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The Year Of Battletech Article On Polygon!


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#1 InnerSphereNews

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Posted 29 November 2017 - 10:43 AM

Greetings MechWarriors!
Polygon is running a feature on BattleTech and you should go read it!
"2018 is shaping up to be the year of BattleTech,
so here’s what every MechWarrior needs to know before they drop in."


#2 Righter8

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Posted 29 November 2017 - 11:10 AM

Very interesting read.

#3 Calebos

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Posted 29 November 2017 - 11:26 AM

And now something about terrain collisions, hit registration and final output rubbish result :)

#4 stealthraccoon

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Posted 29 November 2017 - 11:44 AM

Hmm, very lacking in the Urbanmech department... where is the part about quads?

#5 Sleepyboy14

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Posted 29 November 2017 - 12:02 PM

Is MechWarrior V gonna be a prequel to MechWarrior II?

#6 Bluttrunken

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Posted 29 November 2017 - 12:23 PM

I watched the new gameplay and I thought "**** yeah". Can't wait to see more of it.

#7 Teenage Mutant Ninja Urbie

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Posted 29 November 2017 - 12:25 PM

...needs more urbies.

#8 Ryoken

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Posted 29 November 2017 - 12:35 PM

Thanx for the article!

Love the more simulation feel of the video!
Love to see mixed arms combat!
Love the more delicate/functional reticle and HUD!
Love the more slow and heavy feeling pace!
Love to see a different take on missiles and lock on if I get it correct.

Still AC/5 fires a very short burst and not a single shell - yeah I know a bit nitpicking but hey this is a Battletech game and this is the lore AND is better for balancing. Awesome work guys keep it up and bring the engine to MWO asap! Posted Image And Coop VS AI! Or lets have some in game AI if we conquer some turrets or barracks that will spawn tanks and infantry that we can put marching orders on the grid map! Kinda a 1st person MOBA game where the players walk in their mechs on those maps trough those lanes? Even if it will take a while you know us Battletech fans are hardcore and stick around for years and decades!

Edited by Ryoken, 29 November 2017 - 01:42 PM.


#9 Appogee

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Posted 29 November 2017 - 12:56 PM

Liked: more sense of scale thanks to combined arms. It seemed more realistic.

Disliked: how one Shadowhawk could take on and beat literally dozens of enemies, including several Mechs, all by itself. That seemed unrealistic.

#10 Ryoken

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Posted 29 November 2017 - 12:59 PM

View PostAppogee, on 29 November 2017 - 12:56 PM, said:

Liked: more sense of scale thanks to combined arms. It seemed more realistic.

Disliked: how one Shadowhawk could take on and beat literally dozens of enemies, including several Mechs, all by itself. That seemed unrealistic.

I guess its just over armored for reporters to play and see the whole game. Also the level and enemy setup surely is just a first to get people something to play. So really nothing to mind there.

#11 Tordin

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Posted 29 November 2017 - 01:01 PM

View PostAppogee, on 29 November 2017 - 12:56 PM, said:

Liked: more sense of scale thanks to combined arms. It seemed more realistic.

Disliked: how one Shadowhawk could take on and beat literally dozens of enemies, including several Mechs, all by itself. That seemed unrealistic.


Eh.. it was just for demonstration purposes. To show of as much as possible. If the SHD had normal amount of ammo, armor and whatnot, it would be a really short "show-off"
The pilot went on full on gung-ho and trying to shoot on every darn thing possible in run-bys among tons of enemies. Kinda hilarious.

#12 Appogee

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Posted 29 November 2017 - 01:08 PM

View PostSleepyboy14, on 29 November 2017 - 12:02 PM, said:

Is MechWarrior V gonna be a prequel to MechWarrior II?

More of a pre-sequel, I believe.

#13 Alcom Isst

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Posted 29 November 2017 - 01:08 PM

View PostSleepyboy14, on 29 November 2017 - 12:02 PM, said:

Is MechWarrior V gonna be a prequel to MechWarrior II?


Mechwarrior Timeline:
  • [3015 - 3049] MechWarrior 5
  • [3024 - 3028] MechWarrior
  • [3044 - 3052] MechWarrior 2 : Mercenaries
  • [3052 - 3052] MechWarrior 2 : Ghost Bear's Legacy
  • [3057 - 3057] MechWarrior 2
  • [3060, or slightly later] MechWarrior 3
  • [3060, or slightly later] MechWarrior 3: Pirate's Moon
  • [3062 - 3067] MechWarrior 4: Vengeance
  • [3062 - 3067] MechWarrior 4: Black Knight
  • [3062 - 3067] MechWarrior 4: Mercenaries
It seems like PGI is going for a modernized MechWarrior 2 : Mercenaries, but starting earlier and without the Clan invasion.


View PostTordin, on 29 November 2017 - 01:01 PM, said:

The pilot went on full on gung-ho and trying to shoot on every darn thing possible in run-bys among tons of enemies. Kinda hilarious.

It feels like watching a child play the game, aimlessly wandering, firing at anything that moves, and not having the attention span to focus on anything for more than 8 seconds. Like how I would play MechWarrior 2 when I was 5, couldn't comprehend any of the objectives I would just shoot anything that moved, including allies and escort objectives.

Edited by Alcom Isst, 29 November 2017 - 01:09 PM.


#14 Jman5

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Posted 29 November 2017 - 01:20 PM

Minor feedback: I hope you guys improve the sound design before you launch this thing. That "CLANG" noise I kept hearing was really annoying.

#15 Juodas Varnas

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Posted 29 November 2017 - 01:33 PM

I saw Scorpions in there!
.
..
...
.... Sadly it was tanks and not mechs Posted Image

#16 Mighty Spike

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Posted 29 November 2017 - 01:53 PM

More Hud tthen Cokpit,, hope they will be a FOV setting like here , to have even a bit Cokpit feeling
But hey, seems firing lurms from 10 meters on the enemy will stay in the gamePosted Image

#17 BMKA

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Posted 29 November 2017 - 02:31 PM

I saw a video about " How MWO should be",good video tho.

#18 Glaive-

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Posted 29 November 2017 - 02:46 PM

View PostMighty Spike, on 29 November 2017 - 01:53 PM, said:

More Hud tthen Cokpit,, hope they will be a FOV setting like here , to have even a bit Cokpit feeling
But hey, seems firing lurms from 10 meters on the enemy will stay in the gamePosted Image


Definitely agree about the FOV. Really felt like it needed to be pulled back a little

Not sure I even saw the pilot fire their LRM 5 tbh. Looked like it was just the SRM2 with the AC5 and ML.


Overall all though the game looks like it's coming together really well so far! I have a few minor nitpicks here and there (no screenshake or other impression of force from JJs, little to no noticeable screen effect when landing, etc), but those totally won't stop me from getting this game :P


ALSO, I really hope this game will support mods!

Edited by armyunit, 29 November 2017 - 02:51 PM.


#19 Horseman

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Posted 29 November 2017 - 03:45 PM

View PostAlcom Isst, on 29 November 2017 - 01:08 PM, said:

It feels like watching a child play the game, aimlessly wandering, firing at anything that moves, and not having the attention span to focus on anything for more than 8 seconds. Like how I would play MechWarrior 2 when I was 5, couldn't comprehend any of the objectives I would just shoot anything that moved, including allies and escort objectives.
So... a typical reporter's level of "competence"?

#20 shameless

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Posted 29 November 2017 - 04:40 PM

I've shared that MW5Mercs footage to every BT/MW fangroup I know. You guys did a great job, and I'm ready to give you my money now.





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