Is It Worth Speed Tweaking A Highlander Iic?
#1
Posted 01 December 2017 - 08:12 PM
#2
Posted 01 December 2017 - 09:17 PM
Good hunting,
CFC Conky
#3
Posted 02 December 2017 - 02:04 AM
Edited by Rogue Jedi, 02 December 2017 - 02:04 AM.
#4
Posted 02 December 2017 - 04:12 AM
This applies not only to the speed nodes, but also:
armour & structure nodes (heavier mechs and those with armour/structure enhancements will benefit the most)
ammo (the bigger the gun the worse the benefit: Autocannon 20s, you get only ONE extra shot)
velocity nodes (MGs useless, but autocannons and gauss yes)
etc... so for slow mechs, speed nodes maybe not, but a light going at 100kph?
#5
Posted 02 December 2017 - 04:28 AM
Edited by Exard3k, 02 December 2017 - 04:59 AM.
#6
Posted 03 December 2017 - 01:50 AM
#7
Posted 03 December 2017 - 02:17 AM
Realy depends on your strategy.
You might say "hey those ~5kph..who cares..." well if you go just below 60kph and you get the chance to go just above you will care in most cases.
#8
Posted 04 December 2017 - 12:37 PM
#9
Posted 29 December 2017 - 09:22 PM
#10
Posted 02 January 2018 - 05:49 PM
Thing is, mobility is a % increase, and a % increase is rarely beneficial since mechs which are already highly agile/fast, simply do not need any more of that trait, and mechs that are sluggish, gain so little that its hardly worth wasting skill points in. If speed tweak didnt require going through so much dead weight, id totally run it on every mech, but in its current state, i have a few speed tweak nodes on like 2-3 mechs just because i had nothing better to spend the points on since they needed no ops tree or heat gen nodes (summoner with 1GR and 1ERPPC, runs so cool id literally have to spam my weapons the instant they go off cooldown for 2 minutes to get hot on terra therma, dual gauss mechs, ect).
Like every skills, it CAN be useful, but its just hard to hjustify it over something that directly increases your offense or defense (and a teeny % to agility wont make your sluggish assaut avoid damage magically all of a sudden, and its not gonna make already agile mechs evade damage much better either when they are already zippy).
#11
Posted 02 January 2018 - 07:15 PM
Speed tweak maxes adds 7.5%, so if you have a mech that runs 130kph, you get a new speed of 139kph. 9 whopping kph more. With the 20+ nodes needed to reach 7.5%, it could be spent on the Sensor and Aux nodes, improving your strikes and radar deprivation to a much higher degree of impact than 7.5% on max speed.
Same goes for other nodes. If you have fast-firing weapons, say all IS small pulse lasers. Even if you pick up all the cooldown nodes, which IIRC brings you to around 15% (could be wrong) cooldown the IS small pulse laser cooldown goes from 2.25 to 1.9125, 1/3 of a second's difference. Is this a significant difference? What about a PPC's 4 seconds to 3.4 seconds? You decide. Same goes for say heat gen nodes, which iirc go as high as 11%. 11% on a small number gets a small benefit, but could it be the difference between firing one more time and shutting down?
The one upside is mech enhancements or quirks. Some of them will really make a difference, eg the Wolfhound-1 has a default 10% heat gen reduction on large lasers. If you added another 10% heat gen from nodes...
Edited by arcana75, 02 January 2018 - 07:20 PM.
#12
Posted 02 January 2018 - 07:19 PM
I think it does definitely depend on the mech and your comfort level with it, but I personally never go sub-60 if I can help it.
#13
Posted 03 January 2018 - 05:07 AM
Seranov, on 02 January 2018 - 07:19 PM, said:
I think it does definitely depend on the mech and your comfort level with it, but I personally never go sub-60 if I can help it.
If your mech is going sub-60 and you're using max speed tweak to bring it past 60, you're really spending 20 (22?) nodes to bring a mech from 56kph to 60.2kph via that 7.5% boost. A whopping 4.2kph difference. And that's the worst case scenario. Best case? 59.9kph to 64.3925kph, a 4.4925kph increase. You're getting left behind no matter what.
Assuming your aim was to reach speed tweak and those intermediate nodes eg anchor turn, kinetic burst, etc don't matter to you.
IMHO you're better off leaving it alone or using engine upgrades instead.
Edited by arcana75, 03 January 2018 - 05:10 AM.
#14
Posted 03 January 2018 - 06:19 AM
#15
Posted 04 January 2018 - 08:48 AM
[EDIT] This was my 404th post... It can't be found.
Edited by BTGbullseye, 04 January 2018 - 08:49 AM.
#16
Posted 04 January 2018 - 10:18 PM
#17
Posted 05 January 2018 - 02:31 PM
#18
Posted 06 January 2018 - 07:36 AM
It's definitely a player comfort and preference kind of deal.
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