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A Lack Of Lore


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#21 Spheroid

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Posted 29 November 2017 - 12:36 PM

That is a reasonable interpretation of lore, Corey was located in the Confederation. I would like to think the Catapult is not extremely rare like say the Spartan or to a lesser degree Clint. The mech must be occasionally sighted or they wouldn't have included it in the introductory box set.

The Star League used the Catapult both in secondline and specialist units, such as mountaineering regiments. Many Catapults accompanied Kerensky in his Exodus, leaving relatively few behind in second-line units. Of those, most Catapults ended up in the Capellan Confederation where Hollis had continued to build spare parts. The Draconis Combine also obtained a sizable group when they seized Dieron. During the Succession Wars, Catapults occasionally caused invasions, with House Davion invading Liao several times to secure some of these rare ’Mechs.

TRO 3039

Edited by Spheroid, 29 November 2017 - 01:04 PM.


#22 mogs01gt

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Posted 29 November 2017 - 01:23 PM

View PostBragg936, on 29 November 2017 - 09:13 AM, said:

MWO seems to be very dependent on hardcore battletech fans, that either played or read the novels, which is a shame becuse the core gameplay is very enjoyable (killing mechs is just pure fun)

Umm no. It was marketed that way but in reality, the game play appeals to FPS people. The game has zero to do with lore, if it did, most of the builds wouldnt function as they currently do.

#23 Wolfways

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Posted 29 November 2017 - 01:41 PM

MVP.
Also, buy a mechpack!
MW5 coming soon.

(Please refer to this post again in 5 years)

#24 Bragg936

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Posted 29 November 2017 - 01:58 PM

View Postmogs01gt, on 29 November 2017 - 01:23 PM, said:

Umm no. It was marketed that way but in reality, the game play appeals to FPS people. The game has zero to do with lore, if it did, most of the builds wouldnt function as they currently do.


I feel you are missing the point, the addition of lore into the game would help to invest new players with the story behind mechs, factions, heros and planets. Player who learn more about Battletech though the game may be more likly to become a fan of the franchise and keep playing. As opposed to somone who is just playing the game right now untill something else comes along.

Secondly at no point do I advocate for lore based balanceing in this thread. I want to see more of the Battletech story in the game. Look at faction warfare we are currently in 3068 post clan invasion, who outside of fans of the IP will understand what this means and what has occured previously in the timeline? There is very little frame of referance present in the game for anything.

#25 Wolfways

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Posted 29 November 2017 - 02:13 PM

View PostBragg936, on 29 November 2017 - 01:58 PM, said:


I feel you are missing the point, the addition of lore into the game would help to invest new players with the story behind mechs, factions, heros and planets. Player who learn more about Battletech though the game may be more likly to become a fan of the franchise and keep playing. As opposed to somone who is just playing the game right now untill something else comes along.

Imo the more that people learn about BT the less they'll want to play MWO because they'll realise how much is missing (or made up, i.e. ECM is now a Magic Box) in MWO.

#26 Brain Cancer

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Posted 29 November 2017 - 02:13 PM

Honestly, there's so little lore in many places that I'd be amazed if PGI even has access to the usual sourcebooks for the tabletop game.

You know, the actual lore references. Harebrained looks better off there.

#27 a gaijin

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Posted 29 November 2017 - 06:13 PM

mwo is not a real MechWarrior game but it's got mechs that look like mechs from real MW games from long ago & fun enough to play for free.

I learned to think of this game as a sort of reboot of MW2 Mercenaries 'Instant Action' game mode.
Now I find I can enjoy it for what it is: a free to play multiplayer shooting game with customizable tanks with legs.

No lore at all. That's just window dressing in mwo. PGI just used the MW/BT name to get a whole boatload of people to dump $$ into this. It worked.
But I'll say it again, it's fun for what it is.

Related topic

#28 Mystere

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Posted 29 November 2017 - 06:40 PM

View PostBragg936, on 29 November 2017 - 09:13 AM, said:

MWO seems to be very dependent on hardcore battletech fans, that either played or read the novels, which is a shame becuse the core gameplay is very enjoyable (killing mechs is just pure fun)

A critical component in the abillity of an MMO to retain new players that try the game is the lore building and backstory. MWO has a complete lack of context behind almost every ingame mech, faction or weapon for new players.


The eSpurts folks detest the lore. They're completely happy with a generic robot shooter. They could have just played Hawken and possibly helped that game survive.

#29 Roughneck45

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Posted 29 November 2017 - 07:03 PM

View PostMystere, on 29 November 2017 - 06:40 PM, said:


The eSpurts folks detest the lore. They're completely happy with a generic robot shooter. They could have just played Hawken and possibly helped that game survive.

Ahhh the comp boogeymen. Don't like something? Blame them. Posted Image

I've been wanting lore since day one. A reason to give a **** about the robots were blowing up would be swell. Battletech has so much of it too.

5 Years ago faction play was this hope. Own planets, raid factories, make alliances. Maybe we will get what they described in the PC gamer article all those years ago, but I'm not holding my breath.

Hoping MW5 inspires them to give MWO a soul.

Edited by Roughneck45, 29 November 2017 - 07:05 PM.


#30 Mystere

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Posted 29 November 2017 - 08:23 PM

View PostRoughneck45, on 29 November 2017 - 07:03 PM, said:

Ahhh the comp boogeymen. Don't like something? Blame them. Posted Image


Who do you think were feeding you-know-who's delusions of eSpurts grandeur? <shrugs>

#31 JC Daxion

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Posted 29 November 2017 - 10:38 PM

View PostBragg936, on 29 November 2017 - 09:13 AM, said:



PS. I am still encountering frequent disconnects to MWO servers, this remains a problem (yet can remain connected for all 10mins of my timeout penalty, go firgure)




Have you contacted support? Sent them your DXdiag? ran a trace?

#32 Koniving

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Posted 29 November 2017 - 11:25 PM

View PostKhobai, on 29 November 2017 - 10:23 AM, said:

we need a union dropship defense gamemode

where one team has to defend a union dropship and the other team has to attack it and destroy its engines before it can refuel and launch

there could be two capturable refueling depots that would speed up or slow down the rate the dropship refuels at depending which team controls them. That would help split up the defenders because the dropship wouldnt be able to refuel if they dont control at least one of the depots.

and once the dropship reaches a certain fuel level (say 50%) its weapons would start to power up which would be really bad for the attackers.

the dropship could have all its weapons in 3 destroyable turrets, one in each 120 degree arc, and the turrets would have like 1 PPC, 2 AC5s, 2 LRM20s, 4 MLs, and 1-2 LLs. So destroying the turrets before they power up would probably be a good idea.

more objective-based gamemodes like that would add a lot more immersion to the game


While neat and could be fun...
The Union wouldn't need the defending team. Its base tabletop weapons at the rate of one damage rating per 10 seconds would easily mop the floor with 8 mwo mechs... Given mwos rate of fire.... That thing, if given the lore arsenal in mwo... That would mop the floor with a 24 mech team easily. Honestly the Leopard would mop the floor with a 12 mech team if properly armed with lore weapons.

2 x PPCs
3 x LRM-20s
7 x Medium Lasers
5 x Large Lasers

Now picture this thing tearing up the team.

That's the leopard. The Union
3 x PPCs
6 x AC/5s
6 x LRM-20s
12 x Medium Lasers
5 x Large Lasers

#33 Kaeb Odellas

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Posted 29 November 2017 - 11:32 PM

View PostTarogato, on 29 November 2017 - 12:24 PM, said:

Like in the recent MW5 gameplay footage, you're fighting against House Liao and the first mech you see is a Catapult? Less than 1% of Capellan mechs were Catapults - they were rare. And a Jager? That's less common than a Catapult (they actually fielded more Scorpion quads than Jagers.) Atlas? Twice as rare as the Jager. Where's the the Wasps, the Crusaders, the Stingers, the Vindicators... you know, THE most common mechs fielded by the Capellans? At least the LOCUST is a pretty common Capellan mech.

Oh right, MWO had to forget about the the rest of the succession wars mechs and forge ahead to the clan invasion to get people to whale money on 3050 era chassis. -__-


It's a tech demo. The Shadow Hawk used in the demo had 999 ammo for each weapon and appeared to have the armor and structure of two Atlases. It's not like they presented it as a lore-accurate example of what a raid against a House Liao base would look like. They probably just threw in whatever mechs are currently finished enough to show off in-game.

Plus, the defending mechs weren't necessarily Liao mechs either. They could have been mercenaries.

#34 Karl Streiger

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Posted 30 November 2017 - 06:21 AM

You know what give me a solid headache?
The behavior of the conventional vehicles.... why do they behave like Mechs - oh i know that the tabletop doesn't give much immersion about those roles.... but i don't understand why you need to copy that.

look at the warrior - coaxial main rotor and a pusher prop - a helo with this config might strafe like a old prop-cas plane like the Skyrider. Not just "sitting" there and wait to be shot.

and the vendette - why for god sake do they move? they have a turret and a low silhouette - they need to dig in and only use mobility when the target is not a agile mech as the shadow hawk.

Not to mention i did miss Infantry that have used the buildings as firing positions (I know that you can't show PBI ripped into pieces by 20mm machine guns or shrapnel - laser might be ok - the guy will simple turn into a cloud of red mist)

#35 mogs01gt

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Posted 30 November 2017 - 07:18 AM

View PostBragg936, on 29 November 2017 - 01:58 PM, said:


I feel you are missing the point, the addition of lore into the game would help to invest new players with the story behind mechs, factions, heros and planets. Player who learn more about Battletech though the game may be more likly to become a fan of the franchise and keep playing. As opposed to somone who is just playing the game right now untill something else comes along.

Secondly at no point do I advocate for lore based balanceing in this thread. I want to see more of the Battletech story in the game. Look at faction warfare we are currently in 3068 post clan invasion, who outside of fans of the IP will understand what this means and what has occured previously in the timeline? There is very little frame of referance present in the game for anything.

You want a game that doesnt exist. MWO doesnt appeal to BT or Lore people. Its appeals to FPS people. I wish his game had more lore over BT rules but I understand this will never happen. PGI wanted MWO to be an Esport which has caused the game to fail.

#36 TLBFestus

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Posted 30 November 2017 - 02:02 PM

View PostKaeb Odellas, on 29 November 2017 - 11:32 PM, said:


It's not like they presented it as a lore-accurate example of what a raid against a House Liao base would look like. T

It's also not like they went to any effort to publicize the fact this was a trumped up version of how this would really play either. Sales misdirection, pumping up the interest for the uninitiated.

#37 naterist

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Posted 30 November 2017 - 02:25 PM

View PostSpheroid, on 29 November 2017 - 12:36 PM, said:

That is a reasonable interpretation of lore, Corey was located in the Confederation. I would like to think the Catapult is not extremely rare like say the Spartan or to a lesser degree Clint. The mech must be occasionally sighted or they wouldn't have included it in the introductory box set.

The Star League used the Catapult both in secondline and specialist units, such as mountaineering regiments. Many Catapults accompanied Kerensky in his Exodus, leaving relatively few behind in second-line units. Of those, most Catapults ended up in the Capellan Confederation where Hollis had continued to build spare parts. The Draconis Combine also obtained a sizable group when they seized Dieron. During the Succession Wars, Catapults occasionally caused invasions, with House Davion invading Liao several times to secure some of these rare ’Mechs.


TRO 3039


Thats a k2 in the trailer, a distinctly kuritan varient.

Edited by naterist, 30 November 2017 - 02:26 PM.






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