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Key Points From The Ng:ng Pre-Mechcon Podcast Today


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#61 C E Dwyer

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Posted 03 December 2017 - 04:35 AM

View PostKoniving, on 02 December 2017 - 04:38 PM, said:

Agree about Paul and Russ, but...

Add on Geometry...
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Custom add on geometry.

Sure you don't want it in the QP?

Those are o.k.

The Atlas head we got for the loyalty mech though made me recoil and go eww when I saw it.

What got mentioned in the orchestrated stream though, were spikes and stuff like that.

Whether this was intended as a serious thing, or Russ felt inclined to mention some of the dumb crap, certain corners of the community wanted in the chat window, is what caused my very negative reaction to it. Russ despite his words of how much he wants a great Mech warrior experience, goes where he thinks the money is.

So if it becomes reality, I will pull the plug, completely. Chaos Titans have their place, I like the table top, but they can stay in 40K.

As can it's supporters opinions, that want to turn M.W.O into a Games Work shop first person experience.

Keep up the you tube BTW.

F you and your lurms, Look folks whack a mole.

Remain comments from game play that endure and will be high spots in this game for me.

I do want my missile launch bay doors back, modular weapons have a lot to answer for.

Edited by Cathy, 03 December 2017 - 04:36 AM.


#62 Jay Leon Hart

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Posted 03 December 2017 - 04:39 AM

View PostCathy, on 03 December 2017 - 04:35 AM, said:

What got mentioned in the orchestrated stream though, were spikes and stuff like that.

So if it becomes reality, I will pull the plug, completely. Chaos Titans have their place, I like the table top, but they can stay in 40K.

As can it's supporters opinions, that want to turn M.W.O into a Games Work shop first person experience.

What's wrong with spikes?

You made Porcupine & Bombard sad Posted Image

#63 C E Dwyer

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Posted 03 December 2017 - 05:19 AM

View PostJay Leon Hart, on 03 December 2017 - 04:39 AM, said:

What's wrong with spikes?

You made Porcupine & Bombard sad Posted Image

It kind of proves my point.

Only this time is was Fasa chasing Gameworkshop money whom are hardly the most ethical company in the world, rather than P.G.I.

and fluff indicates mech built for soliaris, not serious war.

#64 Jay Leon Hart

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Posted 03 December 2017 - 05:24 AM

View PostCathy, on 03 December 2017 - 05:19 AM, said:

and fluff indicates mech built for soliaris, not serious war.

If I want a "serious war" game, I'll replay Spec Ops: The Line.

If I want goofy, stompy robots, I'll play MechWarrior.

BattleTech may well have a rich history of political intrigue & an expansive, deep lore. MechWarrior does not.

#65 Sjorpha

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Posted 03 December 2017 - 06:30 AM

View PostCathy, on 03 December 2017 - 05:19 AM, said:

It kind of proves my point.

Only this time is was Fasa chasing Gameworkshop money whom are hardly the most ethical company in the world, rather than P.G.I.

and fluff indicates mech built for soliaris, not serious war.


Battletech art direction and design has never ever been of the "serious war" kind though, it's always been 80s kitsch science fantasy. Colourful, playful and a bit goofy. If you don't like that you basically don't like this IP.

#66 Rick T Dangerous

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Posted 03 December 2017 - 06:33 AM

Can't they just give weapons two different settings, like reduced damage, range or whatnot for Solaris and normal values for real matches? Do they really have to drag the whole game down for that project? AFAIK in lore Solaris pilots use basically pseudo weapons for the show and giggles, Solaris mechs and weapons would only be effective on the front to make other pilots break down laughing. What the <censored>! So the "balancing" <censored> that's been going on isn't really about balance, it's for THAT?

And MW5... requires steam. Which I won't use no matter what. On the other hand, the more was revealed about MW5:Mercs, the less excited about it I got. So the steam thing is just the final thing that makes me go "<censored> no!"

#67 Koniving

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Posted 03 December 2017 - 06:33 AM

View PostCathy, on 03 December 2017 - 04:35 AM, said:

Those are o.k.

The Atlas head we got for the loyalty mech though made me recoil and go eww when I saw it.

Just to interject, the image I shared is a fan made low poly glob that's textured pretty nicely considering its custom made.

Posted Image
While not the most fantastic, I think it makes my Atlas look quite fearsome... at least before they made it CLEAN.

...Why the hell did they do that? That was the great appeal of Operation Inception mechs for me, they looked used and old and rugged like they had been in the field for weeks after centuries of fight, repair and repeat.

Back to you.

Quote

What got mentioned in the orchestrated stream though, were spikes and stuff like that.

Whether this was intended as a serious thing, or Russ felt inclined to mention some of the dumb crap, certain corners of the community wanted in the chat window, is what caused my very negative reaction to it. Russ despite his words of how much he wants a great Mech warrior experience, goes where he thinks the money is.

So if it becomes reality, I will pull the plug, completely. Chaos Titans have their place, I like the table top, but they can stay in 40K.

As can it's supporters opinions, that want to turn M.W.O into a Games Work shop first person experience.


Well, there's some screwy things in canon..
Posted Image
Seriously, this is a thing.
(And I'd probably like this better than La Malanche, since the hardpoints would have been more practical than the cluster I bought.)

Thankfully that's about as weird as it gets. Though shields, swords, spikes... The Artbiter comes to mind. As does someone's King Crab heroes in the Community Art thread, different claws for the various Crabs would be pretty sweet.

Quote


Keep up the you tube BTW.

F you and your lurms, Look folks whack a mole.

Remain comments from game play that endure and will be high spots in this game for me.

I do want my missile launch bay doors back, modular weapons have a lot to answer for.

I want the missile doors back, too. If PGI wasn't so obsessed with trying to force and inflate hardpoints and was more accepting of Battletech's less than "universal" scaling (there are short 50 to 65 tonners; the Ebon Jaguar is a short stack with no torso twist and the reason had a lot to do with its purpose and its ability to handle the highest caliber UAC/20 in existence... Some Light mechs were big to carry big things that Light Mechs wouldn't normally be able to carry; and in some cases just to facilitate their otherwise impossible speed... and bigger things are easier to hit in high speed which follows a sort of logical self-resolving conclusion to the 'too fast for hit detection at such a small size' issue...).... then we wouldn't need to try and cram this into a mech.
Posted Image
I mean seriously where the heck are my 6 tons of ammo being stored? There's NO ROOM!

On a side note: There was someone who commented that they loved my whackamole comment but I still haven't found where I said it and so badly I wanna hear/read it. :(

#68 Koniving

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Posted 03 December 2017 - 06:44 AM

Spikes and such while not the most practical things... are somewhat of a staple on the periphery, particularly with less than reputable mercs, bandits, pirates, etc. Which honestly I think the Clans should have encountered those before the actual IS forces.

But considering the **** that is out there..
Posted Image
From brain eating critters...
to what looks like legged trilobites from Star Control
Posted Image
To mopey angsty emo teens in mechs with far too many video game consoles tacked in.
Posted Image
....to mother trucking Catapult-eating dinosaurs.
Posted Image

Is it any surprise that people decorate their mechs with Megasaur teeth?

#69 Tarl Cabot

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Posted 03 December 2017 - 06:45 AM

View PostKoniving, on 03 December 2017 - 06:33 AM, said:

snip...

On a side note: There was someone who commented that they loved my whackamole comment but I still haven't found where I said it and so badly I wanna hear/read it. Posted Image

??

https://mwomercs.com...ost__p__3303660

#70 Koniving

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Posted 03 December 2017 - 07:16 AM

View PostTarl Cabot, on 03 December 2017 - 06:45 AM, said:


Would make sense. Been wondering though because it was commented on a recent video and I'm like... I don't think I said it there. So maybe from another video. I do know I've made "F you and your LRMS" comments a few times.

I don't think I've done the whackamole joke in a while, especially in a video. I do know the first time I did it which was in Battlefield 3 on an older computer during my earlier days of youtube. Shortly after 12 minutes (lots of puns here, a minute or two after whackamole is duck hunt). I also know of a missed opportunity where I clobbered a poptart with an Awesome 8Q by shooting him out of the sky. (This one's time skipped to it).
Oh, nope, rewatching it again I didn't miss that opportunity.

#71 C E Dwyer

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Posted 03 December 2017 - 09:21 AM

View PostKoniving, on 03 December 2017 - 06:33 AM, said:




On a side note: There was someone who commented that they loved my whackamole comment but I still haven't found where I said it and so badly I wanna hear/read it. Posted Image


Both comments are in this tube



#72 Koniving

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Posted 03 December 2017 - 09:49 AM

Ah, I did find it. Was wondering because the comment in a recent youtube video I made mentioned it and it's like "I haven't used that joke all year, I think...did I?" Yeah. Heh.

On a different note but related to MW5, I did this post on the subject of PGI's made up variants, mechlab, loadout advantages and such... What I'm interested in is your opinion of the design I did for PGI/Alex's original mech Roughneck... or more specifically the original Industrial Mech used for it the Loader King. What do you think? I figure Alex might flesh out its physical appearance and from there I could pitch it to Catalyst to see if I could get it to be kinda official. The reasoning for its weight being off and other stuff are in the spoiler on that post.

Edit: Forgot to link the post.

Edited by Koniving, 03 December 2017 - 09:50 AM.


#73 Armored Yokai

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Posted 03 December 2017 - 09:52 AM

View PostCathy, on 03 December 2017 - 09:21 AM, said:


Both comments are in this tube



I don't miss that awesome.

#74 C E Dwyer

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Posted 03 December 2017 - 10:00 AM

View PostSjorpha, on 03 December 2017 - 06:30 AM, said:


Battletech art direction and design has never ever been of the "serious war" kind though, it's always been 80s kitsch science fantasy. Colourful, playful and a bit goofy. If you don't like that you basically don't like this IP.


By serious no it's never been, if you mean simulator level.

Where does the ammo go, why can we put it in the feet, etc etc.

But there should be a line drawn, and that line for me is turning the IP into a second rate circus event, riding the backs of other successful Franchises, trying to squeeze out the last dollar out of a product on life support.

That was until M.W.O virtually forgotten, by everyone, apart from the fanatical hardcore fans, many that apparently put up with any second rate ****, if it carries a BattleTech logo, and defend poor choices.

I won't and maybe that makes me a snob, but I've thrown more money at this game than most, been called a fool for 'wasting' my money of a second rate PC game with delusions of being triple A .

I've ranted and raged and called the heads of P.G.I some things that would have seen me banned on 90% of other franchises websites, but until this Autumn, I've never carried out my declarations of not spending another penny, and I've been cancelling mech packs since the Kodiak, but somehow they always ended up in my mech bays. Even this year I qualified for the ultimate rewards.

But apparently this IP isn't for me.

Yet I sold the Battledroids box set, and own the remains of a first edition box set, that made it into the U.K and been replacing and growing my collection for the past two years.

Marriage mortgage and job caused the decline in my playing, and when I did see new products, Solaris, Jihad, dark ages, it made me glad, I didn't have time to play anymore. Now I see this product going down the same garbage trail, and I won't take part, because while this game had no quality, it had a certain level of class, and that will die if P.G.I go down that path.

I guess some people love gimmicks over style, but I'm not one of them.

#75 C E Dwyer

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Posted 03 December 2017 - 10:06 AM

View PostKoniving, on 03 December 2017 - 09:49 AM, said:

Ah, I did find it. Was wondering because the comment in a recent youtube video I made mentioned it and it's like "I haven't used that joke all year, I think...did I?" Yeah. Heh.

On a different note but related to MW5, I did this post on the subject of PGI's made up variants, mechlab, loadout advantages and such... What I'm interested in is your opinion of the design I did for PGI/Alex's original mech Roughneck... or more specifically the original Industrial Mech used for it the Loader King. What do you think? I figure Alex might flesh out its physical appearance and from there I could pitch it to Catalyst to see if I could get it to be kinda official. The reasoning for its weight being off and other stuff are in the spoiler on that post.

Edit: Forgot to link the post.

The picture comes up as classified

#76 Koniving

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Posted 03 December 2017 - 11:03 AM

View PostCathy, on 03 December 2017 - 10:06 AM, said:

The picture comes up as classified

I know, I don't have the art. Mentioned maybe Alex would draw it. Meant the tabletop stats.

And perhaps if you compare them, how it might relate in comparison to the Powerman that PGI's lore crap says the Loader King competed with.

View PostCathy, on 03 December 2017 - 10:00 AM, said:


By serious no it's never been, if you mean simulator level.

Where does the ammo go, why can we put it in the feet, etc etc.

But there should be a line drawn, and that line for me is turning the IP into a second rate circus event, riding the backs of other successful Franchises, trying to squeeze out the last dollar out of a product on life support.

Uh.... if you guys ever played "Mechwarrior".... No, not that one.

This one.
Posted Image

You can't put ammo in the feet.
Well to be more precise, if you attach something into a leg slot it does NOT go into your feet, but attaches to the Exterior of your Leg. By technicality this means anything in your legs is susceptible to through armor shots... regardless of whether you are actually using the rule or not. As an example, the Wolverine's spare magazines. Though the art already lended itself to that, the original idea was likely lifted off of Patlabor, where the Police and Military grade Labors would pull spare ammunition from their legs.

Though no designs currently have this feature, it was never expressly forbidden in the construction rules mainly as a legacy for this old trend.

As for where does it go? Some FASA designs actually had this answer. For example, why do you think there's a drum on the back of the Hunchback? It was too small to store the ammo inside (it is depicted in FASA-made games to be nearly the same size as the Commando just ever so slightly fatter and thicker with more than three times the armor), and as such it is stored on a detachable drum on the Hunchback's back. For the 4SP the proper way to illustrate the 'drum' is by placing it on the rear CT where the SRM ammo is stored.

The Blackjack's weird and ugly 'holla-hoop' is actually the ammo feed for the Blackjack, which funnels from the CT either (depending on source) above or below the engine, through the 'hoop' on feeds that funnel them around the mech's exterior under those armored panels, which then go up the back and into the arms. Most of FASA's original mechs have such neat details (except the Marauder, there's a written thing but no physical trait on the mech itself. Catapult isn't well explained either.).

And Battletech does take itself pretty seriously... but unfortunately, most of its actual depth relies on rules and obscure bits buried too far into too many different books for most people to get into it. Myself the only reason I was able to get as far as I did is because of a certain ship I saw sailing across the bay where the mates say Jarrr and the speak in terrible accents invented by Disney...that for some reason stick with the whole lot of them even to this day despite how none of them actually talked like that.

As an example of some of the seriousness, if you take the value of cbills from Sarna and compare them to wages earned by the typical US soldier in real life in the comparison year... you'll find that they actually make almost the same yearly wage with it being slightly higher in Battletech, and that the value of the cbill dropped quite a bit after in the 13+ years after the Clans originally invaded.

There's 7 types of repair equipment, combinations of which you need to conduct repairs for 10 types of damage. There's also the ability to combine parts of one mech onto another mech even outside of a weight class. Reload procedures, quite a bit of stuff here.

But a setting not being serious and things done to make their stuff look "cool" or "distracting" regardless of how useless it is are not the same thing. Besides, lets look at real life.

Edit: Spoiler added.
Spoiler

There's a certain level of class about real life too....

Not everyone met that standard.

Just take your frustrations out on those without class... after slapping a monocle and a top hat on your King Crab.

(To note: there were some that were a bit too tasteless, for example a tank that was covered in infantry corpses as its 'armor'.. so I suppose there is a limit to what kind of ridiculous things is acceptable. Sadly, that is actually more practical as a terrifying deterrent and distraction than some of the things likely suggested by players.. so we settle for what we can get.)

Btw what did players request in the chat during the podcast that was so offensive?

Edited by Koniving, 03 December 2017 - 11:25 AM.


#77 Tincan Nightmare

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Posted 03 December 2017 - 02:54 PM

View PostKoniving, on 03 December 2017 - 11:03 AM, said:

I know, I don't have the art. Mentioned maybe Alex would draw it. Meant the tabletop stats.

And perhaps if you compare them, how it might relate in comparison to the Powerman that PGI's lore crap says the Loader King competed with.


Uh.... if you guys ever played "Mechwarrior".... No, not that one.

This one.
Posted Image

You can't put ammo in the feet.
Well to be more precise, if you attach something into a leg slot it does NOT go into your feet, but attaches to the Exterior of your Leg. By technicality this means anything in your legs is susceptible to through armor shots... regardless of whether you are actually using the rule or not. As an example, the Wolverine's spare magazines. Though the art already lended itself to that, the original idea was likely lifted off of Patlabor, where the Police and Military grade Labors would pull spare ammunition from their legs.

Though no designs currently have this feature, it was never expressly forbidden in the construction rules mainly as a legacy for this old trend.

As for where does it go? Some FASA designs actually had this answer. For example, why do you think there's a drum on the back of the Hunchback? It was too small to store the ammo inside (it is depicted in FASA-made games to be nearly the same size as the Commando just ever so slightly fatter and thicker with more than three times the armor), and as such it is stored on a detachable drum on the Hunchback's back. For the 4SP the proper way to illustrate the 'drum' is by placing it on the rear CT where the SRM ammo is stored.

The Blackjack's weird and ugly 'holla-hoop' is actually the ammo feed for the Blackjack, which funnels from the CT either (depending on source) above or below the engine, through the 'hoop' on feeds that funnel them around the mech's exterior under those armored panels, which then go up the back and into the arms. Most of FASA's original mechs have such neat details (except the Marauder, there's a written thing but no physical trait on the mech itself. Catapult isn't well explained either.).

And Battletech does take itself pretty seriously... but unfortunately, most of its actual depth relies on rules and obscure bits buried too far into too many different books for most people to get into it. Myself the only reason I was able to get as far as I did is because of a certain ship I saw sailing across the bay where the mates say Jarrr and the speak in terrible accents invented by Disney...that for some reason stick with the whole lot of them even to this day despite how none of them actually talked like that.

As an example of some of the seriousness, if you take the value of cbills from Sarna and compare them to wages earned by the typical US soldier in real life in the comparison year... you'll find that they actually make almost the same yearly wage with it being slightly higher in Battletech, and that the value of the cbill dropped quite a bit after in the 13+ years after the Clans originally invaded.

There's 7 types of repair equipment, combinations of which you need to conduct repairs for 10 types of damage. There's also the ability to combine parts of one mech onto another mech even outside of a weight class. Reload procedures, quite a bit of stuff here.

But a setting not being serious and things done to make their stuff look "cool" or "distracting" regardless of how useless it is are not the same thing. Besides, lets look at real life.

Edit: Spoiler added.
Spoiler

There's a certain level of class about real life too....

Not everyone met that standard.

Just take your frustrations out on those without class... after slapping a monocle and a top hat on your King Crab.

(To note: there were some that were a bit too tasteless, for example a tank that was covered in infantry corpses as its 'armor'.. so I suppose there is a limit to what kind of ridiculous things is acceptable. Sadly, that is actually more practical as a terrifying deterrent and distraction than some of the things likely suggested by players.. so we settle for what we can get.)

Btw what did players request in the chat during the podcast that was so offensive?


Where is this info coming from? It's not in any of the old TRO's, it certainly wasn't in that first edition of MechWarrior:RPG, it isn't even on Sarna (unless I am seriously screwing up the search.) Is this something your getting from newer Catalyst products (not in Techmanual) that came out recently? I keep seeing people bring up things like the AS7 Atlas being a 'seventh generation Atlas' and the DDC being a 'Davion Dual Cockpit' and now your explanation of the Blackjack's and Hunchback's ammo storage, but can't find any canon source for any of this info. I am seriously inquiring about this, as I have been a BT junkie for decades now and seriously want to know where this info has been published. Especially this 'exterior' ammo storage that was vulnerable to a through armor critical, never heard of that in any edition of the earlier rulebooks up to the current Total Warfare rulebook.

#78 Koniving

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Posted 03 December 2017 - 04:15 PM

View PostTincan Nightmare, on 03 December 2017 - 02:54 PM, said:


Where is this info coming from? It's not in any of the old TRO's, it certainly wasn't in that first edition of MechWarrior:RPG, it isn't even on Sarna (unless I am seriously screwing up the search.) Is this something your getting from newer Catalyst products (not in Techmanual) that came out recently? I keep seeing people bring up things like the AS7 Atlas being a 'seventh generation Atlas' and the DDC being a 'Davion Dual Cockpit' and now your explanation of the Blackjack's and Hunchback's ammo storage, but can't find any canon source for any of this info. I am seriously inquiring about this, as I have been a BT junkie for decades now and seriously want to know where this info has been published. Especially this 'exterior' ammo storage that was vulnerable to a through armor critical, never heard of that in any edition of the earlier rulebooks up to the current Total Warfare rulebook.

Didn't I just show you? Mechwarrior RPG if you mean the repair equipment and such. Leg thing should be in there, if not it might be in City Tech. I do know it's in the same one this image is in.
Posted Image
Thinking about it, I think that's under CityTech. Its the same one where basically most mechs carry their AC/5s and PPCs in their arms as guns rather than mounted into the bodies.
Posted Image
You know, back when they had the Good art.
It was a nod to the old art and little nickknacks in BattleTechnology about screwy addon rules like sniping, reloading your AC/5 and missile launchers, etc. Expanded but ultimately forgotten rules, only some of which ended up in later editions. You know they had "Shields" in the expanded rules as early as 1987? But its either TW or StratOps or MaxTech (don't remember which) that reintroduced them officially.
Posted Image

(if you're talking about the mechs and ammo feeds, there are novels. I know most focus on major details about planets and **** but some of them do focus a little on the mechs and weapons themselves.

Far as 7th gen Atlas, it's in the name. AS7-D. AS8-D. AS9-D. What do you think it stands for? The number changes with massive factory-produced revisions to the design which shells off the factory floor, instead of derivative overhauls and changes.
Keep in mind the 7th generation is the first implementation of an Atlas that actually got Kerensky's approval, meaning there were 6 models before that ....didn't meet expectations.

(note I call it generation, Battletech actually calls it "Model" but that's easily confused with Variant and where this is explained uses both words to describe different things, for example the Kurita Variant of the 7th Model. Honestly I think that's confusing as ****, wouldn't Kurita model of the 7th variant make more sense? But then there's other issues especially if you go to translate that weird ****. So I use Generation instead. It's easier, it lets you know there's a fuckton of time between Hunchback 4 and Hunchback 5... in fact there's nearly 500 years in between and even then there's Hunchback 4 original [Komiyaba Type VII skeleton] that's been around for 500 years and has all kinds of refit kits available but is too damn small to fit XL engines and double heatsinks in... and Hunchback 4 'Classic' which started post 3030 (exact year???) because Kali-Yama Weapons Industries got the rights, redesigned it from the ground up and made a new model for Marik dubbed the HBK 5M, and then used this skeleton to create the 'Classic' to supply brand new ones to the field of this once diminishing machine.. but purposely doing it so that the refit kits produced by the Marian Hegemony and other businesses would be absolutely incompatible, but Kali-Yama was happy to produce 'real' versions of the 4G derivative refits (and as such gained all the profits).. as well as ensured to market their new model as being able to house double heatsinks, just gotta move part of the ammunition from internal storage to an ammo drum which is notably smaller than the original 4G's drum, both in part due to the Kali-Yama's Classic being half a meter taller, another three quarters of a meter thicker overall and because the drum only needs to hold a single ton of ammunition instead of two, as there was room enough to fit it inside allowing for such weight to be dedicated to its larger slightly more imposing girth over the original 4G.. That was noted as not really making it any more imposing, due to the drastically smaller size of the Kali-Yama 'Big Bore' which was only 120mm and was more like a giant 3 shot burst rifle with "a few bursts" per reload as opposed to the Tomodzuru 180mm with its terrifying autocannon that could fire single shots or bursts with 4 shots per reload. (A reload being a single tick on the ammo "round" counter).
That source:
Posted Image

You know it's the 7th because of the nomanclature. Numbers typically represent models and generally increase. There are outliers such as a Shadowhawk 3 appearing in 3070 long after Shadowhawk 5, but this is actually very important to Shadowhawks, as the SHK3 is much smaller than the SHK5. In order to fit endo-steel, double heatsinks, an XL engine, it had to be bigger (TRO 3025 under Atlas D and then TRO 3039 under Atlas K will give you exactly what I'm talking about, emphasizing that the Atlas was too small to fit in a PROPER LRM 20, so they did a 5 tube rapid reload launcher. Nothing restricts the LRM 20 in tabletop, hell it's already there, but in lore the Atlas is too small to fit a proper LRM 20... the only Atlases to carry a proper LRM 20 in the 7th generation [I call them generations, they're technically models and what constitutes a new model is major design reform/drastic changes in terms of size, shape, look, skeleton, etc. There's few exceptions, the "Classic" Hunchback 4 versus the original Hunchback 4 is one such exception; you can tell them apart by their skeleton and [I assume] minor physical features such as 120mm AC/20 instead of a 180mm AC/2, more room internally, ability to expand to double heatsinks if you move the ammo and that they are described as larger and clumsier than their original cousins. Largely in part to a new manufacturer [Kali-Yama Weapons Industries] and a new skeleton [Crucis Mark V instead of Kobiyama Type VII]). You can find what I'm talking about on Hunchbacks in TRO 3025 Original or Revised and TRO 3039, both under Hunchback 4G. Notice the drastic changes in parts? TRO 3039 mentions only hints of what happened in a single novel which better chronicled the huge changes to Hunchbacks as a subplot.

TROs are just cliffnotes of mech lore with pictures. The others you mentioned are just rulebooks with some info, and yes TechManual has a bunch of **** (a LOT of it ripped word for word from the "no longer canon" BattleTechnology magazine. "Not canon anymore... but lets copy the **** from it and resell it to you!")

As for where I'm getting it all?

Welp... I did some reading and I keep logs when I find interesting **** (only some of them shown here). Mechwarrior 1st, second, third, fourth and Battletech RPG are all fantastic reads for interesting minor details.
Click to enlarge any. Basically, I got a LOT of ******* books and little urge to play MWO... so I read about mechs hoping for a better game.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image


As for working out nomanclature... Part of what helped me unlock it is the Flea. Read the story of the "Trooper" Battlemech, later after so many terrible failures rebranded (on their first successful build that made approval) as the "Flea-4."
Why 4?
The Trooper had 4 total complete redesigns before one actually worked and that was renamed the Flea.

The gap is stuff lost to time or left there for players to fluff out. (According to the 1st Sommerset Strikers animated series companion sourcebook in a "Designer Notes" on pages 94 and 95, in reference to their fluff the system they use is they have a few writers create the core story, they have other authors create minor stories in various areas to help flesh out the universe, the mechs, the planets, and that they deliberately leaves gaps in things like mech model numbers and variant designations so that the players can then fill these gaps.)

Then there's the jump to Flea 14.
Notice something about it? An attempt to create an UltraLight Battlemech. It failed horribly.

15 becomes very common, 16 is contracted by Wolf's Dragoon into exclusive production. Then there's 17 which is the standard variant of 3025. But then there's no 18? Why not? Then 19 has 3055/3060+ tech on it.

Take a look at the Mauler, yes it starts with a Rassalhague and Kurita variant on the 1st model. Note this kinda screws with the lore and the nomanclature and makes me question if the R stands for Rassalhague at all. The "K" is described as an overhaul; I think the reality is the K should be the main variant and the R be the overhaul... but that's me picking bones with the lore and the Mauler's confusing use of the established nomanclature. What does hold consistent is that numbers are vastly different models. The 2R is a total rework, not an overhaul. A 1R can't be made into an actual 2R though you can replicate the equipment. 3R states itself to be an upgrade but that doesn't mean they used the 1R as a base model.

Anyway, most of it is fluff, some of it is minor conjecture. For example, this layout is entirely fluff built from 3025, 3050, and three novels.
Posted Image
The image text is slightly off. The 100mm was one of the largest COMMON calibers of its time, not the largest. King Crabs were sporting Deathgivers at 120mm several years before the Atlas finally "qualified" for mass production, and the Hunchback 4G was rocking the 180mm 4 shot magazine Tomodzuru Mount Type 20 LONG before then. The fluff however made it sound like it was the biggest thing they could pull from their ***. Which makes shifting through conflicting fluff a pain in the ***.

But as the 1st Sommerset Strikers Designer Notes point out, their fictional narrators are unreliable giving things from their perspective based on their knowledge, beliefs and emotional state at the time. (An example, stating that an Atlas towers over 25 meters tall while in a terrified state... when the tallest 'Mech until sometime after 3065 is the Executioner, which is canonically listed as 14.4 meters tall.) As such conflicting information will be given or sometimes said narrator is just completely wrong.

What I derive from that is take conflicts with a grain of salt and unless someone at Catalyst steps in about every little detail, in FASA's words, its our universe too, so decide how we will interpret it.

Edit: Mkay, done adding/correcting stuff in this post. Sorry for all the notifications you probably got in the process!
Did one more edit, sorry.

Edited by Koniving, 03 December 2017 - 05:28 PM.


#79 The Lighthouse

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Posted 03 December 2017 - 08:41 PM

You guys will never win against Koniving regarding lore/TT stuffs. I thought everyone should know that already.

#80 Tincan Nightmare

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Posted 03 December 2017 - 09:44 PM

View PostKoniving, on 03 December 2017 - 04:15 PM, said:

Didn't I just show you? Mechwarrior RPG if you mean the repair equipment and such. Leg thing should be in there, if not it might be in City Tech. I do know it's in the same one this image is in.
Posted Image
Thinking about it, I think that's under CityTech. Its the same one where basically most mechs carry their AC/5s and PPCs in their arms as guns rather than mounted into the bodies.
Posted Image
You know, back when they had the Good art.
It was a nod to the old art and little nickknacks in BattleTechnology about screwy addon rules like sniping, reloading your AC/5 and missile launchers, etc. Expanded but ultimately forgotten rules, only some of which ended up in later editions. You know they had "Shields" in the expanded rules as early as 1987? But its either TW or StratOps or MaxTech (don't remember which) that reintroduced them officially.
Posted Image

(if you're talking about the mechs and ammo feeds, there are novels. I know most focus on major details about planets and **** but some of them do focus a little on the mechs and weapons themselves.

Far as 7th gen Atlas, it's in the name. AS7-D. AS8-D. AS9-D. What do you think it stands for? The number changes with massive factory-produced revisions to the design which shells off the factory floor, instead of derivative overhauls and changes.
Keep in mind the 7th generation is the first implementation of an Atlas that actually got Kerensky's approval, meaning there were 6 models before that ....didn't meet expectations.

(note I call it generation, Battletech actually calls it "Model" but that's easily confused with Variant and where this is explained uses both words to describe different things, for example the Kurita Variant of the 7th Model. Honestly I think that's confusing as ****, wouldn't Kurita model of the 7th variant make more sense? But then there's other issues especially if you go to translate that weird ****. So I use Generation instead. It's easier, it lets you know there's a fuckton of time between Hunchback 4 and Hunchback 5... in fact there's nearly 500 years in between and even then there's Hunchback 4 original [Komiyaba Type VII skeleton] that's been around for 500 years and has all kinds of refit kits available but is too damn small to fit XL engines and double heatsinks in... and Hunchback 4 'Classic' which started post 3030 (exact year???) because Kali-Yama Weapons Industries got the rights, redesigned it from the ground up and made a new model for Marik dubbed the HBK 5M, and then used this skeleton to create the 'Classic' to supply brand new ones to the field of this once diminishing machine.. but purposely doing it so that the refit kits produced by the Marian Hegemony and other businesses would be absolutely incompatible, but Kali-Yama was happy to produce 'real' versions of the 4G derivative refits (and as such gained all the profits).. as well as ensured to market their new model as being able to house double heatsinks, just gotta move part of the ammunition from internal storage to an ammo drum which is notably smaller than the original 4G's drum, both in part due to the Kali-Yama's Classic being half a meter taller, another three quarters of a meter thicker overall and because the drum only needs to hold a single ton of ammunition instead of two, as there was room enough to fit it inside allowing for such weight to be dedicated to its larger slightly more imposing girth over the original 4G.. That was noted as not really making it any more imposing, due to the drastically smaller size of the Kali-Yama 'Big Bore' which was only 120mm and was more like a giant 3 shot burst rifle with "a few bursts" per reload as opposed to the Tomodzuru 180mm with its terrifying autocannon that could fire single shots or bursts with 4 shots per reload. (A reload being a single tick on the ammo "round" counter).
That source:
Posted Image

You know it's the 7th because of the nomanclature. Numbers typically represent models and generally increase. There are outliers such as a Shadowhawk 3 appearing in 3070 long after Shadowhawk 5, but this is actually very important to Shadowhawks, as the SHK3 is much smaller than the SHK5. In order to fit endo-steel, double heatsinks, an XL engine, it had to be bigger (TRO 3025 under Atlas D and then TRO 3039 under Atlas K will give you exactly what I'm talking about, emphasizing that the Atlas was too small to fit in a PROPER LRM 20, so they did a 5 tube rapid reload launcher. Nothing restricts the LRM 20 in tabletop, hell it's already there, but in lore the Atlas is too small to fit a proper LRM 20... the only Atlases to carry a proper LRM 20 in the 7th generation [I call them generations, they're technically models and what constitutes a new model is major design reform/drastic changes in terms of size, shape, look, skeleton, etc. There's few exceptions, the "Classic" Hunchback 4 versus the original Hunchback 4 is one such exception; you can tell them apart by their skeleton and [I assume] minor physical features such as 120mm AC/20 instead of a 180mm AC/2, more room internally, ability to expand to double heatsinks if you move the ammo and that they are described as larger and clumsier than their original cousins. Largely in part to a new manufacturer [Kali-Yama Weapons Industries] and a new skeleton [Crucis Mark V instead of Kobiyama Type VII]). You can find what I'm talking about on Hunchbacks in TRO 3025 Original or Revised and TRO 3039, both under Hunchback 4G. Notice the drastic changes in parts? TRO 3039 mentions only hints of what happened in a single novel which better chronicled the huge changes to Hunchbacks as a subplot.

TROs are just cliffnotes of mech lore with pictures. The others you mentioned are just rulebooks with some info, and yes TechManual has a bunch of **** (a LOT of it ripped word for word from the "no longer canon" BattleTechnology magazine. "Not canon anymore... but lets copy the **** from it and resell it to you!")

As for where I'm getting it all?

Welp... I did some reading and I keep logs when I find interesting **** (only some of them shown here). Mechwarrior 1st, second, third, fourth and Battletech RPG are all fantastic reads for interesting minor details.
Click to enlarge any. Basically, I got a LOT of ******* books and little urge to play MWO... so I read about mechs hoping for a better game.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image


As for working out nomanclature... Part of what helped me unlock it is the Flea. Read the story of the "Trooper" Battlemech, later after so many terrible failures rebranded (on their first successful build that made approval) as the "Flea-4."
Why 4?
The Trooper had 4 total complete redesigns before one actually worked and that was renamed the Flea.

The gap is stuff lost to time or left there for players to fluff out. (According to the 1st Sommerset Strikers animated series companion sourcebook in a "Designer Notes" on pages 94 and 95, in reference to their fluff the system they use is they have a few writers create the core story, they have other authors create minor stories in various areas to help flesh out the universe, the mechs, the planets, and that they deliberately leaves gaps in things like mech model numbers and variant designations so that the players can then fill these gaps.)

Then there's the jump to Flea 14.
Notice something about it? An attempt to create an UltraLight Battlemech. It failed horribly.

15 becomes very common, 16 is contracted by Wolf's Dragoon into exclusive production. Then there's 17 which is the standard variant of 3025. But then there's no 18? Why not? Then 19 has 3055/3060+ tech on it.

Take a look at the Mauler, yes it starts with a Rassalhague and Kurita variant on the 1st model. Note this kinda screws with the lore and the nomanclature and makes me question if the R stands for Rassalhague at all. The "K" is described as an overhaul; I think the reality is the K should be the main variant and the R be the overhaul... but that's me picking bones with the lore and the Mauler's confusing use of the established nomanclature. What does hold consistent is that numbers are vastly different models. The 2R is a total rework, not an overhaul. A 1R can't be made into an actual 2R though you can replicate the equipment. 3R states itself to be an upgrade but that doesn't mean they used the 1R as a base model.

Anyway, most of it is fluff, some of it is minor conjecture. For example, this layout is entirely fluff built from 3025, 3050, and three novels.
Posted Image
The image text is slightly off. The 100mm was one of the largest COMMON calibers of its time, not the largest. King Crabs were sporting Deathgivers at 120mm several years before the Atlas finally "qualified" for mass production, and the Hunchback 4G was rocking the 180mm 4 shot magazine Tomodzuru Mount Type 20 LONG before then. The fluff however made it sound like it was the biggest thing they could pull from their ***. Which makes shifting through conflicting fluff a pain in the ***.

But as the 1st Sommerset Strikers Designer Notes point out, their fictional narrators are unreliable giving things from their perspective based on their knowledge, beliefs and emotional state at the time. (An example, stating that an Atlas towers over 25 meters tall while in a terrified state... when the tallest 'Mech until sometime after 3065 is the Executioner, which is canonically listed as 14.4 meters tall.) As such conflicting information will be given or sometimes said narrator is just completely wrong.

What I derive from that is take conflicts with a grain of salt and unless someone at Catalyst steps in about every little detail, in FASA's words, its our universe too, so decide how we will interpret it.

Edit: Mkay, done adding/correcting stuff in this post. Sorry for all the notifications you probably got in the process!
Did one more edit, sorry.


So basically after a wall of text, your basically saying that your terms for things like a 7th generation Atlas are just something you came up with on your own, with nothing backing it in canon books. There is nothing in the first edition of MechWarrior RPG that talks about external mounts for ammo in legs, and I've read almost all novels except the Dark Age stuff, and in none of them do they talk about the ammo feed for a Blackjack or Hunchback. I was hoping you could actually cite a source, instead of throwing a wall of files and links at me and saying 'find it yourself'. I understand your reasoning, the Corsair fighter in TRO 3025 talks about the different versions leading up to the V12 that entered service, but one shouldn't assume that's how it works for all mechs and combat machines in BT. At least now I know its just your own personal ideas you throw out here, nothing from an official source.

View PostThe Lighthouse, on 03 December 2017 - 08:41 PM, said:

You guys will never win against Koniving regarding lore/TT stuffs. I thought everyone should know that already.


Since if you actually read his wall of response, you would see where he admits that some of his 'lore' is his own interpretation, I guess that would make it easy for him to win since it's something he is creating himself versus quoting from a novel or sourcebook or TRO. That's really not 'lore', that's fandom. I'm not computer savvy enough to display all the files I have on my computer for BT, but it's practically everything printed from FASA to Catalyst, save for some of the most recent items. Yes, he could very well be right in some cases, but there is nothing proving this that he can point to save for his own belief, so he could very well be wrong as well. He cites the first edition RPG book, but the only thing covered under repair, is a few items on page 33 that can be purchased, such as an electronics kit, a gyro kit etc... It has expansions for rules to covert TT to a RPG, but nothing at all about things like through armor criticals for leg mounted ammo. His ideas are very logical, but I was hoping for something 'canon', not something he created on his own.





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