Tincan Nightmare, on 03 December 2017 - 09:44 PM, said:
So basically after a wall of text, your basically saying that your terms for things like a 7th generation Atlas are just something you came up with on your own, with nothing backing it in canon books. There is nothing in the first edition of MechWarrior RPG that talks about external mounts for ammo in legs, and I've read almost all novels except the Dark Age stuff, and in none of them do they talk about the ammo feed for a Blackjack or Hunchback. I was hoping you could actually cite a source, instead of throwing a wall of files and links at me and saying 'find it yourself'. I understand your reasoning, the Corsair fighter in TRO 3025 talks about the different versions leading up to the V12 that entered service, but one shouldn't assume that's how it works for all mechs and combat machines in BT. At least now I know its just your own personal ideas you throw out here, nothing from an official source.
You did not read.
I said he CANON calls them "Models" and "Variants"
Example:
Atlas AS 7th Model Davion Variant.
Atlas AS 8th Model Kurita Variant.
I said that was confusing as **** and so I call them Generation instead.
I didn't say I made it up. It's in the nomanclature (the naming conventions of Battletech). There are variations on the nomanclature, for example Star League has its own, then there's the general ones, and then a couple of manufacturing companies have their own unique nomanclature.
Look at a **** load of variants of different mechs and you'll recognize the patterns on your own, there are hundreds to look at. That sort of story repeats very, very frequently. The Flea, the Corsair, the Macky, the Shadowhawk (is actually chronicled in its variants themselves).
That's how the nomanclature works, the numbers represent models of major revisions at the factory level, basically whole new units. While a mech can be changed to suit Davion or Kurita ideals, the number doesn't change unless there's a HUGE difference in equipment and not just weaponry. In many cases hundreds of years go by before the model number (what I call personally "generational number" to emphasize this) changes. Look at the Hunchback.
Almost 500 years go by before it goes from 4G to 5M. And all non-G variants of the 4 series are refits, many produced by the Marian Hegemony with the 4H being the first refit they produced.
300 years went by between the AS 7 and the AS 8 lineup.
It's almost universal. And while not every single unit had 6 failures before one succeeded, you still have many mechs where the first model to make it to mass production is not marked as the "first" model. Yes there's an SHK-1. But why isn't there a Kintaro 1? Why not a Hunchback 1? There's a Hunchback 2 and a Hunchback 4, 5, 6, 7, 8, and 9.
Why is only CN9, CN10? Why no 8, 7, 5, 1, etc? As I said, page 94 and 95 of 1st Somerset Strikers goes on to explain that there are gaps left in the lore intentionally to allow us to create our own variants or to fill the gaps ourselves. As such, speculate. The Atlas however does have a well documented journey.
The Mackey in the TROs don't mention **** about it, but the very first Battlemech does have a "Test". I'll get back to this.
---------
Quote
Since if you actually read his wall of response, you would see where he admits that some of his 'lore' is his own interpretation, I guess that would make it easy for him to win since it's something he is creating himself versus quoting from a novel or sourcebook or TRO. That's really not 'lore', that's fandom. I'm not computer savvy enough to display all the files I have on my computer for BT, but it's practically everything printed from FASA to Catalyst, save for some of the most recent items. Yes, he could very well be right in some cases, but there is nothing proving this that he can point to save for his own belief, so he could very well be wrong as well. He cites the first edition RPG book, but the only thing covered under repair, is a few items on page 33 that can be purchased, such as an electronics kit, a gyro kit etc... It has expansions for rules to covert TT to a RPG, but nothing at all about things like through armor criticals for leg mounted ammo. His ideas are very logical, but I was hoping for something 'canon', not something he created on his own.
Through armor crits on the leg is more or less conjecture. After all if the equipment is stated to be mounted ON the leg and not IN the leg, it therefore cannot be underneath the mech's stock armor. That's just logic.
As for canon, you're looking for Price of Glory, assuming novels count as canon. Reloading weapon externally (not traveling through the mech). 60mm Whirlwind AC/5 (far too many whirlwinds in BT) is being reloaded by the mech's left hand. You're welcome to guess where he pulled the ammo from. You said you read it, so, maybe you'll remember.
There's actually nothing in the rules about leg-mounted ammo with the exception of the Citytech reference for Anti-personnel pods and BattleTechnology in reference to hand-held weapons and what happened to them (ballistic and energy). After all Battletech stopped depicting mechs as wielding guns in their hands thanks to Harmony Gold.I'm not digging through them at 2 in the morning though.

The Atlas, Blackjack and Hunchback do have quite a bit behind them. The issue is you have gather **** from the TROs, the short stories involving them, in one case the War of 3039 (Hunchback), compare the art and when there's blanks yes you have to fill them. In the case of the Blackjack, the lore we know comes from a few places. The two types of Autocannons that the Blackjack uses come from Binding Force and Threads of Ambition. Both of which establish the mech's role as anti-infantry and as such we're not seeing a single shot thing that does the explosive power of an SRM. It shoots a lot. In the first it is 32mm and in the second it is 30mm. So already a conflict to deal with.
We know the AC/2s feed from the center torso. Now something like ammo you don't make into a neat box and stuff it right into a mech's gut and the upper torso has nowhere for the ammo to go. But that hoop does. The arms, sequentially, also have hoops. And while not on every miniature, some of them do have the hip-hoop connecting into the shoulder hoops of inexplicably extra thick armor. Unless that skirt is the engine which I highly doubt due to how it would emphasize it and tell people where to shoot... Then you look at the mech and there's nowhere else for it to go
The Hunchback is pretty straight forward. Where is the ammo? Left torso. What's on the left torso? A drum. Why is there a drum there? Ammo. Look at the 4SP. The only official art ever made of the 4SP has the drum on the back of the center torso. It is also smaller than the drum normally is. There's no drum in the LT anymore. Why? There's ammo in the center torso and none in the left torso, no drum in LT now but one has appeared in the CT.

35 ton Urbanmech.

But this is a typo.
Overheating machine guns (this isn't the only example.)

Atlas
Layout's generally mention here.

Last paragraph in left column. "LRM 20...unqiue design."
Confirmed in Atlas K.
As pointed out.

Only thing I had to get from elsewhere is where the cockpit is. Nose, chest and in the D-DC has them in each eyeball.
Most of the time you can get enough canon info to really figure something out. Sometimes you gotta do the Star Citizen approach and just figure it out since they give you nothing to go on except recurring trends in the art. But I didn't use any of those here.