That would cost an INSANE amount of money for a questionable use."
And somehow, it is assumed that both sides are equally valid. Out of some conflict-avoiding social principle.
Sorry, but they are not.
All your capslocked "DIFFERENT" and whatnot "arguments" are null and void compared to the technical effort they would require. It's 100% wasted energy. I don't understand how someone can not understand that.
You wrote in another thread "but I can dream". That you can. But please don't write as if that was any reasonable demand to have. It is not.
Edited by Paigan, 29 November 2017 - 01:19 AM.
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